Difference between revisions of "Water Powers (FiD)"

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|align="left" valign="top" | '''Attune'''
 
|align="left" valign="top" | '''Attune'''
 
|valign="top"| '''Wave Watch'''    <br> You can detect water creatures and powers.  
 
|valign="top"| '''Wave Watch'''    <br> You can detect water creatures and powers.  
|valign="top"| '''Hydro Halt'''    <br> You can force a water creature that is native to another plane of existence to return to that plane, or to end the operation of an ability of the water power.  
+
|valign="top"| '''Hydro Halt'''    <br> Dismiss a water creature. End a Water power.  
|valign="top"| '''Summon Stream'''  <br> You can call a water creature from another plane. This is generally an unwilling servant. It will obey one command from you and this can be extended. Learning who to summon may require study or be a a score in itself.
+
|valign="top"| '''Summon Stream'''  <br> Summon a water creature.
|valign="top"| '''Deluge Doorway''' <br> You can create a portal that allows travel to and from the plane of water for a limited time.  
+
|valign="top"| '''Deluge Doorway''' <br> Create a portal to the plane of water.  
 
|-
 
|-
 
|align="left" valign="top" | '''Command'''  
 
|align="left" valign="top" | '''Command'''  
|valign="top"| '''Aquatic Orders''' <br> You can use the command action on water creatures even if they normally couldn't understand you.  
+
|valign="top"| '''Aquatic Orders''' <br> Command Water creatures even if they normally couldn't understand you.  
|valign="top"| '''Hydrolexicon'''   <br> You and allies can communicate with water creatures.
+
|valign="top"| '''Tidal Talk'''     <br> Communicate with Water creatures and creatures that are swimming.
|valign="top"| '''Hydro Hegemony''' <br> You can give commands to water creatures, as if you were their superior. This does not remove existing loyalties, which can lead to conflicts.
+
|valign="top"| '''Hydro Hegemony''' <br> You can give commands to Water creatures, as if you were their superior.
|valign="top"| '''Tide Tyranny'''  <br> You can permanently bind water creatures to service. They will stay in one location and act according to your instructions, very literal-minded goons.
+
|valign="top"| '''Tide Tyranny'''  <br> Permanently bind Water creatures to service.
 
|-
 
|-
 
|align="left" valign="top" | '''Consort'''  
 
|align="left" valign="top" | '''Consort'''  
|valign="top"| '''Aquatic Attire'''    <br> You can change your clothes and accessories by imbuing them with water, and this water will stay where you put it. This can mask your identity or create fabulous outfits. You can breathe underwater.
+
|valign="top"| '''Aquatic Attire'''    <br> Imbue clothes and accessories with Water to mask your identity or create fabulous outfits. You can breathe underwater.
|valign="top"| '''Fluid Form'''        <br> You assume the form of a water creature. Add 1d to one action and subtract 1d from all actions covered by an attribute except if you just raised one of them.
+
|valign="top"| '''Fluid Form'''        <br> Assume the form of a Water creature. Use Aquatic Attire on your crew.
|valign="top"| '''Aquatic Evolution''' <br> You can shapechange a willing or helpless creature into a water creature. This can be a curse, it can be broken but it is not easy. You can easily break the effect.
+
|valign="top"| '''Aquatic Evolution''' <br> Shapechange a willing or helpless creature into a Water creature.
|valign="top"| '''Hydro Horde'''      <br> You can transform a large number of willing or non-sentient creatures and give them a simple instruction, typically someone for them to hunt.
+
|valign="top"| '''Hydro Horde'''      <br> Transform a large number of willing or non-sentient creatures and give them a simple instruction.
 
