Difference between revisions of "Death Powers (FiD)"

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|align="center" | '''Apex'''    <br> Minimum 6 Dice <br> 13 Stress
 
|align="center" | '''Apex'''    <br> Minimum 6 Dice <br> 13 Stress
 
|-
 
|-
|align="left" valign="top" | '''Attune'''
+
|align="left" valign="top" | '''Attune'''  
 
|valign="top"| '''Soul Sense'''      <br> Detect undead and Death powers.  
 
|valign="top"| '''Soul Sense'''      <br> Detect undead and Death powers.  
|valign="top"| '''Defy Death'''      <br> Banish undead and dismiss Death powers. Animate corpses.
+
|valign="top"| '''Defy Death'''      <br> Banish undead and dismiss Death powers. Animate corpses.  
 
|valign="top"| '''Defiant Spirit'''  <br> Summon undead.  
 
|valign="top"| '''Defiant Spirit'''  <br> Summon undead.  
 
|valign="top"| '''Soul's Crossing''' <br> Create a portal to the plane of death.  
 
|valign="top"| '''Soul's Crossing''' <br> Create a portal to the plane of death.  
  
 
|-
 
|-
|align="left" valign="top" | '''Command'''
+
|align="left" valign="top" | '''Command'''  
|valign="top"| '''Rebuke''' <br> You can speak to undead even if normally couldn't, allowing you to use the command action normally on them.  
+
|valign="top"| '''Wraith's Whisper''' <br> Command undead even if you don't share a language.  
|valign="top"| '''Translate''' <br> You and allies can communicate with undead. You can create fear in mortal creatures.
+
|valign="top"| '''Spectral Speech''' <br> Communicate with undead and dead things over vast distances.
|valign="top"| '''Authority''' <br> You can give commands to undead, as if you were their superior. This does not remove existing loyalties, which can lead to conflicts.  
+
|valign="top"| '''Wraith's Will''' <br> Command undead as if you were their superior.  
|valign="top"| '''Enslave ''' <br> You can permanently bind undead to service. Unless affected by other powers, they will stay in one location and act according to your instructions, like very loyal and literal-minded goons.
+
|valign="top"| '''Enslave ''' <br> Permanently bind undead to service.
 
|-
 
|-
|align="left" valign="top" | '''Consort'''
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|align="left" valign="top" | '''Consort'''  
|valign="top"| '''Mask''' <br> You add clothes and accessories that look rotten but are fully functional when used by you and undead creatures. You can make normal objects appear rotten. This can mask your identity or create very goth outfits.  
+
|valign="top"| '''Death Mask'''       <br> Make clothes and accessories rotten but functional when used by you and undead creatures.  
|valign="top"| '''Gift of Undeath''' <br> You assume the form of an undead. Add 1d to one action and subtract 1d from all actions covered by an attribute except if you just raised one of them.
+
|valign="top"| '''Gift of Undeath''' <br> Assume the form of an undead.
|valign="top"| '''Curse of Undeath''' <br> You can shapechange a willing or helpless creature into a corporeal undead. This can be a curse, it can be broken but it is not easy. You can easily break the effect.
+
|valign="top"| '''Curse of Undeath''' <br> Shapechange a willing or helpless creature into a undead.
|valign="top"| '''Haunted Hunt''' <br> You can transform a large number of willing or non-sentient creatures into corporeal undead and give them a simple instruction, typically someone for them to hunt.
+
|valign="top"| '''Haunted Hunt'''     <br> Transform a number of willing creatures into undead, give a simple instruction.
 
|-
 
|-
|align="left" valign="top" | '''Finesse'''
+
|align="left" valign="top" | '''Finesse'''  
|valign="top"| '''Ride''' <br> You can ride undead or a vehicle powered by undead as if they were trained to carry a rider.
+
|valign="top"| '''Harrowing Herse''' <br> Ride undead or a vehicle of death as if they were trained.  
|valign="top"| '''Scythe''' <br> You can use the power as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol, or you can give your friends the Ride ability for the duration of a score.
+
|valign="top"| '''Scythe'''         <br> Fine and potent close-range attack, similar to a fine potent weapon.
|valign="top"| '''Dead Man's Hand''' <br> You can do fine manipulation of corpses, allowing you to do small and exact manipulations at range. This allows you to open doors, trigger or hinder mechanisms, or perform other minor manipulations, as long as you have a corpse to work with.
+
|valign="top"| '''Dead Man's Hand''' <br> Fine manipulation of corpses and undead.
|valign="top"| '''Deluge of Death''' <br> Your power manifests like a storm of undead, suppressing the effect of multiple opponents and acting as a fine potent weapon.
+
|valign="top"| '''Deluge of Death''' <br> A wall of undead, suppressing scale.  
 
