Animal Powers (FiD)

From Action
Jump to navigation Jump to search
Fox in the DarkFox in the Dark logo
Starfox's Blades in the Dark fan page
Powers (FiD)Fox in the Dark logo

Animals are an important part of mystic experience.

The entire domain of living creatures is governed by the animal power. Humans and other social folk are a special case, governed by Mind instead, and plants are not animals, but other than that, all natural creatures are considered animals.

You will often have a particular animal, and your relation to other animals is colored by the totem. Wolf totem is respected and feared by other animals, sheep totem is liked and regarded as harmless, and so on.

Animal attacks create phantom animal features such as teeth, claws, antlers, or horns to attack with. You can do things like grab, tackle, or knock back.

Animal spirits exist with all kinds of weird powers, often reminiscent of tribal society myths. Naturally animal creatures include all natural animals, including those that can be affected by elemental powers by virtue of living in that element. Animals with power abilities related to other powers are tied to that power, not the animal power.

Animal Power Effects Table

Action Basic
No minimum
3 Stress
Advanced
Minimum 2 Dice
5 Stress
Master
Minimum 4 Dice
7 Stress
Apex
Minimum 6 Dice
13 Stress
Attune Wild Watch
Detect Animal powers and animals with powers.
Wild Ward
Dismiss animals. End Animal powers.
Wild Wrangling
Summon animals and animal spirits.
Wild Window
You can create a portal that allows travel to and from the animal spirit realm.
Command Beast Command
Command animals. They understand you but you don't understand them.
Beast Master
Crew can communicate with animals. Command animals to act as if trained.
Animal Authority
Commands to animals as if you were their alpha.
Enslave Animals
Permanently bind creatures to service.
Consort Animal Mask
Gain cosmetic animal traits to mask your identity or create a fabulous look.
Animal Shape
Assume animal form or human-animal hybrid form.
Animal Transformation
You can use Animal Shape on a willing or helpless creature.
Wild Hunt
Transform a number of willing or non-sentient creatures and give them a simple instruction.
Finesse Beastly Bridle
Ride any animal or animal-powered vehicle, as if trained.
Fine Claw
A fine and potent close-range attack. Give crew Beastly Bridle.
Control Animal
Control an animal like a string puppet.
Storm of Fangs
A storm of fangs, suppressing scale.
Hunt Scent Seeker
Track by scent, similar to a well-trained tracking dog.
Beast Bolt
Flying fangs, similar in effect to a fine and potent rifle.
Annoy Animal
You can irritate animals, causing them to buck and make noise.
Beastly Barrage
Attack like fine and potent grenade.
Prowl Camouflage
Assume the camouflage pattern of an animal, hide where that animal could.
Beast Stride
Use the movement of animals. Move through herds or packs of animals.
Pack Prowl
Bring crew when you use Camouflage and Beast Stride.
Roaming
You and allies teleport from one animal den to another.
Skirmish Ravage
Close-range attack, similar in effect to a melee weapon or pistol.
Potent Ravage
Ravage, except the attack is fine and potent.
Pack Attack
Create distractions that prevents scale.
Onslaught
Attack all enemies in an area.
Study Animal Analyze
You can identify animals and objects relating to animals.
Animal Lore
Learn the powers and abilities of something you analyze with Animal Analyze.
Pedigree
Read past events of an animal or animal product.
Omniscience
Animal Lore in a wide area, then Pedigree on chosen targets.
Survey Sense Animal
Sense animals and animal remains at a distance. Gain the senses of a chosen animal.
Beast Perception
Tap into the perception of an animal you know is there and perceive as if you were that animal.
Pet Perception
Choose a location or creature. You gain Beast Perception at the nearest animal.
Wild Sense
You perceive from all animals over a wide area.
Sway Read Animal
Understand animal motives and what they are about to do and to avoid provoking them.
Animal Tunges
Your crew can communicate with animals. Influence folk to be lustful and competitive.
Program Animal
Post suggestions in the mind of an animal, which will be triggered under conditions you specify. Common suggestions are to steal something, attack someone, or ignore some event. This is a subtle power, but easier to spot once triggered.
Domesticate
You change the personality and motivations of animals. This power is permanent, but blatant. The target remember their past, but regard it as unimportant compared to their new motivations.
Tinker Animal Crafts
Work animal products as if you had the appropriate tools and protective devices.
Animal Shaping
You can shape materials that manifest your power as if they were of clay.
Beastcraft
Create objects made from animal parts out of nothing, or transform an object from one material to another.
Wild Fabrication
Similar to Beastcraft, but you mass produce objects or make something large, such as a vehicle or building.
Wreck Mangle
Jimmy organic materials that animals could destroy. Noisy and leaves a twisted remains.
Decompose
Apply the effect of reducers like bacteria and insects like woodworms. Slow but powerful.
Wildwarp
Decompose or Mangle, but destroyed targets silently disappear or are reduced to a fine dust.
Infestation
Decompose or Mangle over a large area. This can do massive destruction over time.

