Difference between revisions of "Ice Powers (FiD)"

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|align="left" valign="top" | '''Attune'''  
 
|align="left" valign="top" | '''Attune'''  
|valign="top"| '''Ice Intuition''' <br> You can detect ice creatures and powers.  
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|valign="top"| '''Ice Intuition'''   <br> Detect ice creatures and powers.  
|valign="top"| '''Frigid Farewell''' <br> You can force an ice creature that is native to another plane of existence to return to that plane, or to end the operation of an ability of the ice power.  
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|valign="top"| '''Frigid Farewell''' <br> Dismiss ice creatures and negate Ice powers.  
|valign="top"| '''Frigid Follower''' <br> You can call a creature from the plane of ice. This is generally an unwilling servant. It will obey one command from you and this can be extended.  
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|valign="top"| '''Frigid Follower''' <br> Summon Ice creatures.  
|valign="top"| '''Glacial Gateway''' <br> You can create a portal that allows travel to and from the plane of ice for a limited time.  
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|valign="top"| '''Glacial Gateway''' <br> Create a portal to the plane of Ice.  
 
 
 
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|align="left" valign="top" | '''Command'''  
 
|align="left" valign="top" | '''Command'''  
|valign="top"| '''Icebound Edicts''' <br> You can speak to ice creatures, allowing you to use the command action on them. You cannot understand them.
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|valign="top"| '''Icebound Edicts''' <br> Command any Ice creature. You cannot understand them.
|valign="top"| '''Polar Parley''' <br> You and allies can communicate with ice creatures.
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|valign="top"| '''Polar Parley'''     <br> Crew can communicate with ice creatures.
|valign="top"| '''Arctic Authority''' <br> You can give commands to ice creatures, as if you were their superior. This does not remove existing loyalties, which can lead to conflicts.  
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|valign="top"| '''Arctic Authority''' <br> Commands Ice creatures as if you were their superior.  
|valign="top"| '''Icy Allegiance''' <br> You can permanently bind ice creatures to service. They will stay in one location and act according to your instructions, like very loyal and literal-minded goons.
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|valign="top"| '''Icy Allegiance'''   <br> Permanently bind ice creatures to service.
 
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|align="left" valign="top" | '''Consort'''  
 
|align="left" valign="top" | '''Consort'''  
|valign="top"| '''Frosty Fashion'''           <br> You can add frost, snow, and ice to clothes and accessories. This can mask identity or create fabulous outfits.  
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|valign="top"| '''Frosty Fashion''' <br> Add frost, snow, and ice to clothes and accessories.  
|valign="top"| '''Glacier Guise'''           <br> You assume the form of an ice creature. Add 1d to one action and subtract 1d from all actions covered by an attribute except if you just raised one of them.
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|valign="top"| '''Frost Form'''     <br> Assume the form of an Ice creature.
|valign="top"| '''Frostfell Transformation''' <br> You can shapechange a willing or helpless creatures into ice creatures. This can be a curse, it can be broken but it is not easy. You can easily break the effect.
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|valign="top"| '''Frost Freeze'''   <br> Frost Form a willing or helpless creature.
|valign="top"| '''Frostfall Flock'''         <br> You can transform a large number of willing or non-sentient creatures into ice beasts and give them a simple instruction, typically someone for them to hunt.
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|valign="top"| '''Frost Flock'''   <br> Frost Form willing or non-sentient creatures and give them an order.
 
