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	<id>http://hastur.net/w/index.php?action=history&amp;feed=atom&amp;title=Fixer_%28Apath%29</id>
	<title>Fixer (Apath) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://hastur.net/w/index.php?action=history&amp;feed=atom&amp;title=Fixer_%28Apath%29"/>
	<link rel="alternate" type="text/html" href="http://hastur.net/action/w/index.php?title=Fixer_(Apath)&amp;action=history"/>
	<updated>2026-04-04T03:09:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://hastur.net/action/w/index.php?title=Fixer_(Apath)&amp;diff=35189&amp;oldid=prev</id>
		<title>Starfox: /* Class Features */ wk</title>
		<link rel="alternate" type="text/html" href="http://hastur.net/action/w/index.php?title=Fixer_(Apath)&amp;diff=35189&amp;oldid=prev"/>
		<updated>2016-09-22T21:12:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Class Features: &lt;/span&gt; wk&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:12, 22 September 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This never applies to commodities or valuables; anything that is normally sold at full price must be bought at full price. It never stacks with other discounts, and items withdrawn can never be sold for more than 50% of value on the market, other abilities notwithstanding.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This never applies to commodities or valuables; anything that is normally sold at full price must be bought at full price. It never stacks with other discounts, and items withdrawn can never be sold for more than 50% of value on the market, other abilities notwithstanding.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fixer can pull black market items out of his deep pockets as long as he has at least one point of resources. Pulling a black market magic item out of deep pockets  costs two points of resources. This replaces weapon leverage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fixer can pull black market items out of his deep pockets as long as he has at least one point of resources. Pulling a black market magic item out of deep pockets  costs two points of resources. This replaces weapon leverage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Fixer (Ex) ===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The fixer is a master of hiding, repairing, manipulating, and evaluating objects. He can use the Disable Device skill to disarm magic traps (as the rogue&#039;s trapfinding ability) and does not destroy a trap he disarms; he can re-arm a trap he has disarmed as a move action. He can use Appraise as if it was Perception to find hidden valuables and to identify magic items as if using Spellcraft combined with detect magic. He adds half his class level to Appraise, Disable Device, Sleight of Hand and Use Magic Device checks, and all these skills have Intelligence as their key ability when used by a fixer. This replaces asset mastery.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Hidden Stash (Ex) ===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A 2nd level fixer, and anyone who benefits from the 5th level inspection ability, has their valuables hidden. This protection also extends to items the fixer has secreted away. The DC of any Perception check to find contraband or hidden weapons on their person is equal to the fixer&#039;s Sleight of Hand skill bonus +10. Any spell used to detect items in the character&#039;s possessions must succeed at a caster level check against the same difficulty. This replaces pack rat and alters the inspection ability.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Table: Quartermaster ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Table: Quartermaster ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki_action:diff:1.41:old-35188:rev-35189:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Starfox</name></author>
	</entry>
	<entry>
		<id>http://hastur.net/action/w/index.php?title=Fixer_(Apath)&amp;diff=35188&amp;oldid=prev</id>
		<title>Starfox: /* Table: Quartermaster */ mobility training</title>
		<link rel="alternate" type="text/html" href="http://hastur.net/action/w/index.php?title=Fixer_(Apath)&amp;diff=35188&amp;oldid=prev"/>