|-
 
|-
 
|align="left" valign="top" | '''Finesse'''  
 
|align="left" valign="top" | '''Finesse'''  
|valign="top"| '''Ripple Ride'''      <br> If there is a swimming mount or water vehicle, you can ride it as if it was domesticated and you have the keys. You can breathe underwater.  
+
|valign="top"| '''Ripple Ride'''      <br> Ride a swimming mount or water vehicle as if it was domesticated and you have the keys. You can breathe underwater.  
|valign="top"| '''Liquid Lance'''      <br> You can use water as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol, or you can give friends the Ripple Ride ability.
+
|valign="top"| '''Liquid Lance'''      <br> Water as a fine and potent close-range attack. Give friends the Ripple Ride ability.
|valign="top"| '''Fluid Flexibility''' <br> Do fine control of water, allowing you to do small and exact manipulations at range. This allows you to open doors, trigger or hinder mechanisms, and perform other minor manipulations, as long as there is water.
+
|valign="top"| '''Fluid Flexibility''' <br> Do fine control of water, allowing you to do small and exact manipulations at range.
|valign="top"| '''Fluid Frenzy'''      <br> Your power manifests in a torrent, suppressing the effect of multiple opponents and acting as a fine potent weapon.  
+
|valign="top"| '''Fluid Frenzy'''      <br> Manifest a torrent, suppressing scale in a fight.  
 
|-
 
|-
 
|align="left" valign="top" | '''Hunt'''  
 
|align="left" valign="top" | '''Hunt'''  
|valign="top"| '''Hydro Hunt'''    <br> You can track and pursue in water, even if the target does not leave any mundane trail or clues.
+
|valign="top"| '''Hydro Hunt'''    <br> Track in water, even if the target does not leave any mundane trail or clues.
|valign="top"| '''Ripple Rifle'''  <br> You can use water to attack, similar in effect to a fine and potent rifle.
+
|valign="top"| '''Ripple Rifle'''  <br> Water attack similar in effect to a fine and potent rifle.
|valign="top"| '''Splash Squall''' <br> You can use water to attack similar to a fine and potent grenade. This allows you to fight many creatures in the same area, but there is a risk of collateral damage.
+
|valign="top"| '''Ripple Rifle'''   <br> Control water and rain to aid or hamper movement.
|valign="top"| '''Aqua Artillery''' <br> You call down the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. This can raze buildings and create rubble. Usually enough to provide cover for any escape.
+
|valign="top"| '''Splash Squall''' <br> Water attack similar to a fine and potent grenade.
 
|-
 
|-
 
|align="left" valign="top" | '''Prowl'''  
 
|align="left" valign="top" | '''Prowl'''  
|valign="top"| '''Liquid Lurking''' <br> In water you can be invisible when still but appear as froth and turbulence when active.  
+
|valign="top"| '''Liquid Lurking''' <br> Hide in water when still but appear as froth and turbulence when moving.  
|valign="top"| '''Aqua Agility''' <br> You can move on and through water at run speed.  
+
|valign="top"| '''Aqua Agility'''   <br> You can move on and through water at run speed.  
 
|valign="top"| '''Aqua Adventure''' <br> You can bring allies along when you use Liquid Lurking and Aqua Agility.
 
|valign="top"| '''Aqua Adventure''' <br> You can bring allies along when you use Liquid Lurking and Aqua Agility.
|valign="top"| '''Ripple Rift''' <br> You and allies can teleport from one body of water to another. This is regional travel, you stay within the same city or region.
+
|valign="top"| '''Ripple Rift'''   <br> Teleport crew from one body of water to another.
 
|-
 
|-
 
|align="left" valign="top" | '''Skirmish'''  
 
|align="left" valign="top" | '''Skirmish'''  
|valign="top"| '''Liquid Lash''' <br> You can use the power as a close-range attack, similar in effect to a melee weapon or pistol.  
+
|valign="top"| '''Liquid Lash'''     <br> Watery close-range attack, similar in effect to a melee weapon or pistol.  
|valign="top"| '''Aqua Assault''' <br> Same as Skirmish Attack, except the weapon is fine and potent.
+
|valign="top"| '''Aqua Assault'''   <br> Skirmish Attack, except the weapon is fine and potent.
|valign="top"| '''Liquid Lockdown''' <br> Your power creates distractions and obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon.
+
|valign="top"| '''Liquid Lockdown''' <br> Create distractions and obstructions that prevents scale.
|valign="top"| '''Ripple Rampage''' <br> Your power strikes out in all directions, attacking all enemies in the area.  
+
|valign="top"| '''Ripple Rampage''' <br> Strike out in all directions, attacking all nearby enemies.  
 
