Difference between revisions of "Character Generation (Action)"
m (Table class.) |
m (table polish) |
||
Line 26: | Line 26: | ||
||105|||16||| | ||105|||16||| | ||
|- | |- | ||
− | ||120|||17||| | + | ||120|||17|||Major Heroes |
|- | |- | ||
− | ||135|||18||| | + | ||135|||18||| |
|- | |- | ||
− | ||150|||19||| | + | ||150|||19|||Legendary heroes |
|- | |- | ||
− | ||165|||20||| | + | ||165|||20||| |
|- | |- | ||
− | ||180|||21||| | + | ||180|||21|||Godlings |
|- | |- | ||
||195|||22||| | ||195|||22||| | ||
Line 42: | Line 42: | ||
||225|||24||| | ||225|||24||| | ||
|- | |- | ||
− | ||240|||25 | + | ||240|||25|||Greater gods |
− | |||
− | |||
|- | |- | ||
||+15|||+1||| | ||+15|||+1||| |
Revision as of 20:11, 6 May 2013
![]() |
Heroic Action Role-Play |
Player characters in Action are built using character's points. The point value gives an estimate of their overall competence. More points are earned during play, these are called experience points (xp). They are used in exactly the same way as character points. A character starting with 50 character points that earned 15 experience points is identical to one that began with 65 character points in game terms.
Maximum Value
The game has various limitations built into it to prevent characters from specializing too much. The most important one is the skill limitation that depends strictly on the total point value of the character. No Attribute or Skill can have a higher value than this limit. As experience points are earned, the skill limitation increases, allowing character even more heroic action.
In addition to this, there are attribute limits - normally a character can have an attribute ranging from 4 to 10, tough this can vary if the Race rules are used. There are also schticks that increase the maximum allowed attributes.
Points | Skill | Level of heroism |
15 | 10 | |
30 | 11 | Nonheroic |
45 | 12 | |
60 | 13 | Everyday heroes |
75 | 14 | |
90 | 15 | Action heroes |
105 | 16 | |
120 | 17 | Major Heroes |
135 | 18 | |
150 | 19 | Legendary heroes |
165 | 20 | |
180 | 21 | Godlings |
195 | 22 | |
210 | 23 | Lesser gods |
225 | 24 | |
240 | 25 | Greater gods |
+15 | +1 |
Point Costs
Most things in Action cost one point to bye, but some have special rules. Attributes are the obvious exception, at 4 points each.
Thing to purchase | Base Value | Cost |
Attribute | 5 | 4 |
Skill | 9 | 1 |
Attribute Schtick | 0 | 1 |
Skill Schtick | 0 | 1 |
Race Schtick | 0 | 1 |
Form | 0 | 1 |
Power | 0 | 1 |