		<updated>2016-04-08T13:05:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Table: Quartermaster: &lt;/span&gt; mobility training&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:05, 8 April 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot;&gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| valign=&amp;quot;top&amp;quot; | 3rd || valign=&amp;quot;top&amp;quot; |  +2 || valign=&amp;quot;top&amp;quot; |  +1 || valign=&amp;quot;top&amp;quot; |  +3 || valign=&amp;quot;top&amp;quot; |  +3 || valign=&amp;quot;top&amp;quot; |  Deeds &amp;#039;&amp;#039;(field instruction, resourceful strike, trap master)&amp;#039;&amp;#039;, demolition, jury rig&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| valign=&amp;quot;top&amp;quot; | 3rd || valign=&amp;quot;top&amp;quot; |  +2 || valign=&amp;quot;top&amp;quot; |  +1 || valign=&amp;quot;top&amp;quot; |  +3 || valign=&amp;quot;top&amp;quot; |  +3 || valign=&amp;quot;top&amp;quot; |  Deeds &amp;#039;&amp;#039;(field instruction, resourceful strike, trap master)&amp;#039;&amp;#039;, demolition, jury rig&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| valign=&quot;top&quot; | 4th || valign=&quot;top&quot; |  +3 || valign=&quot;top&quot; |  +1 || valign=&quot;top&quot; |  +4 || valign=&quot;top&quot; |  +4 || valign=&quot;top&quot; |  Dangerous devices 2d6, equipment trick, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;generic weapon &lt;/del&gt;training&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| valign=&quot;top&quot; | 4th || valign=&quot;top&quot; |  +3 || valign=&quot;top&quot; |  +1 || valign=&quot;top&quot; |  +4 || valign=&quot;top&quot; |  +4 || valign=&quot;top&quot; |  Dangerous devices 2d6, equipment trick, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mobility &lt;/ins&gt;training&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| valign=&amp;quot;top&amp;quot; | 5th || valign=&amp;quot;top&amp;quot; |  +3 || valign=&amp;quot;top&amp;quot; |  +1 || valign=&amp;quot;top&amp;quot; |  +4 || valign=&amp;quot;top&amp;quot; |  +4 || valign=&amp;quot;top&amp;quot; |  Connections, evasion, inspection, weapon practice&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| valign=&amp;quot;top&amp;quot; | 5th || valign=&amp;quot;top&amp;quot; |  +3 || valign=&amp;quot;top&amp;quot; |  +1 || valign=&amp;quot;top&amp;quot; |  +4 || valign=&amp;quot;top&amp;quot; |  +4 || valign=&amp;quot;top&amp;quot; |  Connections, evasion, inspection, weapon practice&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| valign=&quot;top&quot; | 6th || valign=&quot;top&quot; |  +4 || valign=&quot;top&quot; |  +2 || valign=&quot;top&quot; |  +5 || valign=&quot;top&quot; |  +5 || valign=&quot;top&quot; |  Dangerous devices 3d6, equipment trick&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| valign=&quot;top&quot; | 6th || valign=&quot;top&quot; |  +4 || valign=&quot;top&quot; |  +2 || valign=&quot;top&quot; |  +5 || valign=&quot;top&quot; |  +5 || valign=&quot;top&quot; |  Dangerous devices 3d6, equipment trick&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, generic weapon training&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| valign=&amp;quot;top&amp;quot; | 7th || valign=&amp;quot;top&amp;quot; |  +5 || valign=&amp;quot;top&amp;quot; |  +2 || valign=&amp;quot;top&amp;quot; |  +5 || valign=&amp;quot;top&amp;quot; |  +5 || valign=&amp;quot;top&amp;quot; |  Deeds &amp;#039;&amp;#039;(black market, repurpose mechanism, thrift)&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| valign=&amp;quot;top&amp;quot; | 7th || valign=&amp;quot;top&amp;quot; |  +5 || valign=&amp;quot;top&amp;quot; |  +2 || valign=&amp;quot;top&amp;quot; |  +5 || valign=&amp;quot;top&amp;quot; |  +5 || valign=&amp;quot;top&amp;quot; |  Deeds &amp;#039;&amp;#039;(black market, repurpose mechanism, thrift)&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki_action:diff:1.41:old-35187:rev-35188:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Starfox</name></author>
	</entry>
	<entry>
		<id>http://hastur.net/action/w/index.php?title=Fixer_(Apath)&amp;diff=35187&amp;oldid=prev</id>
		<title>Starfox: /* Table: Quartermaster */ wk</title>
		<link rel="alternate" type="text/html" href="http://hastur.net/action/w/index.php?title=Fixer_(Apath)&amp;diff=35187&amp;oldid=prev"/>
		<updated>2016-03-31T15:23:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Table: Quartermaster: &lt;/span&gt; wk&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:23, 31 March 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot;&gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|valign=&amp;quot;bottom&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Level&amp;#039;&amp;#039;&amp;#039;||valign=&amp;quot;bottom&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Base &amp;lt;br&amp;gt;Attack &amp;lt;br&amp;gt;Bonus&amp;#039;&amp;#039;&amp;#039;||valign=&amp;quot;bottom&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fort &amp;lt;br&amp;gt;Save&amp;#039;&amp;#039;&amp;#039;||valign=&amp;quot;bottom&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Ref &amp;lt;br&amp;gt;Save&amp;#039;&amp;#039;&amp;#039;||valign=&amp;quot;bottom&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Will &amp;lt;br&amp;gt;Save&amp;#039;&amp;#039;&amp;#039;||valign=&amp;quot;bottom&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Special&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|valign=&amp;quot;bottom&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Level&amp;#039;&amp;#039;&amp;#039;||valign=&amp;quot;bottom&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Base &amp;lt;br&amp;gt;Attack &amp;lt;br&amp;gt;Bonus&amp;#039;&amp;#039;&amp;#039;||valign=&amp;quot;bottom&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fort &amp;lt;br&amp;gt;Save&amp;#039;&amp;#039;&amp;#039;||valign=&amp;quot;bottom&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Ref &amp;lt;br&amp;gt;Save&amp;#039;&amp;#039;&amp;#039;||valign=&amp;quot;bottom&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Will &amp;lt;br&amp;gt;Save&amp;#039;&amp;#039;&amp;#039;||valign=&amp;quot;bottom&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Special&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|v valign=&quot;top&quot; | 1st || valign=&quot;top&quot; |  +0 || valign=&quot;top&quot; |  +0 || valign=&quot;top&quot; |  +2 || valign=&quot;top&quot; |  +2 || valign=&quot;top&quot; |  Deeds &#039;&#039;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;field instruction, &lt;/del&gt;hot goods, peak performance)&#039;&#039;, deep pockets, fixer&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|v valign=&quot;top&quot; | 1st || valign=&quot;top&quot; |  +0 || valign=&quot;top&quot; |  +0 || valign=&quot;top&quot; |  +2 || valign=&quot;top&quot; |  +2 || valign=&quot;top&quot; |  Deeds &#039;&#039;(hot goods, peak performance&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, rapid deployment&lt;/ins&gt;)&#039;&#039;, deep pockets, fixer&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| valign=&amp;quot;top&amp;quot; | 2nd || valign=&amp;quot;top&amp;quot; |  +1 || valign=&amp;quot;top&amp;quot; |  +0 || valign=&amp;quot;top&amp;quot; |  +3 || valign=&amp;quot;top&amp;quot; |  +3 || valign=&amp;quot;top&amp;quot; |  Dangerous devices 1d6, equipment trick, hidden stash&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| valign=&amp;quot;top&amp;quot; | 2nd || valign=&amp;quot;top&amp;quot; |  +1 || valign=&amp;quot;top&amp;quot; |  +0 || valign=&amp;quot;top&amp;quot; |  +3 || valign=&amp;quot;top&amp;quot; |  +3 || valign=&amp;quot;top&amp;quot; |  Dangerous devices 1d6, equipment trick, hidden stash&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| valign=&quot;top&quot; | 3rd || valign=&quot;top&quot; |  +2 || valign=&quot;top&quot; |  +1 || valign=&quot;top&quot; |  +3 || valign=&quot;top&quot; |  +3 || valign=&quot;top&quot; |  Deeds &#039;&#039;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rapid deployment&lt;/del&gt;, resourceful strike, trap master)&#039;&#039;, demolition, jury rig&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| valign=&quot;top&quot; | 3rd || valign=&quot;top&quot; |  +2 || valign=&quot;top&quot; |  +1 || valign=&quot;top&quot; |  +3 || valign=&quot;top&quot; |  +3 || valign=&quot;top&quot; |  Deeds &#039;&#039;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;field instruction&lt;/ins&gt;, resourceful strike, trap master)&#039;&#039;, demolition, jury rig&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| valign=&amp;quot;top&amp;quot; | 4th || valign=&amp;quot;top&amp;quot; |  +3 || valign=&amp;quot;top&amp;quot; |  +1 || valign=&amp;quot;top&amp;quot; |  +4 || valign=&amp;quot;top&amp;quot; |  +4 || valign=&amp;quot;top&amp;quot; |  Dangerous devices 2d6, equipment trick, generic weapon training&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| valign=&amp;quot;top&amp;quot; | 4th || valign=&amp;quot;top&amp;quot; |  +3 || valign=&amp;quot;top&amp;quot; |  +1 || valign=&amp;quot;top&amp;quot; |  +4 || valign=&amp;quot;top&amp;quot; |  +4 || valign=&amp;quot;top&amp;quot; |  Dangerous devices 2d6, equipment trick, generic weapon training&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki_action:diff:1.41:old-35186:rev-35187:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Starfox</name></author>
	</entry>
	<entry>
		<id>http://hastur.net/action/w/index.php?title=Fixer_(Apath)&amp;diff=35186&amp;oldid=prev</id>
		<title>Starfox: /* Table: Quartermaster */ wk</title>
		<link rel="alternate" type="text/html" href="http://hastur.net/action/w/index.php?title=Fixer_(Apath)&amp;diff=35186&amp;oldid=prev"/>
