Hazards (IB)
| Starfox's Blades Hack |
Harm
This consequence represents a long-lasting debility (or death). When you suffer Harm, record the specific injury on your character sheet at the level of Harm you suffer.
- Lesser Harm (Level 1) — record in the bottom row.
- Moderate Harm (Level 2) — record in the middle row.
- Severe Harm (Level 3) — record in the top row.
- Fatal Harm (Level 4) — outside the table, usually leads to death.
- Dismembering Harm (Level 5) — outside the table, quick death, disability on survival.
- Disintegrating Harm (Level 6) — outside the table, instant death and dismemberment.
See the harm tracker and examples below.
Your character suffers the penalty listed for a row if any Harm recorded in that row applies to the current situation. For example, if you have Tired as Lesser Harm, you suffer reduced Effect when trying to run.
When you are affected by Harm in the top row (Severe Harm, Level 3), your character is incapacitated and cannot act unless you receive help from another character or Push yourself to act. You still get the normal benefits of Pushing, desperate action has its rewards.
If you need to mark Harm but the appropriate row is already full, the Harm moves up to the next row:
- If you suffer Moderate Harm but the middle row is full, it becomes Severe Harm.
- If you suffer Harm that must be recorded in the top row and there is no space, your character suffers a catastrophic, permanent consequence (loss of a limb, sudden death, or similar, depending on the fiction).
Harm Tracker
Harm Tracker
| Level | Harm Boxes | Description | Example | Penalty | |
| 1 | Lesser | Drained, Battered | Reduced Effect | ||
| 2 | Moderate | Wounded leg | –1d | ||
| 3 | Severe | Shattered Leg | Need help within 24 hours | ||
| 4 | Fatal | Macerated leg | Need help within 1 hour | ||
| 5 | Dismembered | Lost Leg | Need help within 1 minute | ||
| 6 | Disintegrated | Cut to pieces | Instant death | ||
| Level | Harm Boxes | Description | Example | Penalty | |
| 1 | Drained | Battered | Lesser | Drained, Battered | Reduced Effect |
| 2 | Moderate | Wounded leg | –1d | ||
| 3 | Shattered right leg | Severe | Shattered Leg | Need help within 24 hours | |
Harm Examples
- Fatal (Level 6): Electrocuted, Drowned, Stabbed in the Heart.
- Fatal (Level 5): Electrocuted, Drowned, Stabbed in the Heart.
- Fatal (Level 4): Electrocuted, Drowned, Stabbed in the Heart.
- Severe (Level 3): Impaled, Broken Leg, Shot in Chest, Badly Burned, Terrified.
- Moderate (Level 2): Exhausted, Deep Cut to Arm, Concussion, Panicked, Seduced.
- Lesser (Level 1): Battered, Drained, Distracted, Scared, Confused.
This example character has three Harm: Shattered Right Leg (Level 3), plus Drained and Battered (both Level 1). If they suffer another Level 1 Harm, it moves up to Level 2. If they suffer another Level 3 Harm, it moves up to Level 4: Fatal.
Harm such as Drained or Exhausted is a good fallback consequence when nothing else is immediately threatening — for example, after spending all night Studying old books in search of a foe’s weakness.