Control Animal
Control an animal like a string puppet. If the animal trusts you, this control is very fine indeed.

Beast Perception
Tap into the perception of an animal you know is there and perceive as if you were at that animal. A dog's perception focuses on scent, a cat's on hearing and the ability see motion even in the dark, and so on.

Program Animal
Post suggestions in the mind of an animal, which will be triggered under conditions you specify. Common suggestions are to steal something, attack someone, or ignore some event. This is a subtle power, but easier to spot once triggered.

Program Animal
Post suggestions in the mind of an animal, which will be triggered under conditions you specify. Common suggestions are to steal something, attack someone, or ignore some event. This is a subtle power, but easier to spot once triggered.

Animal Crafts
Work animal products like leather, bone, teeth, sinew, and horn as if you had the appropriate tools and protective devices. Items you work with can have small parts made of other materials, such as metal eyelets or synthetic thread.

Beastcraft
You can create objects made from animal parts out of nothing, or transform an object from one material to another as long as you know the power required for both the starting and final form. This can create complex tools, such as fine and potent items.

Expanded Animal Powers

Attune

Connect with the natural world and harness the power of plants for various purposes.

Sense Sprout You can detect plants and plant powers.

Banish Bud You can force a plant creature that is native to another plane of existence to return to that plane, or to end the operation of an ability of the plant power.

Fecundity You can call a plant creature from a different plane. Summoning plant usually animates existing plants; summoning creatures from nothing gives a worse position.

Gateway of Growth You can create a portal that allows travel to and from the plane of plants for a limited time.

Wild Watch

Detect Animal powers and animals with powers.

Wild Ward

Dismiss animals. End Animal powers.

Wild Wrangling

Summon animals and animal spirits.

Wild Window

You can create a portal that allows travel to and from the animal spirit realm.

Command

Beast Command Command animals. They understand you but you don't understand them.

Beast Master Crew can communicate with animals. Command animals to act as if trained.

Animal Authority Commands to animals as if you were their alpha.

Enslave Animals Permanently bind creatures to service.

Consort

Animal Mask Gain cosmetic animal traits to mask your identity or create a fabulous look.

Animal Shape Assume animal form or human-animal hybrid form.

Animal Transformation You can use Animal Shape on a willing or helpless creature.

Wild Hunt Transform a number of willing or non-sentient creatures and give them a simple instruction.

Finesse

Beastly Bridle Ride any animal or animal-powered vehicle, as if trained.

Fine Claw A fine and potent close-range attack. Give crew Beastly Bridle.

Control Animal Control an animal like a string puppet.

Storm of Fangs A storm of fangs, suppressing scale.

Hunt

Scent Seeker Track by scent, similar to a well-trained tracking dog.

Beast Bolt Flying fangs, similar in effect to a fine and potent rifle.

Annoy Animal You can irritate animals, causing them to buck and make noise.

Beastly Barrage Attack like a fine and potent grenade.

Prowl

Camouflage Assume the camouflage pattern of an animal, hide where that animal could.

Beast Stride Use the movement of animals. Move through herds or packs of animals.

Pack Prowl Bring crew when you use Camouflage and Beast Stride.

Roaming You and allies teleport from one animal den to another.

Skirmish

Ravage Close-range attack, similar in effect to a melee weapon or pistol.

Potent Ravage Ravage, except the attack is fine and potent.

Pack Attack Create distractions that prevent scale.

Onslaught Attack all enemies in an area.

Study

Animal Analyze You can identify animals and objects relating to animals.

Animal Lore Learn the powers and abilities of something you analyze with Animal Analyze.

Pedigree Read past events of an animal or animal product.

Omniscience Animal Lore in a wide area, then Pedigree on chosen targets.

Survey

Sense Animal Sense animals and animal remains at a distance. Gain the senses of a chosen animal.

Beast Perception Tap into the perception of an animal you know is there and perceive as if you were that animal.

Pet Perception Choose a location or creature. You gain Beast Perception at the nearest animal.

Wild Sense You perceive from all animals over a wide area.

Sway

Read Animal Understand animal motives and what they are about to do and to avoid provoking them.

Animal Tunges Your crew can communicate with animals. Influence folk to be lustful and competitive.

Program Animal Post suggestions in the mind of an animal, which will be triggered under conditions you specify. Common suggestions are to steal something, attack someone, or ignore some event. This is a subtle power, but easier to spot once triggered.

Domesticate You change the personality and motivations of animals. This power is permanent, but blatant. The target remembers their past but regards it as unimportant compared to their new motivations.

Tinker

Animal Crafts Work animal products as if you had the appropriate tools and protective devices.

Animal Shaping You can shape materials that manifest your power as if they were of clay.

Beastcraft Create objects made from animal parts out of nothing, or transform an object from one material to another.

