Standard Equipment (FiD)
Starfox's Blades in the Dark fan page |
Standard items available to all characters.
- ☐, ☐ means you can have several items of this type. Count load for each.
- ☐-☐ means the item costs several load, you must pay the full load to have a single item.
- ■ means the item has no load cost. Unless listed with commas, you only have a single item.
Standard Equipment
- ☐, ☐, ☐ Weapon
- ☐-☐ Large Weapon
- ■ Knife
- ☐ Throwing Knives
- ☐-☐ Armor ☐-☐-☐ +Heavy
- ■ Holy Symbol
- ■ Whistle
- ☐ Musical Instrument
- ■ Tinderbox
- ☐ Torch
- ■ Lamp
- ☐ Lantern
- ☐, ☐, ☐ Oil flask
- ☐ Climbing Gear
- ☐ Hook and 15m Rope
- ☐ Mirror
- ☐, ☐ Caltrops
- ☐-☐ Folding pole (3m)
- ☐ Burglary Gear
- ☐ , ☐ Manacles
- ☐ Subterfuge Supplies
- ☐ Spikes
- ☐-☐ Camping gear
- ☐-☐ Medicine chest
- ☐ Light Tools
- ☐-☐ Heavy Tools
- ☐, ☐, ☐ Documents
- ☐, ☐, ☐ Monster Bribe
Standard Equipment Descriptions
☐ Weapon: A one handed weapon such as a sword, axe, mace, whip, pistol, sling, or hand crossbow. Includes exotic weapons such as a blackjack, brass knuckles, whip, length of chain, razor-edged fan, or steel-toed boots
☐-☐ Large Weapon: A two-handed weapon such as a longsword, greatsword, longbow, crossbow, musket, or pole-arm
■ Knife: A universal tool and emergency weapon.
☐ Throwing Knives: Six small, light blades such as knives or darts.
☐-☐ Armor: A thick leather tunic with a high collar, reinforced gloves and boots. Reduces physical harm by one level, once. ☐-☐-☐ +Heavy: The addition of chain mail, metal plates, a metal helm. The load and effect of heavy armor is in addition to normal armor.
■ Holy Symbol: A small religious symbol usually made of silver. Might protect from supernatural threats.
■ Whistle: A signaling device or tiny instrument such as a castanet or jaw harp.
☐ Musical Instrument: A small and handy musical instrument such as a bagpipe, flute, fiddle, lap harp, lyre, small drum, trumpet and the like. Large instruments are unsuitable for adventuring.
■ Tinderbox: Ignites tinder after about a minute of effort.
☐ Torch: Burns for about an hour, emergency weapon.
■ Lamp: Simple oil or candle lamp. Fragile and vulnerable to gusts.
☐ Lantern: Metal lantern with shutters and a lens to project a ray of light. Comes with 1h of oil. Vulnerable to falls.
☐ Oil flask: 6h fuel for lamp or lantern, lubricant, or emergency incendiary.
☐ Climbing Gear: A small pouch of chalk dust. A climbing harness with loops and metal rings. A set of iron pitons and a small mallet. Rope comes separately
☐ Hook and 15m Rope: 15 meters of thin rope with a grappling hook. Safe to 150 kg.
☐ Mirror: Polished metal or glass mirror in a protective case.
☐ Caltrops: Small spike traps to delay pursuit.
☐-☐ Folding pole (3m): Two thin wooden staves joined by a clever leather joint. Can trigger traps at a safe distance or assist jumps. Not suited for combat.
☐ Burglary Gear: A set of lockpicks. A small pry-bar. Vials of oil to silence squeaky hinges. A coil of wire and fishing hooks. A small pouch of fine sand.
☐ Manacles Two sets of chain cuffs with a connecting chain and a simple lock and key.
☐ Subterfuge Supplies: A theatrical makeup kit. A selection of blank documents, ready for the forger's hand. Costume jewelry. A reversible cloak and distinctive hat. A forged badge of office.
☐ Spikes: A dozen iron spikes, chisels, and a mallet. Can block doors.
☐-☐ Camping gear: Bedroll, cooking pot, taupaulin
☐-☐ Medicine chest: Scalpels, bone saw, pincers, needle & thread, bandages, opium, simple medicines, leeches.
