Electricity Powers (FiD)
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Electricity is something that accompanies technology. Primitives recognize the power of lightning and perhaps static electricity, but little more.
Electricity powers deal with electric current, tension, and potential. It also masters magnetism. Most commonly viewed in technological terms, this also represents the lightning bolts of Zeus and the thundering hammer of Thor. Electricity is in a dominant position towards much technology - even if electric powers are not subtle enough to control technology and electronics, they can usually detect or destroy such devices.
Electric attacks are made of lightning. It is extra effective against electronics and less effective against grounded metal. Metal armor works normally against electricity unless it is grounded, in which case it grants immunity.
Electric creatures are electric elementals and monsters with electric powers, such as Tanngrisnir and Tanngnjóstr, the goats of Thor. This includes creatures with electronic brains like AIs and robots. The few natural animals that use electricity, mainly electric eels and sharks with electrosense, can be affected by both electric and Animal powers.
The plane of electricity in a magical setting is made up of ball-lightning-like nodes of electric powers, with arcs to other similar clusters nearby. These nodes are habitats where electric creatures thrive. Random bolts of lightning connect to more distant nodes.
Electricity Power Effects
Action | Basic No minimum 3 Stress |
Advanced Minimum 2 Dice 5 Stress |
Master Minimum 4 Dice 7 Stress |
Apex Minimum 6 Dice 13 Stress |
Attune | Perceive Detect Electric creatures and powers. |
Dismiss Dismiss Electric creatures or to end the operation of an Electric ability. |
Summon Summon an Electric creature from another plane. |
Gate Create a portal to a plane of Electricity. |
Command | Electric Edict Command Electric creatures even if normally couldn't. You do not understand them in return. |
Jolt Jargon Crew can communicate with electric creatures. |
Electric Elite Command Electric creatures, as if you were their superior. |
Electric Enslave Permanently bind electric creatures to service. |
Consort | Arcing Attire Make electric arcs around your body to mask your identity or create fabulous outfits. |
Shocking Shape Assume the form of an Electric creature. |
Transformator Shapechange a willing or helpless creatures into an electric creature. |
Wild Watts Transform a number of willing or non-sentient creatures, give them a simple instruction. |
Finesse | Jolted Journey Ride an Electric mount or vehicle as if it was domesticated and you have the keys. |
Lightning Lunge Fine and potent close-range electric attack. Give your friends Jolted Journey. |
Current Control Fine electric manipulation, small exact manipulations at range. |
Lightning Labyrinth A storm of electricity, suppressing the effect of scale. |
Hunt | Spark Seeker Track electric creatures and vehicles. |
Lightning Longshot Electric attack similar to a fine and potent rifle. |
Glow Glimmer Control electric devices, create coronas. |
Volt Volley Electric attack similar to a fine and potent grenade. |
Prowl | Lightning Lurker Hide from magic and electric sensors. |
Surge Surfer Momentarily turn yourself into electricity to travel along electric power cables. |
Shock Squadron Bring allies when you use Lightning Lurker and Surge Surfer. |
Watt Warp Crew can teleport along electrical power lines and conductors. |
Skirmish | Spark Stab Electric close-range attack, similar to a melee weapon or pistol. |
Lightning Lunge Skirmish Attack, except the weapon is fine and potent. |
Lightning Labyrinth Create distractions an that prevents scale. |
Electro-Explosion Electric attack on all nearby enemies. |
Study | Electric Eye Identify electric creatures and items. See radio waves. |
Current Clarity Learn the powers and abilities of something you analyze. Listen to radio. |
Ampere Analysis See past events around electric phenomena. |
Joule Judge Current Clarity in a wide area, then Ampere Analysis on some targets. |
Survey | Volt Vision Sense Electric creatures, current, electromagnetic radiation. |
Voltage View Perceive the surroundings of a known operating electric device as if you were there. |
Power Probe Choose a location or creature. Gain Voltage View at the nearest electric device. |
Power Panorama Perceive from all electric devices at once over a wide area. |
Sway | Current Clarity Understand electric creatures and gauge their motivations. |
Electric Eloquence Crew can communicate with electric creatures. Make folk more quick and decisive. |
Watt Whispers Post suggestions in the mind of an electric creature. |
Charge Compulsion Permanently change the personality and motivations of an electric creature. |
Tinker | Current Control Handle electric devices as if you had the appropriate tools and protective devices. |
Current Crafting Shape electric currents and elctro-magnetic radiation directly, will retain their shape. |
Spawn Sparks Create electric objects, currents, and radiation out of nothing. |
Lightning Lattice Spawn Sparks on industrial scale or something large, such as freestanding arc wall. |
Wreck | Static Smash Jimmy electric devices like a sledgehammer. Noisy and leaves a twisted object in place. Jam radio waves. |
Short Circuit Static Smash, you to affect hard objects as if they were wood. Works as a fine potent sledgehammer in combat. |
Silent Surge Short Circuit, but destroyed targets silently disappear. Blank out radar and radio waves. |
EMP Short Circuit over a large area. Cause blackout, jam all radio and radar, cause random lighting strikes. |