Chain whip (Action): Difference between revisions
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m +2 |
m wk |
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|type=Melee | |type=Melee | ||
|hands=2H | |hands=2H | ||
|range=Reach | |||
|size=Medium | |size=Medium | ||
|tech=Clockwork | |tech=Clockwork | ||
|property1=entangle | |property1=double strike | ||
| | |property2=entangle | ||
|property3=great blow | |||
|property3=intercept | |property3=intercept | ||
|property4= | |property4= | ||
|description=A long chain with a weight at each end. Called manrikigusari in Japan. Variants use cord or wire, or fasten blades at the ends to do cutting damage. | |||
|description=A long chain with a weight at each end. Called manrikigusari in Japan. Variants use cord or wire, or fasten blades at the ends. | |||
}} | }} | ||
Latest revision as of 18:50, 14 January 2021
This is a weapon data page for Action.
| Heroic Action Role-Play |
Chain Whip
Two-handed clockwork melee weapon
Hands: 2H
Size: Medium
Tech: Clockwork
Type: Melee
Range: Reach
Damage: +2 Blunt
Properties: Double strike, entangle, intercept
A long chain with a weight at each end. Called manrikigusari in Japan. Variants use cord or wire, or fasten blades at the ends to do cutting damage.