|-
 
|-
|align="left" valign="top" | '''Hunt'''
+
|align="left" valign="top" | '''Hunt'''  
|valign="top"| '''Scent of Death''' <br> You can track and pursue undead and corpses, even if they do not leave any mundane trail or clues.
+
|valign="top"| '''Scent of Death'''   <br> Track and pursue undead and corpses.  
|valign="top"| '''Shard of Death''' <br> You can use your power to attack, similar in effect to a fine and potent rifle.
+
|valign="top"| '''Shard of Death'''   <br> Attack similar to a fine and potent rifle.
|valign="top"| '''Shard of Death''' <br> You can create signs of haunting, such as faintly glowing images, rattling noises, and banging doors. You can cover a single room indoors or a city block outdoors.
+
|valign="top"| '''Wraithly Warning''' <br> Create signs of haunting.
|valign="top"| '''Outbreak''' <br> You can use your power to attack similar to a fine and potent grenade. This allows you to fight many creatures in the same area, but there is a risk of collateral damage.
+
|valign="top"| '''Outbreak'''         <br> Attack like fine and potent grenade.
 
|-
 
|-
|align="left" valign="top" | '''Prowl'''
+
|align="left" valign="top" | '''Prowl'''  
|valign="top"| '''Deathwatch''' <br> You can hide in graveyards, tombs, and haunted places.  
+
|valign="top"| '''Deathwatch'''   <br> Hide in graveyards, tombs, and haunted places.  
|valign="top"| '''Ghost Walk''' <br> You can move on and through corpses and cadavers, including barriers made of bone, leather, and silk.
+
|valign="top"| '''Ghost Walk'''   <br> Move on and through tombs, corpses, and cadavers.  
|valign="top"| '''Dance Macabre''' <br> You can bring allies along when you use Deathwatch and Ghost Walk.
+
|valign="top"| '''Dance Macabre''' <br> Bring allies when you use Deathwatch and Ghost Walk.
|valign="top"| '''Death March''' <br> You and allies can teleport from one burial place to another. This is regional travel, you stay within the same city or region, but it is generally sufficient to enter or escape just about any situation or location.
+
|valign="top"| '''Death March'''   <br> Crew teleport from one burial place to another.
 
|-
 
|-
|align="left" valign="top" | '''Skirmish'''
+
|align="left" valign="top" | '''Skirmish'''  
|valign="top"| '''Touch of Death''' <br> You can use the power as a close-range attack, similar in effect to a melee weapon or pistol.  
+
|valign="top"| '''Touch of Death'''     <br> A close-range attack, similar in effect to a melee weapon or pistol.  
|valign="top"| '''Hand of Death''' <br> Same as Skirmish Attack, except the weapon is fine and potent.
+
|valign="top"| '''Hand of Death'''       <br> Fine and potent Touch of Death.
|valign="top"| '''Ghost Dance''' <br> You can animate corpses and cadavers to create distractions and obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon.
+
|valign="top"| '''Ghost Dance'''         <br> Distractions and obstructions prevent scale.
|valign="top"| '''Carnival of Carnage''' <br> Your power strikes out in all directions, attacking all enemies in a wide area.
+
|valign="top"| '''Carnival of Carnage''' <br> Attack all enemies in a wide area.  
 
|-
 
|-
|align="left" valign="top" | '''Study'''
+
|align="left" valign="top" | '''Study'''  
|valign="top"| '''Name of the Deceased''' <br> You can identify corpses and cadavers, including silk, leather, and undead, learning their use and abilities.  
+
|valign="top"| '''Name of the Deceased''' <br> Identify corpses, cadavers, and materials taken from the dead.  
|valign="top"| '''Seance''' <br> You can summon an apparition of a a dead who you have a link to and ask them questions.
+
|valign="top"| '''Seance'''               <br> Summon an apparition of a dead person you have a link to and ask them questions.
|valign="top"| '''History of the Deceased''' <br> You can read the past events of something you analyze. This includes previous owners and how the object has been moved around as well as significant scenes, even back when they were alive.
+
|valign="top"| '''Obituary'''             <br> Sense the past events of of a corpse or place of death.
|valign="top"| '''Tale of Tragedy''' <br> You research everything in a wide area. This is easy to do where you are, more difficult at range. You can then use History of the Deceased on some of these targets.
+
|valign="top"| '''Tale of Tragedy'''     <br> Obituary for every corpse in a large area.
 