		<updated>2016-02-28T11:46:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Table: Quartermaster: &lt;/span&gt; wk&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:46, 28 February 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot;&gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|valign=&amp;quot;bottom&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Level&amp;#039;&amp;#039;&amp;#039;||valign=&amp;quot;bottom&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Base &amp;lt;br&amp;gt;Attack &amp;lt;br&amp;gt;Bonus&amp;#039;&amp;#039;&amp;#039;||valign=&amp;quot;bottom&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fort &amp;lt;br&amp;gt;Save&amp;#039;&amp;#039;&amp;#039;||valign=&amp;quot;bottom&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Ref &amp;lt;br&amp;gt;Save&amp;#039;&amp;#039;&amp;#039;||valign=&amp;quot;bottom&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Will &amp;lt;br&amp;gt;Save&amp;#039;&amp;#039;&amp;#039;||valign=&amp;quot;bottom&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Special&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|valign=&amp;quot;bottom&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Level&amp;#039;&amp;#039;&amp;#039;||valign=&amp;quot;bottom&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Base &amp;lt;br&amp;gt;Attack &amp;lt;br&amp;gt;Bonus&amp;#039;&amp;#039;&amp;#039;||valign=&amp;quot;bottom&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fort &amp;lt;br&amp;gt;Save&amp;#039;&amp;#039;&amp;#039;||valign=&amp;quot;bottom&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Ref &amp;lt;br&amp;gt;Save&amp;#039;&amp;#039;&amp;#039;||valign=&amp;quot;bottom&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Will &amp;lt;br&amp;gt;Save&amp;#039;&amp;#039;&amp;#039;||valign=&amp;quot;bottom&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Special&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|v valign=&quot;top&quot; | 1st || valign=&quot;top&quot; |  +0 || valign=&quot;top&quot; |  +0 || valign=&quot;top&quot; |  +2 || valign=&quot;top&quot; |  +2 || valign=&quot;top&quot; |  &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fixer, deeds &lt;/del&gt;&#039;&#039;(field instruction, hot goods, peak performance)&#039;&#039;, deep pockets&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|v valign=&quot;top&quot; | 1st || valign=&quot;top&quot; |  +0 || valign=&quot;top&quot; |  +0 || valign=&quot;top&quot; |  +2 || valign=&quot;top&quot; |  +2 || valign=&quot;top&quot; |  &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Deeds &lt;/ins&gt;&#039;&#039;(field instruction, hot goods, peak performance)&#039;&#039;, deep pockets&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, fixer&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| valign=&amp;quot;top&amp;quot; | 2nd || valign=&amp;quot;top&amp;quot; |  +1 || valign=&amp;quot;top&amp;quot; |  +0 || valign=&amp;quot;top&amp;quot; |  +3 || valign=&amp;quot;top&amp;quot; |  +3 || valign=&amp;quot;top&amp;quot; |  Dangerous devices 1d6, equipment trick, hidden stash&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| valign=&amp;quot;top&amp;quot; | 2nd || valign=&amp;quot;top&amp;quot; |  +1 || valign=&amp;quot;top&amp;quot; |  +0 || valign=&amp;quot;top&amp;quot; |  +3 || valign=&amp;quot;top&amp;quot; |  +3 || valign=&amp;quot;top&amp;quot; |  Dangerous devices 1d6, equipment trick, hidden stash&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki_action:diff:1.41:old-35185:rev-35186:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Starfox</name></author>
	</entry>
	<entry>
		<id>http://hastur.net/action/w/index.php?title=Fixer_(Apath)&amp;diff=35185&amp;oldid=prev</id>
		<title>Starfox: /* Fixer (Ex) */ wk</title>
		<link rel="alternate" type="text/html" href="http://hastur.net/action/w/index.php?title=Fixer_(Apath)&amp;diff=35185&amp;oldid=prev"/>
		<updated>2016-02-28T11:46:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Fixer (Ex): &lt;/span&gt; wk&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:46, 28 February 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot;&gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Fixer (Ex) ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Fixer (Ex) ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fixer is a master of hiding, repairing, manipulating, and evaluating objects. He can use the Disable Device skill to disarm magic traps (as the rogue&#039;s trapfinding ability) and does not destroy a trap he disarms; he can re-arm a trap he has disarmed as a move action. He can use Appraise as if it was Perception to find hidden valuables and to identify magic items as if using Spellcraft combined with detect magic. He adds half his class level to Appraise, Disable Device, Sleight of Hand and Use Magic Device checks, and all these skills have Intelligence as their key ability when used by a fixer.