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Feng Shui Garou


Base form is Glabro
Package cost is:
   3 Werewolf Gifts
   5 Creature Schticks

Werewolf Gifts:
Speed of Rage
Righeous Action

Creature Power Schticks:
Abysmal Spines
Dematerialization
Regeneration 2
Shapeshift 4

Flaws:
Rage (Fu roll)
Lunar Influence (Fu)
Vulnerability: Silver
Vulnerability: Toxics

   Form    Powers and Flaws    Attributes    Cost
Human No powers or flaws except Rage Normal
Glabro Standard Normal
Crinos Growth 2, Alien, Dark Form. Body +4, Fu +2, Cha -2 2 Magic
Hispo Growth 2, Alien, Dark Form. Body +3, Per +1, Move +2 2 Magic
Lupus No powers or flaws except Rage Body -2, Per +3, Move +3
 

 

 

Lunar Influence

  

Moon Aspect

  

Aspect

  

Fu

New Ragabash -2
Crescent Theurge -1
Half Philodox ±0
Gibbous Galliard +1
Full Ahroun +2

Day or Moonless night -2
Fu is modified by the phase of the moon and the Auspice of the garou; these effects are given in the Moon Aspect Table. During the moon phase significant to the auspice of the garou, there is an additional +1 modifier. So an Ahroun during full moon has a +3 modifier to Fu. All Garou suffer a -2 modification to Fu during the daytime or when the moon is not in the sky.

These modifications are cumulative with the modifer for Crinos form, and affect all aspects of Fu; attribute rolls, Fu points, Frenzy and any other possible uses of Fu.

When under the light of the moon, Garou pay no Magic point costs for creature powers (Dematerialization or Growth).

Frenzy

Make a Frenzy roll whenever you are first hurt in a fight, when you first see the moon at night, and in general whenever there is a good reason to be seriously pissed off.Make a Fu attribute roll, including all Fu modifiers.

On a result of 10, you are close to loosing control. Unless you somehow give in to the beast (i.e. roleplay your close call with the wyrm), you will need to make an additional frenzy roll at th ened of the sequence.

On a result of 15, you frenzy (as the Creature Flaw Rage; no gifts, straightforward attack).

If you score a total of 20, you are overcome by the wyrm. Homids will go berserk, metis will rape and lupus will eat the fallen. Regardless of the outcome, you also regain Fu points, one for every two points of Action Result.

Gifts

Garou have access to gifts based on Breed, Auspice and Tribe; these are bought at a cost of 3 + X experience points each. There are three standard gifts that all Garou must know and that is thus a part of the basic package; typical garou start with three or more additional gifts.

Gifts have a shot, Fu and Magic and Fortune point cost, though in some cases many of these are zero. As explained elsewhere, Fu is Rage, Willpower is Fortune and Magic is Gnosis, so the cost of each gift remains the same as in Werewolf. The specifics of each gift needs to be translated from Werewolf, the appocalypse.


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Copyright © 1998 and onwards, Carl Cramér. Page downloaded times. Last update Thu, May 25, 2000.