|-
 
|-
|align="left" valign="top" | '''Survey'''
+
|align="left" valign="top" | '''Survey'''  
|valign="top"| '''Scent of Death''' <br> You can sense manifestations of death at a distance and understand their general nature. This works even when you can't see the target, but both range and information suffers.
+
|valign="top"| '''Scent of Death'''   <br> Sense manifestations of death, including undead and Death powers.
|valign="top"| '''Skull's Eye''' <br> Choose an skull that you have detected, whether it be an actual skull or a representation of one; you can perceive as if you were at that spot. You cannot use your Survey action for anything else when doing so.  
+
|valign="top"| '''Skull Eye'''         <br> Choose an skull or a representation of one; perceive as if you were at that spot.  
|valign="top"| '''Seeking Skull''' <br> Choose a location or creature. You gain a sensor at the nearest skull, which is sometimes close enough to perceive the target.
+
|valign="top"| '''Seeking Skull'''     <br> Choose a location or creature. You gain a sensor at the nearest skull.
|valign="top"| '''Omnipresent Death''' <br> You perceive from all skulls at once over a wide area.  As long as you concentrate you retain this perception and can report what you see to others.
+
|valign="top"| '''Omnipresent Death''' <br> You perceive from all skulls at once over a wide area.  
 
|-
 
|-
|align="left" valign="top" | '''Sway'''
+
|align="left" valign="top" | '''Sway'''  
|valign="top"| '''Moody Dead''' <br> You understand undead even if normally couldn't, allowing you to see their motivations.  
+
|valign="top"| '''Moody Dead'''       <br> Understand undead even if normally couldn't and sense their motivations.  
|valign="top"| '''Dead Men Talking''' <br> You and allies can communicate with undead. You can make folk morose.
+
|valign="top"| '''Dead Men Talking''' <br> You and allies can communicate with undead. You can make folk morose.
|valign="top"| '''Elegy''' <br> You can post suggestions in the mind of an undead, which will be triggered under conditions you specify. Common suggestions are to steal something, attack someone, or ignore some event. This is a subtle power, but easier to spot once triggered.
+
|valign="top"| '''Elegy'''           <br> You can post suggestions in the mind of an undead.
|valign="top"| '''Unity in Death'''  <br> You change the personality and motivations of undead. This power is permanent, but blatant. The target remember their past, but regard it as unimportant compared to their new motivations. 
+
|valign="top"| '''Unity in Death'''  <br> Permanently change the personality and motivations of undead.
 
|-
 
|-
|align="left" valign="top" | '''Tinker'''
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|align="left" valign="top" | '''Tinker'''  
|valign="top"| '''Dead Polish''' <br> You can work the remains of dead creatures but also decrepit and broken items, making them function normally despite their condition but not improving their looks or make them look good despite being decrepit, but not both.
+
|valign="top"| '''Dead Style'''           <br> Work the remains of the dead. Make decrepit and broken items function normally.
|valign="top"| '''Dead Craft''' <br> You can shape materials you can Dead Polish as if they were of clay.  
+
|valign="top"| '''Dead Craft'''           <br> Shape materials you can Dead Polish as if they were of clay.  
|valign="top"| '''Luxuries of the Dead''' <br> You can create objects Dead Polish can handle out of nothing, or transform an object from one material to another as long as you know the power required for both the starting and final form. This can create complex tools, such as fine and potent items appropriate to the power(s) used.
+
|valign="top"| '''Luxuries of the Dead''' <br> Create Dead Polish objects out of nothing, Create fine and potent items.
|valign="top"| '''Funerary Splendor'''   <br> This is similar to create, above, but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building.
+
|valign="top"| '''Funerary Splendor'''   <br> Mass produce Dead Craft or make something large, such as a vehicle or building.
 