|-
 
|-
 
|align="left" valign="top" | '''Study'''  
 
|align="left" valign="top" | '''Study'''  
|valign="top"| '''Liquid Lore'''      <br> You can identify liquids, water creatures, and water powers.  
+
|valign="top"| '''Liquid Lore'''      <br> Identify liquids, Water creatures, and Water powers.  
|valign="top"| '''Aquatic Appraisal''' <br> You know the powers and abilities of something you analyze.
+
|valign="top"| '''Aquatic Appraisal''' <br> Learn the powers and abilities of a liquid you analyze.
|valign="top"| '''Fluid Flashback'''  <br> You can read the past events of something you analyze. This includes previous owners and how the object has been moved around as well as significant scenes.
+
|valign="top"| '''Fluid Flashback'''  <br> Read the past events of a liquid.
|valign="top"| '''Hydro Horizon'''    <br> You research everything in a wide area. This is easy to do where you are, more difficult at range. You can then use hindsight on some of these targets.
+
|valign="top"| '''Hydro Horizon'''    <br> Aquatic Appraisal on everything in a wide area, then Fluid Flashback some targets.
 
|-
 
|-
 
|align="left" valign="top" | '''Survey'''  
 
|align="left" valign="top" | '''Survey'''  
|valign="top"| '''Aquatic Awareness''' <br> You can sense liquids and water creatures at a distance and understand their general nature. This works even when you can't see the target, but both range and information suffers.
+
|valign="top"| '''Aquatic Awareness''' <br> Sense liquids and water creatures at a distance.
 
|valign="top"| '''Sensory Stream'''    <br> Choose a liquid that you know of; you can perceive as if you were at that spot.   
 
|valign="top"| '''Sensory Stream'''    <br> Choose a liquid that you know of; you can perceive as if you were at that spot.   
|valign="top"| '''Witness Wave'''      <br> Choose a location or creature. You gain a sensor at the nearest liquid, which is often close enough to perceive the target.
+
|valign="top"| '''Witness Wave'''      <br> Choose a location or creature. You gain a sensor at the nearest liquid.
|valign="top"| '''Tide Totality'''    <br> You perceive from all liquids power at once over a wide area. As long as you concentrate you retain this perception and can report what you see to others.
+
|valign="top"| '''Tide Totality'''    <br> Perceive from all liquids at once over a wide area.
 
|-
 
|-
 
|align="left" valign="top" | '''Sway'''  
 
|align="left" valign="top" | '''Sway'''  
|valign="top"| '''Empathic Embrace''' <br> You can understand water creatures and get a general sense of their motivations.  
+
|valign="top"| '''Empathic Embrace''' <br> Understand Water creatures and get a general sense of their motivations.  
|valign="top"| '''Fluid Friendship''' <br> You and allies can communicate with water creatures. You can make folk more caring and spiritual
+
|valign="top"| '''Fluid Friendship''' <br> Your crew can communicate with water creatures. Make folk more caring and spiritual
|valign="top"| '''Hydro Hypnotism'''  <br> You can post suggestions in the mind of water creatures, which will be triggered under conditions you specify. This is a subtle power, but easier to spot once triggered.
+
|valign="top"| '''Hydro Hypnotism'''  <br> Post suggestions in the mind of a water creature.
|valign="top"| '''Ripple Remolding''' <br> You change the personality and motivations of water creatures. This power is permanent, but blatant. The target remember their past, but regard it as unimportant compared to their new motivations.  
+
|valign="top"| '''Ripple Remolding''' <br> Permanently change the personality and motivations of water creatures.  
 
|-
 
|-
 
|align="left" valign="top" | '''Tinker'''  
 
|align="left" valign="top" | '''Tinker'''  
|valign="top"| '''Fluid Finesse'''    <br> You can handle liquids as if you had the appropriate tools and protective devices.
+
|valign="top"| '''Fluid Finesse'''    <br> Handle liquids as if you had the appropriate tools and protective devices.
|valign="top"| '''Aquatic Artistry'''  <br> You can shape liquids as if it were of clay, and they will retain their new shape for some time.  
+
|valign="top"| '''Aquatic Artistry'''  <br> Shape liquids as if it were of clay, they will retain their new shape.  
|valign="top"| '''Aqua Alchemy'''      <br> You can create liquids out of nothing, or transform one liquid into another or into matter governed by another power you know. This can create complex tools, such as fine and potent items.
+
|valign="top"| '''Aqua Alchemy'''      <br> Create liquids out of nothing. Transform liquid into matter governed by another power you know.
|valign="top"| '''Aqua Architecture''' <br> This is similar to create, above, but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building.
+
|valign="top"| '''Aqua Architecture''' <br> Aquatic Artistry, and you mass produce objects or make something large, such as a ship or canal.
 