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|align="left" valign="top" | '''Finesse'''  
 
|align="left" valign="top" | '''Finesse'''  
|valign="top"| '''Snow Steed''' <br> If there is an ice or snow vehicle or a cooperative ice creature, you can ride it as if it was domesticated and you have the keys.  
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|valign="top"| '''Snow Steed'''     <br> Ride an ice or snow vehicle or Ice creature.  
|valign="top"| '''Icy Impact''' <br> You can use the power as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol, or you can give your friends the Ride ability for the duration of a score.
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|valign="top"| '''Icy Impact'''     <br> Fine and potent Ice close-range attack.
|valign="top"| '''Frosty Finesse''' <br> You can do fine manipulation of the power. This allows you to open doors, trigger or hinder mechanisms, or perform other minor manipulations, as long as you have a bit of ice as a tool.
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|valign="top"| '''Frosty Finesse''' <br> Fine manipulation of ice.
|valign="top"| '''Icicle Inferno''' <br> Your power manifests as a storm of icicles, suppressing the effect of multiple opponents and acting as a fine potent weapon.  
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|valign="top"| '''Icicle Inferno''' <br> A storm of icicles, suppressing scale.  
 
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|align="left" valign="top" | '''Hunt'''  
 
|align="left" valign="top" | '''Hunt'''  
|valign="top"| '''Frosty Finder''' <br> You can track and pursue an ice creature or over frozen terrain, even if the target does not leave any trail. You can move and breathe in survivable cold without damage or hindrance.
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|valign="top"| '''Frosty Finder''' <br> Track an Ice creature or over frozen terrain.  
|valign="top"| '''Frostbolt''' <br> You can use ice to attack, similar in effect to a fine and potent rifle.
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|valign="top"| '''Frostbolt'''     <br> Ice to attack similar in effect to a fine and potent rifle.
|valign="top"| '''Snowstorm''' <br> You can chill the environment and turn water into ice and rain into snow. You can cover a single room indoors or a city block outdoors.
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|valign="top"| '''Snowstorm'''     <br> Chill the environment, turn water into ice and rain into snow.
|valign="top"| '''Avalanche''' <br> You can use an ice storm to attack similar to a fine and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage.
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|valign="top"| '''Avalanche'''     <br> Ice attack similar to a fine and potent grenade.
 
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|align="left" valign="top" | '''Prowl'''  
 
|align="left" valign="top" | '''Prowl'''  
|valign="top"| '''Frostcloak''' <br> You can hide in environments of ice and snow. This allows you to hide in impossible places. You are not at risk of sinking into snow or slipping on ice.  
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|valign="top"| '''Frostcloak'''     <br> Hide in environments of ice and snow. Don't sink into snow or slip on ice.  
|valign="top"| '''Glacier Glide''' <br> You can move on and through wintry environments. This allows you to climb on and walk on walls of ice, and increase your speed by skiing on snow and skating on ice.  
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|valign="top"| '''Glacier Glide'''   <br> Move freely on and through wintry environments.  
|valign="top"| '''Crystal Conduit''' <br> You can bring allies along when you use Frostcloak and Glacier Glide.
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|valign="top"| '''Crystal Conduit''' <br> Bring allies when you use Frostcloak and Glacier Glide.
|valign="top"| '''Glacial Gateway''' <br> You and allies can teleport from one ice-walled room or cave to another. This is regional travel, you stay within the same city or region, but it is generally sufficient to enter or escape just about any situation or location.
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|valign="top"| '''Glacial Gateway''' <br> You and allies can teleport from one ice-walled space to another.
 
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|align="left" valign="top" | '''Skirmish'''  
 
|align="left" valign="top" | '''Skirmish'''  
|valign="top"| '''Crystal Cut''' <br> You can use ice as a close-range attack, similar in effect to a melee weapon or pistol.  
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|valign="top"| '''Crystal Cut'''     <br> Ice close-range attack, similar to a rapier weapon or pistol.  
|valign="top"| '''Crystal Cleave''' <br> Same as Skirmish Attack, except the weapon is fine and potent.
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|valign="top"| '''Crystal Cleave''' <br> Skirmish Attack, except the attack is fine and potent.
|valign="top"| '''Crystal Cave''' <br> Your power creates distractions and obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon.
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|valign="top"| '''Crystal Cave'''   <br> Create distractions and obstructions that prevents scale.
|valign="top"| '''Crystal Cyclone''' <br> Your power strikes out in all directions, attacking all enemies in a wide area.  
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|valign="top"| '''Crystal Cyclone''' <br> Attacking all enemies in the area.  
 