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fixer is a master of hiding, repairing, manipulating, and evaluating objects. He can use the Disable Device skill to disarm magic traps (as the rogue&#039;s trapfinding ability) and does not destroy a trap he disarms; he can re-arm a trap he has disarmed as a move action. He can use Appraise as if it was Perception to find hidden valuables and to identify magic items as if using Spellcraft combined with detect magic. He adds half his class level to Appraise, Disable Device, Sleight of Hand and Use Magic Device checks, and all these skills have Intelligence as their key ability when used by a fixer&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. This replaces asset mastery&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Hidden Stash (Ex) ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Hidden Stash (Ex) ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki_action:diff:1.41:old-35184:rev-35185:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Starfox</name></author>
	</entry>
	<entry>
		<id>http://hastur.net/action/w/index.php?title=Fixer_(Apath)&amp;diff=35184&amp;oldid=prev</id>
		<title>Starfox: /* Black Market */ wk</title>
		<link rel="alternate" type="text/html" href="http://hastur.net/action/w/index.php?title=Fixer_(Apath)&amp;diff=35184&amp;oldid=prev"/>
		<updated>2016-02-28T11:45:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Black Market: &lt;/span&gt; wk&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:45, 28 February 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== &amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;Black Market&amp;lt;/span&amp;gt; ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== &amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;Black Market&amp;lt;/span&amp;gt; ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At 7th level, a fixer can purchase items at half price from the black market. Such items are usually smuggled or stolen, but they are not hot and dangerous like those procured with the hot goods deed. This never applies to commodities or valuables; anything that is normally sold at full price must be bought at full price. The fixer can pull black market items out of his deep pockets as long as he has at least one point of resources. Pulling a black market magic item out of deep pockets  costs two points of resources. This replaces weapon leverage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At 7th level, a fixer can purchase items at half price from the black market. Such items are usually smuggled or stolen, but they are not hot and dangerous like those procured with the hot goods deed.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This never applies to commodities or valuables; anything that is normally sold at full price must be bought at full price. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It never stacks with other discounts, and items withdrawn can never be sold for more than 50% of value on the market, other abilities notwithstanding.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fixer can pull black market items out of his deep pockets as long as he has at least one point of resources. Pulling a black market magic item out of deep pockets  costs two points of resources. This replaces weapon leverage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Fixer (Ex) ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Fixer (Ex) ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki_action:diff:1.41:old-35183:rev-35184:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Starfox</name></author>
	</entry>
	<entry>
		<id>http://hastur.net/action/w/index.php?title=Fixer_(Apath)&amp;diff=35183&amp;oldid=prev</id>
		<title>Starfox: /*  Hot Goods */ wk</title>
		<link rel="alternate" type="text/html" href="http://hastur.net/action/w/index.php?title=Fixer_(Apath)&amp;diff=35183&amp;oldid=prev"/>
		<updated>2016-02-28T11:43:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Hot Goods: &lt;/span&gt; wk&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:43, 28 February 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== &amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt; Hot Goods&amp;lt;/span&amp;gt; ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== &amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt; Hot Goods&amp;lt;/span&amp;gt; ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At 1st level a fixer has connections that enables him to purchase hot goods. This is items that are stolen and being looked for, cursed, made to be temporary, or otherwise too hot to handle. Such items are safe to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;handle &lt;/del&gt;for a short