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Fairy Magic


Faeries live in a world of legend, legendarmain and make-believe. They follow strange rules and geasa, and can make the world behave according to their absurd rules. It is not a magic tradition highly suitable for general use, it is very powerful but also very restricted.

Summonables

The faeries themselves are supernatural creatures, and using Summoning is anathema to them. When used, Summoning would call other fairy creatures.

Limitations

All fairy magic must have some just cause it is impossible to directly affect a character through magic if the character refuses to be influenced or has done no wrong. Magic that does not directly harm a character, such as trickery and glamour, can be employed freely, and is often used to entrap a victim before more insidious magic is used to take control of him. But if the target refuses to be mislead, he cannot be directly harmed or affected by magic.

Which causes are just is a very malleable term, though. Anyone breaking a geas or curse is fair game. Customs, even evil customs, must be followed, or magic can affect you freely. This can cause some very strange situations, and makes combat magic largely useless. Any oath breaker can be ensorcerelled freely, as can those who have betrayed the customs of fealty or hospitality, even if their lord or host was unfair. Those who owe gifts or favors are fair game, as well.

When employing magic in a clear and "just" cause, without the usual trickery or manipulation, add an extra bonus die to any magical check. This is cumulative with Fortune points and Gather Chi.

Common Schticks

Animal (Animal Friend, Animal Totem), Blast (Accident, Animate Object, Animate Water, Body Warping, Chi, Cold, Conjured Weapons, Crumble, Disease, Fire, Lightning, Paralyse, Polymorph, Withering), Conjuration, Divination, Enchanting, Familiar, Fertility, Heal, Illusion, Influence, Spirit, Transformation, Weather.

Rare Schticks

Blast, Summoning.


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Copyright © 1998 and onwards, Carl Cramér. Page downloaded times. Last update 99-05-29.