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|align="left" valign="top" | '''Study'''  
 
|align="left" valign="top" | '''Study'''  
|valign="top"| '''Crystal Clarity''' <br> You can identify objects and creatures of ice and see the use of the abilities of your power.  
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|valign="top"| '''Crystal Clarity'''       <br> Identify powers, objects, and creatures of Ice.  
|valign="top"| '''Crystal Comprehension''' <br> You know the powers and abilities of something you analyze.
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|valign="top"| '''Crystal Comprehension''' <br> Learn the powers and abilities of something you analyze.
|valign="top"| '''Crystal Chronicle''' <br> You can read the past events of something you analyze. This includes previous owners and how the object has been moved around as well as significant scenes.
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|valign="top"| '''Crystal Chronicle'''     <br> Read the past events of something you analyze.
|valign="top"| '''Icebound Intellect''' <br> You research everything in a wide area. This is easy to do where you are, more difficult at range. You can then use hindsight on some of these targets.
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|valign="top"| '''Icebound Intellect'''   <br> Wide Crystal Comprehension, then limited Crystal Chronicle.
 
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|align="left" valign="top" | '''Survey'''  
 
|align="left" valign="top" | '''Survey'''  
|valign="top"| '''Glacial Glimpse''' <br> You can sense ice and ice creatures at a distance and understand their general nature. This works even when you can't see the target, but both range and information suffers.
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|valign="top"| '''Glacial Glimpse'''     <br> Sense ice and ice creatures.
|valign="top"| '''Glacier Gaze''' <br> Choose an icy object that you have detected; you can perceive as if you were at that spot. You cannot use your Survey action for anything else when doing so.  
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|valign="top"| '''Glacier Gaze'''         <br> Choose an icy object; perceive as if you were at that spot.  
|valign="top"| '''Crystal Clairvoyance''' <br> Choose a location or creature. You gain a sensor at the nearest icy object, which is often close enough to perceive the target.
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|valign="top"| '''Crystal Clairvoyance''' <br> Choose a location or creature, gain a sensor at the nearest icy object.
|valign="top"| '''Crystal Clarity''' <br> You perceive from all icy objects at once over a wide area. As long as you concentrate you retain this perception and can report what you see to others.
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|valign="top"| '''Crystal Clarity'''     <br> You perceive from all icy objects at once over a wide area.
 
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|align="left" valign="top" | '''Sway'''  
 
|align="left" valign="top" | '''Sway'''  
|valign="top"| '''Glacier Gab''' <br> You can communicate with creatures linked to your power even if normally couldn't, allowing you to use the sway action normally on them.  
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|valign="top"| '''Glacier Gab'''       <br> Understand Ice creatures and their motivations.  
|valign="top"| '''Glacier Gathering''' <br> You and allies can communicate with creatures based on your power. You can also make folk more cool and aloof.
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|valign="top"| '''Glacier Gathering''' <br> Crew can communicate with Ice creatures. Make folk cool and aloof.
|valign="top"| '''Crystal Charm''' <br> You can post suggestions in the mind of a creature manifesting your power, which will be triggered under conditions you specify. Common suggestions are to steal something, attack someone, or ignore some event. This is a subtle power, but easier to spot once triggered.
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|valign="top"| '''Crystal Charm'''     <br> Post suggestions in the mind of an Ice creature.
|valign="top"| '''Icebound Imprint'''  <br> You change the personality and motivations of creatures that manifest your power. This power is permanent, but blatant. The target remember their past, but regard it as unimportant compared to their new motivations.  
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|valign="top"| '''Icebound Imprint'''  <br> Permanently change the personality and motivations of an Ice creature.  
 