☐ Light Tools: Tools for one craft that does light work, like clockmaker, scribe, tailor, whitesmith, or woodcarver.
☐-☐ Heavy Tools: Tools for heavy construction work, like that of a blacksmith, carpenter, lumberjack, or mason.
☐ Documents: Blank pages, a vial of ink, a pen, and a selection of papers such as a registry of the nobility, City Watch duty list, monster identification manual, treatise on scholarly subject, a few rough maps, a number of letters and official papers. Specific documents may require a flashback to acquire.
☐ Monster Bribe: Something enticing to unsophisticated creatures like glass beads, strong drink, food, or a scent lure.
Special Equipment
Cane-sword: A slim sword and its sheath, disguised as a noble's cane. The disguise will fool a cursory inspection.
Fine Weapon A masterwork weapon that fits you perfectly, improving your effect. This refers to one particular weapon. If lost, you have to find a new one.
Fine Clothes & Jewelry: An outfit that appears to be of such fine make as to pass you off as a noble. If you're carrying this item as a second outfit to change into, it counts as 1 load.
Fine Disguise Kit: A theatrical make-up kit equipped with an impressive array of expert appliances to fool the eye. The fine quality of this kit may increase the effect of your deceptive actions when you use it.
Fine Loaded Dice, Trick Cards: Gambling accouterments subtly altered to favor particular outcomes. The fine quality of this kit gives +1d on your deceptive actions when you use it, but worsens position on a failure (not on an opposed success).
A Trained Hunting Pet: Your animal companion obeys your commands and anticipates your actions. Cohort: Expert: Hunter, Tenacious, Animal intelligence. See page 96.
Spyglass: Telescopic brass tube with lenses, amplifies three to four times.
Fine Tinkering Tools: A finely crafted set of tools for detailed mechanist work. A jeweler's loup. Measuring devices.
Fine Wrecker Tools: A specialized set of tools for sabotage and destruction. A small, powerful drill. A mallet and steel spikes. A prybar. Vials of acid.
Bandolier of Alchemicals: A strap worn across the body, fitted with specially-padded pouches to hold flasks of alchemical agents. When you employ an alchemical from a bandolier, choose one from the list at right (or one of your custom-made formulas). See page 226 for more on alchemicals.
Gadgets: You may create gadgets during downtime by Tinkering with tools and materials. See Gadgets, page 227. Track the load for each gadget you deploy during an operation.
Fine lockpicks: A finely crafted set of tools to disable and circumvent locks.
Light Climbing Gear: A well-crafted set of climbing gear that is less bulky and heavy than a standard set. Includes 15 meters of rope made of silk or hair.
Fine Cover Identity: Paperwork, planted stories and rumors, and false relationships sufficient to pass as a different person.
'Fine Bottle of Wine: A rare vintage from your personal collection, potent both in its alcohol and its ability to impress.
Palm Pistol: A small firearm with a weak charge, easily concealed in a sleeve or waistcoat. Often concealed as a snuffbox, holy symbol, or other personal item. This pistol has extremely limited range; only a few feet. It's very difficult to detect on your person, even if you're searched.
'Spirit Mask: An arcane item that gives the wearer potent vision, which allows a trained user to see spirits and supernatural energies in great detail. Also affords some measure of protection against possession. Each spirit mask is unique. What does yours look like? What makes it strange and disturbing to see?
Inventions
Gadgets
Darklight Goggles: Goggles that lets you see in the light of a Darklight Lamp.
Darklight Lamp: A lantern (above) that does not shed visible light. Still hot and vulnerable to falls.
Dark-sight Goggles: An arcane device that allows the wearer to see in pitch darkness as if it were well-lit.
Alchemy
☐ Alchemists Fire:
☐ Acid:
☐ Potent Oil: Renders a weapon coated in this oil potent against the supernatural.
☐ Silence Potion: A vial of golden liquid that negates all sound within 10 paces of the drinker for a span of several moments.
☐ Slumber Essence: A dose of slumber essence sufficient to put someone to sleep for an hour. This can be made to be imbibed or a dust to be inhaled. The victim's sleep isn't supernatural, but it is deep—they can be roused with some effort.
☐ Trance powder: A dose of the popular drug, which induces an altered mental state. The victim of this powder is not fully unconscious, but rather retreats into a calm, suggestible mental state, similar to hypnotism.