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	<title>Talk:Belters (IB) - Revision history</title>
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	<updated>2026-04-11T09:41:31Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://hastur.net/action/w/index.php?title=Talk:Belters_(IB)&amp;diff=85895&amp;oldid=prev</id>
		<title>Starfox: Created page with &quot;== Crew Upgrade Pattern ==  === Special Ability Patterns === # &#039;&#039;&#039;Surveyors:&#039;&#039;&#039; Each PC may add +1 action rating to three actions (up to a max rating of 3). # &#039;&#039;&#039;Backer:&#039;&#039;&#039; Ad...&quot;</title>
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		<updated>2025-10-18T16:15:52Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Crew Upgrade Pattern ==  === Special Ability Patterns === # &amp;#039;&amp;#039;&amp;#039;Surveyors:&amp;#039;&amp;#039;&amp;#039; Each PC may add +1 action rating to three actions (up to a max rating of 3). # &amp;#039;&amp;#039;&amp;#039;Backer:&amp;#039;&amp;#039;&amp;#039; Ad...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Crew Upgrade Pattern ==&lt;br /&gt;
&lt;br /&gt;
=== Special Ability Patterns ===&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Surveyors:&amp;#039;&amp;#039;&amp;#039; Each PC may add +1 action rating to three actions (up to a max rating of 3).&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Backer:&amp;#039;&amp;#039;&amp;#039; Advancing your &amp;#039;&amp;#039;&amp;#039;Tier&amp;#039;&amp;#039;&amp;#039; costs half the usual &amp;#039;&amp;#039;&amp;#039;Credit&amp;#039;&amp;#039;&amp;#039;. &amp;#039;&amp;#039;Who backs you — guild, yard, or silent partner — and why?&amp;#039;&amp;#039;&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Additional Playbook:&amp;#039;&amp;#039;&amp;#039; Select another crew playbook. You may now choose its Upgrades and Special Abilities. Immediately gain access only to the Crew XP track.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Work Gangs:&amp;#039;&amp;#039;&amp;#039; Add two advantages to cohort gangs of one type or one advantage to all cohort gangs. &amp;#039;&amp;#039;Your cohorts excel in field work. Add the &amp;#039;&amp;#039;&amp;#039;Elite&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Loyal&amp;#039;&amp;#039;&amp;#039; traits to your Rover cohorts.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Planning:&amp;#039;&amp;#039;&amp;#039; Gain +1d to engagement rolls.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Teamwork:&amp;#039;&amp;#039;&amp;#039; Each participant in a group action gains +1d to their roll.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Prospectors:&amp;#039;&amp;#039;&amp;#039; Gain +1d to &amp;#039;&amp;#039;&amp;#039;Gather Information&amp;#039;&amp;#039;&amp;#039; with some restrictions. &amp;#039;&amp;#039;Gain +1d to &amp;#039;&amp;#039;&amp;#039;Gather Information&amp;#039;&amp;#039;&amp;#039; about derelicts, ore bodies, and internal voids (structure, hazards, access).&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Vaccuum Survival:&amp;#039;&amp;#039;&amp;#039; Gain +1d to resist with one attribute or in a common condition. &amp;#039;&amp;#039;Gain +1d to resist in vacuum.&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Manners:&amp;#039;&amp;#039;&amp;#039; +1d to &amp;#039;&amp;#039;&amp;#039;Consort&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Sway&amp;#039;&amp;#039;&amp;#039; in high society (councils, boards, guild salons).&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Network of Allies:&amp;#039;&amp;#039;&amp;#039; Treat up to three &amp;#039;&amp;#039;&amp;#039;+3 Faction&amp;#039;&amp;#039;&amp;#039; statuses as if they were &amp;#039;&amp;#039;&amp;#039;Turf&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Rumor Mill:&amp;#039;&amp;#039;&amp;#039; You may always use &amp;#039;&amp;#039;&amp;#039;Consort&amp;#039;&amp;#039;&amp;#039; as a flashback to &amp;#039;&amp;#039;&amp;#039;Set Up&amp;#039;&amp;#039;&amp;#039; a later &amp;#039;&amp;#039;&amp;#039;Command&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Sway&amp;#039;&amp;#039;&amp;#039; action.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Accord:&amp;#039;&amp;#039;&amp;#039; Treat up to three &amp;#039;&amp;#039;&amp;#039;+3 Faction&amp;#039;&amp;#039;&amp;#039; statuses as if they were &amp;#039;&amp;#039;&amp;#039;Turf&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;The Good Stuff:&amp;#039;&amp;#039;&amp;#039; Your merchandise is renowned; product Quality +1. This increases your effective Tier when selling.&lt;/div&gt;</summary>
		<author><name>Starfox</name></author>
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