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|align="left" valign="top" | '''Tinker'''  
 
|align="left" valign="top" | '''Tinker'''  
|valign="top"| '''Frosty Finesse''' <br> You can handle icy materials as if you had the appropriate tools and protective devices.
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|valign="top"| '''Frosty Finesse'''     <br> Handle icy materials as if you had the appropriate tools and protective devices.
|valign="top"| '''Crystal Crafting''' <br> You can shape icy materials as if they were of clay.  
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|valign="top"| '''Crystal Crafting'''   <br> Shape icy materials as if they were of clay.  
|valign="top"| '''Crystal Conversion''' <br> You can create ice objects out of nothing, or transform an object from one material to another as long as you know the power required for both the starting and final form. This can create complex tools, such as fine and potent items appropriate to the power(s) used.
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|valign="top"| '''Crystal Conversion''' <br> Create ice out of nothing. Transform from one material to another as long as you know the powers.
|valign="top"| '''Frosty Factory''' <br> This is similar to create, above, but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building.
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|valign="top"| '''Frosty Factory'''     <br> Mass produce Crystal Crafting or make something large, such as a vehicle or building.
 
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|align="left" valign="top" | '''Wreck'''  
 
|align="left" valign="top" | '''Wreck'''  
|valign="top"| '''Frosty Force''' <br> You can jimmy icy objects much like a sledgehammer. Noisy and leaves a twisted object in place.  
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|valign="top"| '''Frosty Force'''       <br> Wreck like a sledgehammer. Noisy and leaves a twisted object in place.  
|valign="top"| '''Crystal Crush''' <br> Similar to jimmy. When smashing ice, you can affect hard objects as if they were wood. Works as a fine potent sledgehammer in combat.
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|valign="top"| '''Crystal Crush'''       <br> Wreck Ice as if it was wood. Works as a fine potent sledgehammer in combat.
|valign="top"| '''Thraw''' <br> Similar to smash, but destroyed targets silently disappear or are reduced to mist and spray.
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|valign="top"| '''Thraw'''               <br> Crystal Crush, but destroyed targets silently disappear as mist and spray.
|valign="top"| '''Crystal Catastrophe''' <br> Similar to smash, but over a large area. This can level a city block, empty a canal system of water, raze a city wall, and similar massive destruction.  
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|valign="top"| '''Crystal Catastrophe''' <br> Crystal Crush over a large area. This can freeze a town or freeze a canal or lake.  
 
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'''Frosty Finesse''' <br> Fine manipulation of ice. This allows you to open doors, trigger or hinder mechanisms, or perform other minor manipulations, as long as you have a bit of ice as a tool.
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'''Glacier Glide'''  <br> Move freely on and through wintry environments. This allows you to climb on and walk on walls of ice, and increase your speed by skiing on snow and skating on ice.
  
 
== Expanded Ice Powers ==
 
== Expanded Ice Powers ==

Revision as of 22:31, 11 July 2024

Fox in the DarkFox in the Dark logo
Starfox's Blades in the Dark fan page
Powers (FiD)Fox in the Dark logo

The power of frozen water, arctic cold, and creatures of cold.

Ice is a special case and a bit hard to classify. Some claim it is a variant of fire, cold where fire is hot. Others claim that it is an aspect of water, or a mix of water and air. Some claim it is an element all to itself. Most ice creatures could not care less and use the powers regardless.

Many powers of this form are limited to ice and snow. This includes frozen water, but also ice and snow created by freezing substances that are liquid or gaseous at normal room temperature. In many cases, the ice created with this form is actually dry ice, which means it melts without leaving any water behind.

Ice attacks with intense cold or with icicles.

Ice elementals are spirits of cold and snow as well as columns of ice. Learning who to summon may require study or be a a score in itself. Ice creatures is anything living in the arctic. Arctic animals are governed by both the Ice and Animal powers.

