Difference between revisions of "Water Powers (FiD)"

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=== Consort ===
 
=== Consort ===
''Merge with water energies to change forms and manipulate water-based phenomena.
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Merge with water energies to change forms and manipulate water-based phenomena.
  
 
'''Aquatic Attire
 
'''Aquatic Attire

Latest revision as of 17:47, 14 May 2024

Fox in the DarkFox in the Dark logo
Starfox's Blades in the Dark fan page
Powers (FiD)Fox in the Dark logo

Water is the element of life, spirituality, and endless flowing cycles.

Water is matter in a liquid state and fluidity in general. In philosophy it is recognized as an element, sometimes as the first to form and the basis of all others, in others as the river that rings the world. Liquids often enable other elements to function, making earth fertile, filling the air with clouds and vapors, and either fueling or putting out fire. It is linked to the spiritual and nurturing side of life, and often considered a female element. Water powers often have subtle or indirect effects.

Water attacks can smash, drown, or be a corroding acid.

Water Power Effects Table

Action Basic
No minimum
3 Stress
Advanced
Minimum 2 Dice
5 Stress
Master
Minimum 4 Dice
7 Stress
Apex
Minimum 6 Dice
13 Stress
Attune Wave Watch
You can detect water creatures and powers.
Hydro Halt
You can force a water creature that is native to another plane of existence to return to that plane, or to end the operation of an ability of the water power.
Summon Stream
You can call a water creature from another plane. This is generally an unwilling servant. It will obey one command from you and this can be extended. Learning who to summon may require study or be a a score in itself.
Deluge Doorway
You can create a portal that allows travel to and from the plane of water for a limited time.
Command Aquatic Orders
You can use the command action on water creatures even if they normally couldn't understand you.
Hydrolexicon
You and allies can communicate with water creatures.
Hydro Hegemony
You can give commands to water creatures, as if you were their superior. This does not remove existing loyalties, which can lead to conflicts.
Tide Tyranny
You can permanently bind water creatures to service. They will stay in one location and act according to your instructions, very literal-minded goons.
Consort Aquatic Attire
You can change your clothes and accessories by imbuing them with water, and this water will stay where you put it. This can mask your identity or create fabulous outfits. You can breathe underwater.
Fluid Form
You assume the form of a water creature. Add 1d to one action and subtract 1d from all actions covered by an attribute except if you just raised one of them.
Aquatic Evolution
You can shapechange a willing or helpless creature into a water creature. This can be a curse, it can be broken but it is not easy. You can easily break the effect.
Hydro Horde
You can transform a large number of willing or non-sentient creatures and give them a simple instruction, typically someone for them to hunt.
Finesse Ripple Ride
If there is a swimming mount or water vehicle, you can ride it as if it was domesticated and you have the keys. You can breathe underwater.
Liquid Lance
You can use water as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol, or you can give friends the Ripple Ride ability.
Fluid Flexibility
Do fine control of water, allowing you to do small and exact manipulations at range. This allows you to open doors, trigger or hinder mechanisms, and perform other minor manipulations, as long as there is water.
Fluid Frenzy
Your power manifests in a torrent, suppressing the effect of multiple opponents and acting as a fine potent weapon.
Hunt Hydro Hunt
You can track and pursue in water, even if the target does not leave any mundane trail or clues.
Ripple Rifle
You can use water to attack, similar in effect to a fine and potent rifle.
Splash Squall
You can use water to attack similar to a fine and potent grenade. This allows you to fight many creatures in the same area, but there is a risk of collateral damage.
Aqua Artillery
You call down the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. This can raze buildings and create rubble. Usually enough to provide cover for any escape.
Prowl Liquid Lurking
In water you can be invisible when still but appear as froth and turbulence when active.
Aqua Agility
You can move on and through water at run speed.
Aqua Adventure
You can bring allies along when you use Liquid Lurking and Aqua Agility.
Ripple Rift
You and allies can teleport from one body of water to another. This is regional travel, you stay within the same city or region.
Skirmish Liquid Lash
You can use the power as a close-range attack, similar in effect to a melee weapon or pistol.
Aqua Assault
Same as Skirmish Attack, except the weapon is fine and potent.
Liquid Lockdown
Your power creates distractions and obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon.
Ripple Rampage
Your power strikes out in all directions, attacking all enemies in the area.
Study Liquid Lore
You can identify liquids, water creatures, and water powers.
Aquatic Appraisal
You know the powers and abilities of something you analyze.
Fluid Flashback
You can read the past events of something you analyze. This includes previous owners and how the object has been moved around as well as significant scenes.
Hydro Horizon
You research everything in a wide area. This is easy to do where you are, more difficult at range. You can then use hindsight on some of these targets.
Survey Aquatic Awareness
You can sense liquids and water creatures at a distance and understand their general nature. This works even when you can't see the target, but both range and information suffers.
Sensory Stream
Choose a liquid that you know of; you can perceive as if you were at that spot.
Witness Wave
Choose a location or creature. You gain a sensor at the nearest liquid, which is often close enough to perceive the target.
Tide Totality
You perceive from all liquids power at once over a wide area. As long as you concentrate you retain this perception and can report what you see to others.
Sway Empathic Embrace
You can understand water creatures and get a general sense of their motivations.
Fluid Friendship
You and allies can communicate with water creatures. You can make folk more caring and spiritual
Hydro Hypnotism
You can post suggestions in the mind of water creatures, which will be triggered under conditions you specify. This is a subtle power, but easier to spot once triggered.
Ripple Remolding
You change the personality and motivations of water creatures. This power is permanent, but blatant. The target remember their past, but regard it as unimportant compared to their new motivations.
Tinker Fluid Finesse
You can handle liquids as if you had the appropriate tools and protective devices.
Aquatic Artistry
You can shape liquids as if it were of clay, and they will retain their new shape for some time.
Aqua Alchemy
You can create liquids out of nothing, or transform one liquid into another or into matter governed by another power you know. This can create complex tools, such as fine and potent items.
Aqua Architecture
This is similar to create, above, but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building.
Wreck Hydro Havoc
You can pollute liquids and strike with a watery sledgehammer. Noisy and leaves a twisted object in place.
Hydro Haze
You can evaporate liquids, strike as a fine potent sledgehammer made of water, or slice as a watery saw.
Aqua Annihilation
Similar to Hydro Haze, but destroyed targets silently disappear.
Aquatic Armageddon
Similar to Hydro Haze, but over a large area. This can sink a ship, empty a canal system of water, raze a levee, and similar massive destruction.

