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	<id>http://hastur.net/w/index.php?action=history&amp;feed=atom&amp;title=Cyclopean_Curse_%28Apath%29</id>
	<title>Cyclopean Curse (Apath) - Revision history</title>
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	<updated>2026-04-07T06:20:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://hastur.net/action/w/index.php?title=Cyclopean_Curse_(Apath)&amp;diff=30551&amp;oldid=prev</id>
		<title>Starfox: /* Cyclopean */ wk</title>
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		<updated>2017-12-31T13:06:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Cyclopean: &lt;/span&gt; wk&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:06, 31 December 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At 1st level, your eye puts a great demand on your body, consuming enormous amounts of energy. You eat as much as two normal people of your race. In addition, you take a -2 penalty on saving throws against abilities that blind, dazzle, or otherwise impact your vision. You are instantly recognizable because of your eye, and suffer a -10 penalty on all Disguise checks and using Diplomacy to gather information on you has the DC reduced by 5.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At 1st level, your eye puts a great demand on your body, consuming enormous amounts of energy. You eat as much as two normal people of your race. In addition, you take a -2 penalty on saving throws against abilities that blind, dazzle, or otherwise impact your vision. You are instantly recognizable because of your eye, and suffer a -10 penalty on all Disguise checks and using Diplomacy to gather information on you has the DC reduced by 5.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You gain &#039;&#039;Ferocity (Ex)&#039;&#039; You remain &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remains &lt;/del&gt;conscious and can continue fighting even if your hit point total is below 0. You are still still staggered and lose 1 hit point each round. You still die &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when your &lt;/del&gt;hit &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;point total reaches a negative amount equal to your Constitution score&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You gain &#039;&#039;Ferocity (Ex)&#039;&#039; You remain conscious and can continue fighting even if your hit point total is below 0. You are still still staggered and lose 1 hit point each round. You still die &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;normally from negative &lt;/ins&gt;hit &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;points&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At 5th level you gain &#039;&#039;Flash of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Insight &lt;/del&gt;(Su)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/del&gt;&#039;&#039; Once per day as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an immediate &lt;/del&gt;action, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/del&gt;you can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;peer into an occluded visual spectrum &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possible futures&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gaining insight that allows &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to select &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exact result &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one die roll before the roll is made&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This effect can only alter an roll &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and cannot be applied &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rolls of others&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At 5th level you gain &#039;&#039;Flash of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brutality &lt;/ins&gt;(Su)&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &lt;/ins&gt;Once per day as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a swift &lt;/ins&gt;action, you can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gain a burst &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;savage inspiration. This doubles the threat range of all weapons, natural attacks&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and rock attacks &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make until &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;start &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its next turn&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Furthermore, when &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reach 0 or fewer hit points and are conscious because of ferocity, this ability recharges&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allowing it &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability again that same day&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At 10th level you gain &#039;&#039;Flash of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brutality &lt;/del&gt;(Su)&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &lt;/del&gt;Once per day as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a swift &lt;/del&gt;action, you can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gain a burst &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;savage inspiration. This doubles the threat range of all weapons&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;natural attacks, and rock attacks &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make until &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;start &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its next turn&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Furthermore, once per day&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when you reach 0 or fewer hit points &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are conscious because of ferocity, this ability recharges, allowing it &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability a second time that same day&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At 10th level you gain &#039;&#039;Flash of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Insight &lt;/ins&gt;(Su)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&#039;&#039; Once per day as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an immediate &lt;/ins&gt;action, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/ins&gt;you can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;peer into an occluded visual spectrum &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possible futures&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gaining insight that allows &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to select &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exact result &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one die roll before the roll is made&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This effect can only alter an roll you make&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cannot be applied &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rolls of others&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At 15th level you can use flash of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;insight &lt;/del&gt;a number of times per day equal to your Charisma bonus (minimum 2).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At 15th level you can use flash of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;brutality &lt;/ins&gt;a number of times per day equal to your Charisma bonus (minimum 2)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. You recover any spent uses when you fall to 0 or fewer hit points&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{OGL}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{OGL}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Starfox</name></author>
	</entry>
	<entry>
		<id>http://hastur.net/action/w/index.php?title=Cyclopean_Curse_(Apath)&amp;diff=30550&amp;oldid=prev</id>
		<title>Starfox: wk</title>
		<link rel="alternate" type="text/html" href="http://hastur.net/action/w/index.php?title=Cyclopean_Curse_(Apath)&amp;diff=30550&amp;oldid=prev"/>
		<updated>2016-10-22T21:24:46Z</updated>

		<summary type="html">&lt;p&gt;wk&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Apath}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
=== Cyclopean ===&lt;br /&gt;
&amp;#039;&amp;#039;You have only a single large eye in the middle of your brow.  &lt;br /&gt;
&lt;br /&gt;
At 1st level, your eye puts a great demand on your body, consuming enormous amounts of energy. You eat as much as two normal people of your race. In addition, you take a -2 penalty on saving throws against abilities that blind, dazzle, or otherwise impact your vision. You are instantly recognizable because of your eye, and suffer a -10 penalty on all Disguise checks and using Diplomacy to gather information on you has the DC reduced by 5.&lt;br /&gt;
&lt;br /&gt;
You gain &amp;#039;&amp;#039;Ferocity (Ex)&amp;#039;&amp;#039; You remain remains conscious and can continue fighting even if your hit point total is below 0. You are still still staggered and lose 1 hit point each round. You still die when your hit point total reaches a negative amount equal to your Constitution score.&lt;br /&gt;
&lt;br /&gt;
At 5th level you gain &amp;#039;&amp;#039;Flash of Insight (Su).&amp;#039;&amp;#039; Once per day as an immediate action, a you can peer into an occluded visual spectrum of possible futures, gaining insight that allows you to select the exact result of one die roll before the roll is made. This effect can only alter an roll you make, and cannot be applied to the rolls of others.&lt;br /&gt;
&lt;br /&gt;
At 10th level you gain &amp;#039;&amp;#039;Flash of Brutality (Su)&amp;#039;&amp;#039;. Once per day as a swift action, you can gain a burst of savage inspiration. This doubles the threat range of all weapons, natural attacks, and rock attacks you make until the start of its next turn. Furthermore, once per day, when you reach 0 or fewer hit points and are conscious because of ferocity, this ability recharges, allowing it to use the ability a second time that same day.&lt;br /&gt;
&lt;br /&gt;
At 15th level you can use flash of insight a number of times per day equal to your Charisma bonus (minimum 2).&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{OGL}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Starfox</name></author>
	</entry>
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