Wild Fabrication Similar to Beastcraft, but you mass produce objects or make something large, such as a vehicle or building.

Wreck

Mangle Jimmy organic materials that animals could destroy. Noisy and leaves a twisted remains.

Decompose Apply the effect of reducers like bacteria and insects like woodworms. Slow but powerful.

Wildwarp Decompose or Mangle, but destroyed targets silently disappear or are reduced to a fine dust.

Infestation Decompose or Mangle over a large area. This can do massive destruction over time.

Expanded Animal Powers

Expanded descriptions of effects that differ significantly from Typical Powers.

Prowl

Sneak, move, and perhaps even fly or teleport with the stealth and agility granted by Prowl.

Camouflage You assume the camouflage pattern of an animal, effective concealment in environments where any animal could hide.

You get your pick of mammal whose coloration you borrow.

Beast Stride You can use the movement capabilities of animals, to climb like an animal, and move through herds or packs of animals.

Again, you get to pick which mammal you imitate.

Pack Prowl: You can bring allies along when you use Reconnaissance and Maneuver.

All your allies get the same mammal coloration or movement. They still use their own Prowl action.

Roaming You and allies can teleport from one animal den to another. This is regional travel, you stay within the same city or region.

The animal den you start and end in need not be of the same type of animal, but if it is the same, it improves your position.

This takes you to places you are familiar with. Both effect and position is worse unless you know where you are going, which means it is great for escapes but less so for intrusion into an enemy's territory that you are likely to be much less familiar with.

Tinker

Manipulate, shape, and create objects imbued with your power to suit your needs. When used with long-term projects, powers can often substitute for missing resources such as tools or raw materials, but that is all it does until you can start using Fabricate.

Animal Crafts You work with animal products like leather, bone, teeth, sinew, and horn as if you had the appropriate tools and protective devices. Items you work with can have small parts made of other materials, such as metal eyelets or synthetic thread.

This mainly substitutes for tools, up to a small workshop. You can cure leather and make it hard as if boiled in oil. You are also protected from the effects of working with the often caustic and toxic chemicals involved in these crafts.

Animal Shaping You can shape materials that manifest your power as if they were of clay.

You can now do more than normal craft could do. This speeds things up and allows more extensive modification.

The position depends on how quiet your workplace is and how much time you have to work with. The effect determines the effectiveness of your construction, but also how long it will last. Devices that are more powerful are harder to contain, and thus wont last as long. Most shaping will only be good for a single scene, but if your effect surpasses that required for the effect you want, you can stretch the effect until the end of the score.

Beastcraft You can create objects made from animal parts out of nothing, or transform an object from one material to another as long as you know the power required for both the starting and final form. This can create complex tools, such as fine and potent items.

This is two distinct effects. The first allows you to create animal matter out of nothing. This is raw matter and needs to be shaped and refined to be of much use. You can create meat for consumption.

The second can only be used if you know multiple powers. You transmute material connected to one of your powers into animal matter. The result will maintain its form as if affected by the Shape ability. The advantage of this is that you can transform a complex object and it will retain its form and function as far as its new material allows. This can transform something like a sword from metal to bone, and it would still be a functional sword. A door could be changed from wood to wool, which can be easily broken down.

Wild Fabrication: This is similar to Beastcraft, above, but you mass-produce objects, even a set of different objects. You can also make something large, such as a vehicle or a huge tent.

Pretty self-explanatory, this is Create on a larger scale. This is useful for equipping a large band or building something large out of nothing. When doing long-term projects that involve building or crafting, you can use Fabricate to gain great effect, even under what normally be poor conditions, but this has the usual stress cost.

Wreck

Destroy, dismantle, and obliterate animal matter.

Mangle You can jimmy organic materials either made of animal products, or that animals could reasonably destroy. Noisy and leaves a twisted object in place. Can be used to attack in melee like a sledgehammer.

Just as crude as it sounds. You destroy animal matter and strike with the force of a sledgehammer in combat. As usual, Wreck may be at an advantage or disadvantage compared to Finesse and Skirmish, depending on the situation.

Decompose You can apply the effect of reducers like bacteria and insects like woodworms. Still slow but powerful. You can also create a bone club that works as a fine potent sledgehammer in combat.

You can slowly rot any organic matter by attacking it with bacteria and worms. This is slow, so more of a long-term project. It is also subtle, so if you do make a long-term project of it, you can create a back opening in a wooden wall to exploit in a score, giving you +2d on the engagement roll.

Wildwarp Similar to Mangle, but destroyed targets silently disappear or are reduced to a fine dust.

The real difference here is that wrecking things is now silent when you have the right power. You also leave less traces, as what you wreck disappears. This can also be used to get rid of animal evidence.

Obliterate: Similar to Mangle, but over a large area. This can level a tent camp, disarm a host of troops armed with organic weapons, and similar massive destruction.

Rather straightforward, this just scales things up.