while, but are not safe to keep. Hot items can be purchased at 10% of normal cost, but are only safe for eight hours. After that, the item&#039;s legacy makes it very risky to handle. If PCs keep such an item past the time limit, the GM is free to have the item simply disappear, have cops and other agents come looking for them, have fences stop trading with the fixer (effectively removing this ability for a time), have a magic item suddenly manifest a curse, or otherwise severely inconvenience the characters. After one week, these problems become intolerable and the item is simply lost. Hot goods never have a resale value. A fixer can pull hot goods out of his deep pockets as long as he has at least one point of resources. Pulling a one-use or charged hot magic item (such as a potion, wand, or scroll) out of deep pockets  costs one point of resources. This replaces makeshift crafting.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At 1st level a fixer has connections that enables him to purchase hot goods. This is items that are stolen and being looked for, cursed, made to be temporary, or otherwise too hot to handle. Such items are safe to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use &lt;/ins&gt;for a short while, but are not safe to keep. Hot items can be purchased at 10% of normal cost, but are only safe for eight hours. After that, the item&#039;s legacy makes it very risky to handle. If PCs keep such an item past the time limit, the GM is free to have the item simply disappear, have cops and other agents come looking for them, have fences stop trading with the fixer (effectively removing this ability for a time), have a magic item suddenly manifest a curse, or otherwise severely inconvenience the characters. After one week, these problems become intolerable and the item is simply lost. Hot goods never have a resale value. A fixer can pull hot goods out of his deep pockets as long as he has at least one point of resources. Pulling a one-use or charged hot magic item (such as a potion, wand, or scroll) out of deep pockets  costs one point of resources. This replaces makeshift crafting.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== &amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;Black Market&amp;lt;/span&amp;gt; ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== &amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;Black Market&amp;lt;/span&amp;gt; ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki_action:diff:1.41:old-35182:rev-35183:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Starfox</name></author>
	</entry>
	<entry>
		<id>http://hastur.net/action/w/index.php?title=Fixer_(Apath)&amp;diff=35182&amp;oldid=prev</id>
		<title>Starfox: /* Class Features */ deep pockets</title>
		<link rel="alternate" type="text/html" href="http://hastur.net/action/w/index.php?title=Fixer_(Apath)&amp;diff=35182&amp;oldid=prev"/>
		<updated>2016-02-19T09:31:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Class Features: &lt;/span&gt; deep pockets&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:31, 19 February 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== &amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt; Hot Goods&amp;lt;/span&amp;gt; ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== &amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt; Hot Goods&amp;lt;/span&amp;gt; ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At 1st level a fixer has connections that enables him to purchase hot goods. This is items that are stolen and being looked for, cursed, made to be temporary, or otherwise too hot to handle. Such items are safe to handle for a short while, but are not safe to keep. Hot items can be purchased at 10% of normal cost, but are only safe for eight hours. After that, the item&#039;s legacy makes it very risky to handle. If PCs keep such an item past the time limit, the GM is free to have the item simply disappear, have cops and other agents come looking for them, have fences stop trading with the fixer (effectively removing this ability for a time), have a magic item suddenly manifest a curse, or otherwise severely inconvenience the characters. After one week, these problems become intolerable and the item is simply lost. Hot goods never have a resale value. A fixer can pull hot goods out of his &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;magic &lt;/del&gt;pockets as long as he has at least one point of resources. Pulling a one-use or charged hot magic item (such as a potion, wand, or scroll) out of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;magic &lt;/del&gt;pockets  costs one point of resources. This replaces makeshift crafting.