Expanded Water Powers

Expanded descriptions of effects that differ significantly from Typical Powers.

Expanded Water Powers

Expanded descriptions of effects that differ significantly from Typical Powers.

Attune

Become attuned to the powers of water, enabling detection and manipulation of aquatic energies.

Wave Watch You can detect water creatures and powers.

Hydro Halt Force a water creature native to another plane of existence to return, or halt the operation of a water power.

Summon Stream Call forth a water creature from another plane, typically as an unwilling servant. Requires study or a dedicated effort to learn how to summon specific entities.

Deluge Doorway Create a temporary portal allowing travel to and from the plane of water.

Command

Exert authority over water creatures and communicate across realms of water.

Aquatic Orders Use the command action on water creatures, even if they wouldn't normally understand.

Hydrolexicon Communicate with water creatures and allies.

Hydro Hegemony Give commands to water creatures as if you were their superior, though existing loyalties may still cause conflicts.

Tide Tyranny Permanently bind water creatures to your service, turning them into literal-minded servants.

Consort

Merge with water energies to change forms and manipulate water-based phenomena.

Aquatic Attire Change clothes and accessories by imbuing them with water. Also grants the ability to breathe underwater.

Fluid Form' Assume the form of a water creature, gaining bonuses to actions but with drawbacks to other attributes.

