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Feng Shui Garou
Lunar Influence
These modifications are cumulative with the modifer for Crinos form, and affect all aspects of Fu; attribute rolls, Fu points, Frenzy and any other possible uses of Fu. When under the light of the moon, Garou pay no Magic point costs for creature powers (Dematerialization or Growth). FrenzyMake a Frenzy roll whenever you are first hurt in a fight, when you first see the moon at night, and in general whenever there is a good reason to be seriously pissed off.Make a Fu attribute roll, including all Fu modifiers. On a result of 10, you are close to loosing control. Unless you somehow give in to the beast (i.e. roleplay your close call with the wyrm), you will need to make an additional frenzy roll at th ened of the sequence. On a result of 15, you frenzy (as the Creature Flaw Rage; no gifts, straightforward attack). If you score a total of 20, you are overcome by the wyrm. Homids will go berserk, metis will rape and lupus will eat the fallen. Regardless of the outcome, you also regain Fu points, one for every two points of Action Result. GiftsGarou have access to gifts based on Breed, Auspice and Tribe; these are bought at a cost of 3 + X experience points each. There are three standard gifts that all Garou must know and that is thus a part of the basic package; typical garou start with three or more additional gifts. Gifts have a shot, Fu and Magic and Fortune point cost, though in some cases many of these are zero. As explained elsewhere, Fu is Rage, Willpower is Fortune and Magic is Gnosis, so the cost of each gift remains the same as in Werewolf. The specifics of each gift needs to be translated from Werewolf, the appocalypse.
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