Difference between revisions of "Chain whip (Action)"
		
		
		
		
		
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m (+2)  | 
				m (wk)  | 
				||
| (3 intermediate revisions by the same user not shown) | |||
| Line 7: | Line 7: | ||
|type=Melee  | |type=Melee  | ||
|hands=2H  | |hands=2H  | ||
| + | |range=Reach  | ||
|size=Medium  | |size=Medium  | ||
|tech=Clockwork  | |tech=Clockwork  | ||
| − | |property1=entangle  | + | |property1=double strike  | 
| − | |  | + | |property2=entangle  | 
| + | |property3=great blow  | ||
|property3=intercept  | |property3=intercept  | ||
| − | |property4=  | + | |property4=  | 
| − | + | |description=A long chain with a weight at each end. Called manrikigusari in Japan. Variants use cord or wire, or fasten blades at the ends to do cutting damage.    | |
| − | |description=A long chain with a weight at each end. Called manrikigusari in Japan. Variants use cord or wire, or fasten blades at the ends.    | ||
}}  | }}  | ||
Latest revision as of 18:50, 14 January 2021
This is a weapon data page for Action.
| Heroic Action Role-Play | 
Chain Whip
Two-handed clockwork melee weapon
Hands: 2H
Size: Medium
Tech: Clockwork
Type: Melee
Range: Reach
Damage: +2 Blunt
Properties: Double strike, entangle, intercept
A long chain with a weight at each end. Called manrikigusari in Japan. Variants use cord or wire, or fasten blades at the ends to do cutting damage.