|-
 
|-
 
|align="left" valign="top" | '''Wreck'''  
 
|align="left" valign="top" | '''Wreck'''  
|valign="top"| '''Hydro Havoc'''        <br> You can pollute liquids and strike with a watery sledgehammer. Noisy and leaves a twisted object in place.  
+
|valign="top"| '''Hydro Havoc'''        <br> Pollute liquids or strike with a watery sledgehammer. Noisy and leaves a twisted object in place.  
|valign="top"| '''Hydro Haze'''        <br> You can evaporate liquids, strike as a fine potent sledgehammer made of water, or slice as a watery saw.
+
|valign="top"| '''Hydro Haze'''        <br> Evaporate liquids, strike as a fine potent sledgehammer made of water, or slice as a watery saw.
|valign="top"| '''Aqua Annihilation'''  <br> Similar to Hydro Haze, but destroyed targets silently disappear.
+
|valign="top"| '''Aqua Annihilation'''  <br> Hydro Haze, but destroyed targets disappear silently.
|valign="top"| '''Aquatic Armageddon''' <br> Similar to Hydro Haze, but over a large area. This can sink a ship, empty a canal system of water, raze a levee, and similar massive destruction.  
+
|valign="top"| '''Aquatic Armageddon''' <br> Hydro Haze over a large area. Sink a ship, empty a canal system of water, and similar massive destruction.  
 
|}
 
|}
 +
 +
 +
'''Fluid Flexibility''' <br> Do fine control of water, allowing you to do small and exact manipulations at range. This allows you to open doors, trigger or hinder mechanisms, and perform other minor manipulations, as long as there is water.
  
 
== Expanded Water Powers ==
 
== Expanded Water Powers ==

Latest revision as of 10:48, 8 July 2024

Fox in the DarkFox in the Dark logo
Starfox's Blades in the Dark fan page
Powers (FiD)Fox in the Dark logo

Water is the element of life, spirituality, and endless flowing cycles.

Water is matter in a liquid state and fluidity in general. In philosophy it is recognized as an element, sometimes as the first to form and the basis of all others, in others as the river that rings the world. Liquids often enable other elements to function, making earth fertile, filling the air with clouds and vapors, and either fueling or putting out fire. It is linked to the spiritual and nurturing side of life, and often considered a female element. Water powers often have subtle or indirect effects.

Water attacks can smash, drown, or be a corroding acid.