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At 1st level a fixer has connections that enables him to purchase hot goods. This is items that are stolen and being looked for, cursed, made to be temporary, or otherwise too hot to handle. Such items are safe to handle for a short while, but are not safe to keep. Hot items can be purchased at 10% of normal cost, but are only safe for eight hours. After that, the item&#039;s legacy makes it very risky to handle. If PCs keep such an item past the time limit, the GM is free to have the item simply disappear, have cops and other agents come looking for them, have fences stop trading with the fixer (effectively removing this ability for a time), have a magic item suddenly manifest a curse, or otherwise severely inconvenience the characters. After one week, these problems become intolerable and the item is simply lost. Hot goods never have a resale value. A fixer can pull hot goods out of his &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deep &lt;/ins&gt;pockets as long as he has at least one point of resources. Pulling a one-use or charged hot magic item (such as a potion, wand, or scroll) out of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deep &lt;/ins&gt;pockets  costs one point of resources. This replaces makeshift crafting.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== &amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;Black Market&amp;lt;/span&amp;gt; ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== &amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;Black Market&amp;lt;/span&amp;gt; ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At 7th level, a fixer can purchase items at half price from the black market. Such items are usually smuggled or stolen, but they are not hot and dangerous like those procured with the hot goods deed. This never applies to commodities or valuables; anything that is normally sold at full price must be bought at full price. The fixer can pull black market items out of his &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;magic &lt;/del&gt;pockets as long as he has at least one point of resources. Pulling a black market magic item out of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;magic &lt;/del&gt;pockets  costs two points of resources. This replaces weapon leverage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At 7th level, a fixer can purchase items at half price from the black market. Such items are usually smuggled or stolen, but they are not hot and dangerous like those procured with the hot goods deed. This never applies to commodities or valuables; anything that is normally sold at full price must be bought at full price. The fixer can pull black market items out of his &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deep &lt;/ins&gt;pockets as long as he has at least one point of resources. Pulling a black market magic item out of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deep &lt;/ins&gt;pockets  costs two points of resources. This replaces weapon leverage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Fixer (Ex) ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Fixer (Ex) ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki_action:diff:1.41:old-35181:rev-35182:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Starfox</name></author>
	</entry>
	<entry>
		<id>http://hastur.net/action/w/index.php?title=Fixer_(Apath)&amp;diff=35181&amp;oldid=prev</id>
		<title>Starfox: /* Hidden Stash (Ex) */ wk</title>
		<link rel="alternate" type="text/html" href="http://hastur.net/action/w/index.php?title=Fixer_(Apath)&amp;diff=35181&amp;oldid=prev"/>
		<updated>2016-02-19T00:14:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Hidden Stash (Ex): &lt;/span&gt; wk&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:14, 19 February 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot;&gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Hidden Stash (Ex) ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Hidden Stash (Ex) ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A 2nd level fixer, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or someone &lt;/del&gt;who benefits from the 5th level inspection ability, has their valuables hidden. This protection extends to items the fixer has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hidden in a secret stash as well&lt;/del&gt;. The DC of any Perception check to find contraband or hidden weapons on their person is equal to the fixer&#039;s Sleight of Hand skill bonus +10. Any spell used to detect &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;items in the character&#039;s possessions must succeed at a caster level check against the same difficulty. This replaces pack rat and alters the inspection ability.