|-
 
|-
|align="left" valign="top" | '''Wreck'''
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|align="left" valign="top" | '''Wreck'''  
|valign="top"| '''Rot to Death''' <br> You can slowly wreck remnants of the dead, but also objects that already suffer from some damage, corrosion, or corruption. Noisy and leaves a twisted object in place. Works as a sledgehammer in melee.
+
|valign="top"| '''Rot of Death'''   <br> Wreck remnants of the dead. Finish off damaged things. Noisy and leaves a twisted object in place.
|valign="top"| '''Rot to Oblivion''' <br> Similar to Rot to Death, but faster.  When smashing objects from your power, such as corroded metal, you to affect hard objects as if they were wood. Works as a fine potent sledgehammer in combat.
+
|valign="top"| '''Rot of Oblivion''' <br> Rot of Death, but faster as if they were wood. Works as a fine potent sledgehammer in combat.
|valign="top"| '''Dust to Dust''' <br> Similar to Rot to Oblivion, but destroyed targets silently disappear or are reduced to a fine dust.
+
|valign="top"| '''Dust to Dust'''   <br> Rot of Oblivion and destroyed targets silently disappear or are reduced to a fine dust.
|valign="top"| '''The Bustling City Deserted''' <br> Similar to Rot to Oblivion, but over a large area. This can level a city block, empty a canal system of water, raze a city wall, and similar massive destruction.
+
|valign="top"| '''Crypt Cataclysm''' <br> Similar to Rot to Oblivion, but over a large area. Level a necropolis or anything weathered.  
 
|}
 
|}
  
 
'''Dismiss''' <br> Banish undead and dismiss Death powers. Summoned undead are usually just gone, natural undead may reform later. You can end the operation of a death ability. You can summon undead spirits to animate corpses as simple corporeal undead.
 
'''Dismiss''' <br> Banish undead and dismiss Death powers. Summoned undead are usually just gone, natural undead may reform later. You can end the operation of a death ability. You can summon undead spirits to animate corpses as simple corporeal undead.
 +
 +
'''Wraithly Warning''' <br> You can create signs of haunting, such as faintly glowing images, rattling noises, and banging doors. You can cover a single room indoors or a city block outdoors.
 +
 +
'''Name of the Deceased''' <br> Identify corpses, cadavers, including silk, leather, and undead, learning their use and abilities.
  
 
== Expanded Death Powers ==
 
== Expanded Death Powers ==

Revision as of 18:53, 10 July 2024

Fox in the DarkFox in the Dark logo
Starfox's Blades in the Dark fan page
Powers (FiD)Fox in the Dark logo

Death and disease are powerful forces.

Action and motivation need not cease with death. Characters can use the powers of the dead, learn their secrets, and even reanimate them as undead.

Death attacks are made with phlegm and ectoplasm that inflict disease. Paradoxically this means that death attacks don't kill quickly, instead they take their time as disease and infection kills you, and this is extremely hard to cure. Death attacks can weaken and corrupt objects, but again this is slow.

Death creatures are spirits of the dead. Study can call apparition that can communicate but not act. Attune can call ghosts that scare and some poltergeist activities at and undead spirits can be called to inhabit corpses as zombies and skeletons. At mid to high tiers, spirits can be called to possess stronger things, such as an undead knight or a powerful mummy, or as incorporeal undead that can walk thru walls and are invulnerable to weapons that are not potent.