Water Power Effects Table

Action Basic
No minimum
3 Stress
Advanced
Minimum 2 Dice
5 Stress
Master
Minimum 4 Dice
7 Stress
Apex
Minimum 6 Dice
13 Stress
Attune Wave Watch
You can detect water creatures and powers.
Hydro Halt
Dismiss a water creature. End a Water power.
Summon Stream
Summon a water creature.
Deluge Doorway
Create a portal to the plane of water.
Command Aquatic Orders
Command Water creatures even if they normally couldn't understand you.
Tidal Talk
Communicate with Water creatures and creatures that are swimming.
Hydro Hegemony
You can give commands to Water creatures, as if you were their superior.
Tide Tyranny
Permanently bind Water creatures to service.
Consort Aquatic Attire
Imbue clothes and accessories with Water to mask your identity or create fabulous outfits. You can breathe underwater.
Fluid Form
Assume the form of a Water creature. Use Aquatic Attire on your crew.
Aquatic Evolution
Shapechange a willing or helpless creature into a Water creature.
Hydro Horde
Transform a large number of willing or non-sentient creatures and give them a simple instruction.
Finesse Ripple Ride
Ride a swimming mount or water vehicle as if it was domesticated and you have the keys. You can breathe underwater.
Liquid Lance
Water as a fine and potent close-range attack. Give friends the Ripple Ride ability.
Fluid Flexibility
Do fine control of water, allowing you to do small and exact manipulations at range.
Fluid Frenzy
Manifest a torrent, suppressing scale in a fight.
Hunt Hydro Hunt
Track in water, even if the target does not leave any mundane trail or clues.
Ripple Rifle
Water attack similar in effect to a fine and potent rifle.
Ripple Rifle
Control water and rain to aid or hamper movement.
Splash Squall
Water attack similar to a fine and potent grenade.
Prowl Liquid Lurking
Hide in water when still but appear as froth and turbulence when moving.
Aqua Agility
You can move on and through water at run speed.
Aqua Adventure
You can bring allies along when you use Liquid Lurking and Aqua Agility.
Ripple Rift
Teleport crew from one body of water to another.
Skirmish Liquid Lash
Watery close-range attack, similar in effect to a melee weapon or pistol.
Aqua Assault
Skirmish Attack, except the weapon is fine and potent.
Liquid Lockdown
Create distractions and obstructions that prevents scale.
Ripple Rampage
Strike out in all directions, attacking all nearby enemies.
Study Liquid Lore
Identify liquids, Water creatures, and Water powers.
Aquatic Appraisal
Learn the powers and abilities of a liquid you analyze.
Fluid Flashback
Read the past events of a liquid.
Hydro Horizon
Aquatic Appraisal on everything in a wide area, then Fluid Flashback some targets.
Survey Aquatic Awareness
Sense liquids and water creatures at a distance.
Sensory Stream
Choose a liquid that you know of; you can perceive as if you were at that spot.
Witness Wave
Choose a location or creature. You gain a sensor at the nearest liquid.
Tide Totality
Perceive from all liquids at once over a wide area.
Sway Empathic Embrace
Understand Water creatures and get a general sense of their motivations.
Fluid Friendship
Your crew can communicate with water creatures. Make folk more caring and spiritual
Hydro Hypnotism
Post suggestions in the mind of a water creature.
Ripple Remolding
Permanently change the personality and motivations of water creatures.
Tinker Fluid Finesse
Handle liquids as if you had the appropriate tools and protective devices.
Aquatic Artistry
Shape liquids as if it were of clay, they will retain their new shape.
Aqua Alchemy
Create liquids out of nothing. Transform liquid into matter governed by another power you know.
Aqua Architecture
Aquatic Artistry, and you mass produce objects or make something large, such as a ship or canal.
Wreck Hydro Havoc
Pollute liquids or strike with a watery sledgehammer. Noisy and leaves a twisted object in place.
Hydro Haze
Evaporate liquids, strike as a fine potent sledgehammer made of water, or slice as a watery saw.
Aqua Annihilation
Hydro Haze, but destroyed targets disappear silently.
Aquatic Armageddon
Hydro Haze over a large area. Sink a ship, empty a canal system of water, and similar massive destruction.


Fluid Flexibility
Do fine control of water, allowing you to do small and exact manipulations at range. This allows you to open doors, trigger or hinder mechanisms, and perform other minor manipulations, as long as there is water.

Expanded Water Powers

Expanded descriptions of effects that differ significantly from Typical Powers.

Expanded Water Powers

Expanded descriptions of effects that differ significantly from Typical Powers.

Attune

Become attuned to the powers of water, enabling detection and manipulation of aquatic energies.

Wave Watch You can detect water creatures and powers.

Hydro Halt Force a water creature native to another plane of existence to return, or halt the operation of a water power.

Summon Stream Call forth a water creature from another plane, typically as an unwilling servant. Requires study or a dedicated effort to learn how to summon specific entities.

Deluge Doorway Create a temporary portal allowing travel to and from the plane of water.

Command

Exert authority over water creatures and communicate across realms of water.

Aquatic Orders Use the command action on water creatures, even if they wouldn't normally understand.

Hydrolexicon Communicate with water creatures and allies.

Hydro Hegemony Give commands to water creatures as if you were their superior, though existing loyalties may still cause conflicts.

Tide Tyranny Permanently bind water creatures to your service, turning them into literal-minded servants.