Ice Power Effects Table

Action Basic
No minimum
3 Stress
Advanced
Minimum 2 Dice
5 Stress
Master
Minimum 4 Dice
7 Stress
Apex
Minimum 6 Dice
13 Stress
Attune Ice Intuition
Detect ice creatures and powers.
Frigid Farewell
Dismiss ice creatures and negate Ice powers.
Frigid Follower
Summon Ice creatures.
Glacial Gateway
Create a portal to the plane of Ice.
Command Icebound Edicts
Command any Ice creature. You cannot understand them.
Polar Parley
Crew can communicate with ice creatures.
Arctic Authority
Commands Ice creatures as if you were their superior.
Icy Allegiance
Permanently bind ice creatures to service.
Consort Frosty Fashion
Add frost, snow, and ice to clothes and accessories.
Frost Form
Assume the form of an Ice creature.
Frost Freeze
Frost Form a willing or helpless creature.
Frost Flock
Frost Form willing or non-sentient creatures and give them an order.
Finesse Snow Steed
Ride an ice or snow vehicle or Ice creature.
Icy Impact
Fine and potent Ice close-range attack.
Frosty Finesse
Fine manipulation of ice.
Icicle Inferno
A storm of icicles, suppressing scale.
Hunt Frosty Finder
Track an Ice creature or over frozen terrain.
Frostbolt
Ice to attack similar in effect to a fine and potent rifle.
Snowstorm
Chill the environment, turn water into ice and rain into snow.
Avalanche
Ice attack similar to a fine and potent grenade.
Prowl Frostcloak
Hide in environments of ice and snow. Don't sink into snow or slip on ice.
Glacier Glide
Move freely on and through wintry environments.
Crystal Conduit
Bring allies when you use Frostcloak and Glacier Glide.
Glacial Gateway
You and allies can teleport from one ice-walled space to another.
Skirmish Crystal Cut
Ice close-range attack, similar to a rapier weapon or pistol.
Crystal Cleave
Skirmish Attack, except the attack is fine and potent.
Crystal Cave
Create distractions and obstructions that prevents scale.
Crystal Cyclone
Attacking all enemies in the area.
Study Crystal Clarity
Identify powers, objects, and creatures of Ice.
Crystal Comprehension
Learn the powers and abilities of something you analyze.
Crystal Chronicle
Read the past events of something you analyze.
Icebound Intellect
Wide Crystal Comprehension, then limited Crystal Chronicle.
Survey Glacial Glimpse
Sense ice and ice creatures.
Glacier Gaze
Choose an icy object; perceive as if you were at that spot.
Crystal Clairvoyance
Choose a location or creature, gain a sensor at the nearest icy object.
Crystal Clarity
You perceive from all icy objects at once over a wide area.
Sway Glacier Gab
Understand Ice creatures and their motivations.
Glacier Gathering
Crew can communicate with Ice creatures. Make folk cool and aloof.
Crystal Charm
Post suggestions in the mind of an Ice creature.
Icebound Imprint
Permanently change the personality and motivations of an Ice creature.
Tinker Frosty Finesse
Handle icy materials as if you had the appropriate tools and protective devices.
Crystal Crafting
Shape icy materials as if they were of clay.
Crystal Conversion
Create ice out of nothing. Transform from one material to another as long as you know the powers.
Frosty Factory
Mass produce Crystal Crafting or make something large, such as a vehicle or building.
Wreck Frosty Force
Wreck like a sledgehammer. Noisy and leaves a twisted object in place.
Crystal Crush
Wreck Ice as if it was wood. Works as a fine potent sledgehammer in combat.
Thraw
Crystal Crush, but destroyed targets silently disappear as mist and spray.
Crystal Catastrophe
Crystal Crush over a large area. This can freeze a town or freeze a canal or lake.

Frosty Finesse
Fine manipulation of ice. This allows you to open doors, trigger or hinder mechanisms, or perform other minor manipulations, as long as you have a bit of ice as a tool.

Glacier Glide
Move freely on and through wintry environments. This allows you to climb on and walk on walls of ice, and increase your speed by skiing on snow and skating on ice.

Expanded Ice Powers