Death Power Effects Table

Action Basic
No minimum
3 Stress
Advanced
Minimum 2 Dice
5 Stress
Master
Minimum 4 Dice
7 Stress
Apex
Minimum 6 Dice
13 Stress
Attune Soul Sense
Detect undead and Death powers.
Defy Death
Banish undead and dismiss Death powers. Animate corpses.
Defiant Spirit
Summon undead.
Soul's Crossing
Create a portal to the plane of death.
Command Wraith's Whisper
Command undead even if you don't share a language.
Spectral Speech
Communicate with undead and dead things over vast distances.
Wraith's Will
Command undead as if you were their superior.
Enslave
Permanently bind undead to service.
Consort Death Mask
Make clothes and accessories rotten but functional when used by you and undead creatures.
Gift of Undeath
Assume the form of an undead.
Curse of Undeath
Shapechange a willing or helpless creature into a undead.
Haunted Hunt
Transform a number of willing creatures into undead, give a simple instruction.
Finesse Harrowing Herse
Ride undead or a vehicle of death as if they were trained.
Scythe
Fine and potent close-range attack, similar to a fine potent weapon.
Dead Man's Hand
Fine manipulation of corpses and undead.
Deluge of Death
A wall of undead, suppressing scale.
Hunt Scent of Death
Track and pursue undead and corpses.
Shard of Death
Attack similar to a fine and potent rifle.
Wraithly Warning
Create signs of haunting.
Outbreak
Attack like fine and potent grenade.
Prowl Deathwatch
Hide in graveyards, tombs, and haunted places.
Ghost Walk
Move on and through tombs, corpses, and cadavers.
Dance Macabre
Bring allies when you use Deathwatch and Ghost Walk.
Death March
Crew teleport from one burial place to another.
Skirmish Touch of Death
A close-range attack, similar in effect to a melee weapon or pistol.
Hand of Death
Fine and potent Touch of Death.
Ghost Dance
Distractions and obstructions prevent scale.
Carnival of Carnage
Attack all enemies in a wide area.
Study Name of the Deceased
Identify corpses, cadavers, and materials taken from the dead.
Seance
Summon an apparition of a dead person you have a link to and ask them questions.
Obituary
Sense the past events of of a corpse or place of death.
Tale of Tragedy
Obituary for every corpse in a large area.
Survey Scent of Death
Sense manifestations of death, including undead and Death powers.
Skull Eye
Choose an skull or a representation of one; perceive as if you were at that spot.
Seeking Skull
Choose a location or creature. You gain a sensor at the nearest skull.
Omnipresent Death
You perceive from all skulls at once over a wide area.
Sway Moody Dead
Understand undead even if normally couldn't and sense their motivations.
Dead Men Talking
You and allies can communicate with undead. You can make folk morose.
Elegy
You can post suggestions in the mind of an undead.
Unity in Death
Permanently change the personality and motivations of undead.
Tinker Dead Style
Work the remains of the dead. Make decrepit and broken items function normally.
Dead Craft
Shape materials you can Dead Polish as if they were of clay.
Luxuries of the Dead
Create Dead Polish objects out of nothing, Create fine and potent items.
Funerary Splendor
Mass produce Dead Craft or make something large, such as a vehicle or building.
Wreck Rot of Death
Wreck remnants of the dead. Finish off damaged things. Noisy and leaves a twisted object in place.
Rot of Oblivion
Rot of Death, but faster as if they were wood. Works as a fine potent sledgehammer in combat.
Dust to Dust
Rot of Oblivion and destroyed targets silently disappear or are reduced to a fine dust.
Crypt Cataclysm
Similar to Rot to Oblivion, but over a large area. Level a necropolis or anything weathered.

Dismiss
Banish undead and dismiss Death powers. Summoned undead are usually just gone, natural undead may reform later. You can end the operation of a death ability. You can summon undead spirits to animate corpses as simple corporeal undead.

Wraithly Warning
You can create signs of haunting, such as faintly glowing images, rattling noises, and banging doors. You can cover a single room indoors or a city block outdoors.

Name of the Deceased
Identify corpses, cadavers, including silk, leather, and undead, learning their use and abilities.

Expanded Death Powers

Expanded descriptions of effects that differ significantly from Typical Powers.

Command

Translate: You and allies can communicate with undead. You can create fear in mortal creatures.

This allows full conversation with creatures of the power. It is still a Command ability, it is more forceful and less subtle than the Sway equivalent.

You can intimidate any undead or mortal creature, overcoming barriers of language, culture, and even sentience.

Study

Study and analyze objects and creatures imbued with death to gain insight and knowledge. This works on bone and skin used as materials, on corpses, and undead.

Seance: You can summon an apparition of a a dead who you have a link to and ask them questions.

This requires a link to the dead. Part of the corpse, grave, cenotaph, and place of death all qualify. A personal object can also do, as well as a close friend or relative of the deceased.

You summon a powerless apparition of the dead person. This can be a ghostly image or voice, or a manifestation on something like a Ouija board or tarot reading. The spirit of the dead can tell you about things that happened in its lifetime. Most apparitions are vain and eager to speak about their lives and the wrongs they suffered, especially to people close to them. They retain some of their habits from life, particularly negative ones like suspicion, greed, and vengefulness.

Depending on the setting, an apparition may or may not be able to speak of its continued existence after death.