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	<title>Degrav (IF) - Revision history</title>
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	<updated>2026-04-07T16:26:39Z</updated>
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		<title>Starfox: Created page with &quot;{{IF}}  === Degrav &amp; Suspended Animation ===  You said: Would suspended animation reduce the dangers of degrav over time?  What suspended animation helps  Muscle &amp; bone loss:...&quot;</title>
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		<updated>2025-10-19T15:32:01Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{IF}}  === Degrav &amp;amp; Suspended Animation ===  You said: Would suspended animation reduce the dangers of degrav over time?  What suspended animation helps  Muscle &amp;amp; bone loss:...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{IF}}&lt;br /&gt;
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=== Degrav &amp;amp; Suspended Animation ===&lt;br /&gt;
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You said: Would suspended animation reduce the dangers of degrav over time?&lt;br /&gt;
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What suspended animation helps&lt;br /&gt;
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Muscle &amp;amp; bone loss: Torpor/hibernation-like states suppress metabolism and remodeling; animals in torpor show far less atrophy than awake bedrest. Expect slower loss of strength and bone mineral in degrav.&lt;br /&gt;
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Immune wear &amp;amp; tear / inflammation: Lower metabolic activity means fewer stressors and less chronic inflammation.&lt;br /&gt;
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Calorie/consumables burn: Greatly reduced—handy for long transits.&lt;br /&gt;
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What it doesn’t fix&lt;br /&gt;
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No gravity = no loading. Even in torpor, your skeleton isn’t bearing weight. You’ll still have some deconditioning unless you add loading (e.g., spin gravity).&lt;br /&gt;
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Fluid shift &amp;amp; SANS risk: Headward fluid shift (the eye/vision issue) can still occur; torpor might blunt it, but doesn’t eliminate it.&lt;br /&gt;
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Radiation exposure: Torpor doesn’t block GCR/solar particles. You still need shielding.&lt;br /&gt;
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Clotting &amp;amp; pressure injuries: Low movement adds DVT and tissue-risk concerns unless managed.&lt;br /&gt;
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Practical takeaways for IB&lt;br /&gt;
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Best combo: Suspended animation plus even mild artificial gravity (slow spin) → biggest reduction in degrav harm.&lt;br /&gt;
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If no AG: Add countermeasures: periodic electrical muscle stimulation, bone-protective meds (setting-equivalents of bisphosphonates), careful fluid/salt management, anticoagulation protocols, and eye/ICP monitoring.&lt;br /&gt;
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Wake-up cost: Plan a rehab window on arrival (reloading, vestibular reconditioning), shorter than if the crew stayed awake but not zero.&lt;br /&gt;
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So: suspended animation reduces the dangers of long degrav stints—especially muscle/bone loss and general physiological “wear”—but you still need gravity or substitutes for full protection, plus radiation shielding either way.&lt;br /&gt;
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You said: What onset time for degrav would this give in Lunar and Micro grav, respectively?&lt;br /&gt;
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Here’s a simple, game-useful yardstick for onset of meaningful deconditioning (“degrav”) under two gravities, comparing awake crews vs suspended animation/torpor. Times are how long until effects are noticeable enough to matter (coordination, strength/endurance, orthostatic issues), then when they become operationally significant.&lt;br /&gt;
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Micro-g (≈0 g)&lt;br /&gt;
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Awake:&lt;br /&gt;
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Minor: 3–7 days&lt;br /&gt;
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Moderate: 2–4 weeks&lt;br /&gt;
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Severe: 6–12 weeks&lt;br /&gt;
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Suspended animation: (slowed catabolism/loading loss)&lt;br /&gt;
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Minor: 2–3 weeks&lt;br /&gt;
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Moderate: 6–10 weeks&lt;br /&gt;
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Severe: 4–6 months&lt;br /&gt;
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Lunar-g (≈0.17 g)&lt;br /&gt;
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Awake:&lt;br /&gt;
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Minor: 2–4 weeks&lt;br /&gt;
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Moderate: 2–3 months&lt;br /&gt;
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Severe: 6–12 months&lt;br /&gt;
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Suspended animation:&lt;br /&gt;
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Minor: 6–8 weeks&lt;br /&gt;
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Moderate: 5–7 months&lt;br /&gt;
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Severe: 12–18+ months&lt;br /&gt;
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Notes you can use in play&lt;br /&gt;
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“Minor” = light penalties to fine motor/orthostatics; “Moderate” = strength/endurance hits, vestibular trouble; “Severe” = mission-limiting without rehab.&lt;br /&gt;
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Add spin/AG, EMS, drugs, or periodic wake-and-load cycles to push those thresholds further right; poor shielding/fluids/fit pushes them left.&lt;/div&gt;</summary>
		<author><name>Starfox</name></author>
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