Aquatic Evolution Shapechange a willing or helpless creature into a water creature, with the potential for the transformation to be permanent.

Hydro Horde Transform a large number of creatures into water-based versions, typically for a specific purpose like hunting.

Finesse

Exercise precision and control over water, both in manipulation and combat.

Ripple Ride Ride swimming mounts or water vehicles with ease, and gain the ability to breathe underwater.

Liquid Lance Use water as a close-range weapon or grant allies enhanced aquatic abilities.

Fluid Flexibility Precisely manipulate water at range, allowing for fine control and manipulation of objects and mechanisms.

Fluid Frenzy Manifest power as a torrent, suppressing opponents and acting as a potent weapon.

Hunt

Track and engage targets in water environments, utilizing water-based attacks.

Hydro Hunt Track and pursue targets in water environments, even without mundane trails.

Ripple Rifle Use water-based attacks similar to a rifle, with fine precision and potency.

Splash Squall Attack with water in a grenade-like fashion, effective against multiple foes but with collateral damage risk.

Aqua Artillery Call down a barrage of water-based attacks over a wide area, providing cover for escape.

Prowl

Move stealthily through water environments and manipulate aquatic abilities for advantage.

Liquid Lurking Be invisible when still in water, appearing as froth and turbulence when active.

Aqua Agility Move quickly on or through water at run speed.

Aqua Adventure Bring allies along when using Liquid Lurking and Aqua Agility.

Ripple Rift Teleport yourself and allies from one body of water to another within a regional range.

Skirmish

Engage in combat with water-based tactics and attacks.

Liquid Lash Use water as a close-range weapon for melee combat.

Aqua Assault Similar to Liquid Lash, but with increased potency and precision.

Liquid Lockdown Create distractions and obstructions with water, preventing enemies from benefiting from numbers.

Ripple Rampage Strike out in all directions with water-based attacks, hitting all enemies in the area.

Study

Gain knowledge and insight into water-related phenomena and utilize it for strategic advantage.

Liquid Lore Identify liquids, water creatures, and water powers.

Aquatic Appraisal Understand the powers and abilities of analyzed water-based subjects.

Fluid Flashback Read past events related to analyzed subjects, including movements and significant scenes.

Hydro Horizon Research wide areas to gain insight, then utilize hindsight on specific targets.

Survey

Perceive and understand water and its effects over various distances and locations.

Aquatic Awareness Sense liquids and water creatures from a distance, though range and information may be limited.

Sensory Stream Perceive a chosen liquid as if you were present at its location.

Witness Wave Gain sensory perception at the nearest liquid to a chosen location or creature.

Tide Totality Perceive from all liquid sources at once over a wide area, retaining this perception as long as concentration is maintained.

Sway

Understand and influence water creatures and their motivations.

Empathic Embrace Understand water creatures and gain insight into their motivations.

Fluid Friendship Communicate with water creatures and foster caring and spiritual connections.

Hydro Hypnotism Implant suggestions in the minds of water creatures, triggered under specified conditions.

Ripple Remolding Permanently alter the personality and motivations of water creatures, though the changes may be blatant.

Tinker

Manipulate and craft with water-based materials to create tools and devices.

Fluid Finesse Handle liquids as if equipped with appropriate tools and protective devices.

Aquatic Artistry Shape liquids as if they were clay, maintaining their new form for a duration.

Aqua Alchemy Create or transform liquids, including into complex tools and potent items.

Aqua Architecture Mass produce objects from water, including large-scale constructions like vehicles or buildings.

Wreck

Cause destruction and chaos using the power of water.

Hydro Havoc Pollute liquids and strike with a watery sledgehammer, leaving twisted objects in place.

Hydro Haze Evaporate liquids or strike with a watery sledgehammer or saw.

Aqua Annihilation Similar to Hydro Haze, but with targets silently disappearing.

Aquatic Armageddon Create widespread destruction over large areas using water-based attacks.