Consort

Merge with water energies to change forms and manipulate water-based phenomena.

Aquatic Attire Change clothes and accessories by imbuing them with water. Also grants the ability to breathe underwater.

Fluid Form' Assume the form of a water creature, gaining bonuses to actions but with drawbacks to other attributes.

Aquatic Evolution Shapechange a willing or helpless creature into a water creature, with the potential for the transformation to be permanent.

Hydro Horde Transform a large number of creatures into water-based versions, typically for a specific purpose like hunting.

Finesse

Exercise precision and control over water, both in manipulation and combat.

Ripple Ride Ride swimming mounts or water vehicles with ease, and gain the ability to breathe underwater.

Liquid Lance Use water as a close-range weapon or grant allies enhanced aquatic abilities.

Fluid Flexibility Precisely manipulate water at range, allowing for fine control and manipulation of objects and mechanisms.

Fluid Frenzy Manifest power as a torrent, suppressing opponents and acting as a potent weapon.

Hunt

Track and engage targets in water environments, utilizing water-based attacks.

Hydro Hunt Track and pursue targets in water environments, even without mundane trails.

Ripple Rifle Use water-based attacks similar to a rifle, with fine precision and potency.

Splash Squall Attack with water in a grenade-like fashion, effective against multiple foes but with collateral damage risk.

Aqua Artillery Call down a barrage of water-based attacks over a wide area, providing cover for escape.

Prowl

Move stealthily through water environments and manipulate aquatic abilities for advantage.

Liquid Lurking Be invisible when still in water, appearing as froth and turbulence when active.

Aqua Agility Move quickly on or through water at run speed.

Aqua Adventure Bring allies along when using Liquid Lurking and Aqua Agility.

Ripple Rift Teleport yourself and allies from one body of water to another within a regional range.

Skirmish

Engage in combat with water-based tactics and attacks.

Liquid Lash Use water as a close-range weapon for melee combat.

Aqua Assault Similar to Liquid Lash, but with increased potency and precision.

Liquid Lockdown Create distractions and obstructions with water, preventing enemies from benefiting from numbers.

Ripple Rampage Strike out in all directions with water-based attacks, hitting all enemies in the area.

Study

Gain knowledge and insight into water-related phenomena and utilize it for strategic advantage.

Liquid Lore Identify liquids, water creatures, and water powers.

Aquatic Appraisal Understand the powers and abilities of analyzed water-based subjects.

Fluid Flashback Read past events related to analyzed subjects, including movements and significant scenes.

Hydro Horizon Research wide areas to gain insight, then utilize hindsight on specific targets.

Survey

Perceive and understand water and its effects over various distances and locations.

Aquatic Awareness Sense liquids and water creatures from a distance, though range and information may be limited.

Sensory Stream Perceive a chosen liquid as if you were present at its location.

Witness Wave Gain sensory perception at the nearest liquid to a chosen location or creature.

Tide Totality Perceive from all liquid sources at once over a wide area, retaining this perception as long as concentration is maintained.

Sway

Understand and influence water creatures and their motivations.

Empathic Embrace Understand water creatures and gain insight into their motivations.

Fluid Friendship Communicate with water creatures and foster caring and spiritual connections.

Hydro Hypnotism Implant suggestions in the minds of water creatures, triggered under specified conditions.

Ripple Remolding Permanently alter the personality and motivations of water creatures, though the changes may be blatant.

Tinker

Manipulate and craft with water-based materials to create tools and devices.

Fluid Finesse Handle liquids as if equipped with appropriate tools and protective devices.

Aquatic Artistry Shape liquids as if they were clay, maintaining their new form for a duration.

Aqua Alchemy Create or transform liquids, including into complex tools and potent items.

Aqua Architecture Mass produce objects from water, including large-scale constructions like vehicles or buildings.

Wreck

Cause destruction and chaos using the power of water.

Hydro Havoc Pollute liquids and strike with a watery sledgehammer, leaving twisted objects in place.

Hydro Haze Evaporate liquids or strike with a watery sledgehammer or saw.

Aqua Annihilation Similar to Hydro Haze, but with targets silently disappearing.

Aquatic Armageddon Create widespread destruction over large areas using water-based attacks.