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A 2nd level fixer, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and anyone &lt;/ins&gt;who benefits from the 5th level inspection ability, has their valuables hidden. This protection &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also &lt;/ins&gt;extends to items the fixer has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;secreted away&lt;/ins&gt;. The DC of any Perception check to find contraband or hidden weapons on their person is equal to the fixer&#039;s Sleight of Hand skill bonus +10. Any spell used to detect items in the character&#039;s possessions must succeed at a caster level check against the same difficulty. This replaces pack rat and alters the inspection ability.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Table: Quartermaster ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Table: Quartermaster ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki_action:diff:1.41:old-35180:rev-35181:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Starfox</name></author>
	</entry>
	<entry>
		<id>http://hastur.net/action/w/index.php?title=Fixer_(Apath)&amp;diff=35180&amp;oldid=prev</id>
		<title>Starfox: /*  Hot Goods */ wk</title>
		<link rel="alternate" type="text/html" href="http://hastur.net/action/w/index.php?title=Fixer_(Apath)&amp;diff=35180&amp;oldid=prev"/>
		<updated>2016-02-19T00:13:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Hot Goods: &lt;/span&gt; wk&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:13, 19 February 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== &amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt; Hot Goods&amp;lt;/span&amp;gt; ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== &amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt; Hot Goods&amp;lt;/span&amp;gt; ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At 1st level a fixer has connections that enables him to purchase hot goods. This is items that are stolen and being looked for, cursed, made to be temporary, or otherwise too hot to handle. Such items are safe to handle for a short while, but are not safe to keep. Hot items can be purchased at 10% of normal cost, but are only safe for eight hours. After that, the item&#039;s legacy makes it very risky to handle. If PCs keep such an item past the time limit, the GM is free to have the item simply disappear, have cops and other agents come looking for them, have a magic item suddenly manifest a curse, or otherwise severely inconvenience the characters. After one week, these problems become intolerable and the item is simply lost. Hot goods never have a resale value. A fixer can pull hot goods out of his magic pockets as long as he has at least one point of resources. Pulling a one-use or charged hot magic item (such as a potion, wand, or scroll) out of magic pockets  costs one point of resources. This replaces makeshift crafting.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At 1st level a fixer has connections that enables him to purchase hot goods. This is items that are stolen and being looked for, cursed, made to be temporary, or otherwise too hot to handle. Such items are safe to handle for a short while, but are not safe to keep. Hot items can be purchased at 10% of normal cost, but are only safe for eight hours. After that, the item&#039;s legacy makes it very risky to handle. If PCs keep such an item past the time limit, the GM is free to have the item simply disappear, have cops and other agents come looking for them&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, have fences stop trading with the fixer (effectively removing this ability for a time)&lt;/ins&gt;, have a magic item suddenly manifest a curse, or otherwise severely inconvenience the characters. After one week, these problems become intolerable and the item is simply lost. Hot goods never have a resale value. A fixer can pull hot goods out of his magic pockets as long as he has at least one point of resources. Pulling a one-use or charged hot magic item (such as a potion, wand, or scroll) out of magic pockets  costs one point of resources. This replaces makeshift crafting.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== &amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;Black Market&amp;lt;/span&amp;gt; ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== &amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;Black Market&amp;lt;/span&amp;gt; ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Starfox</name></author>
	</entry>
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