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| Concealed Branch |
| Perception roll + PEP diff |
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| False Alarm |
| Negate a card |
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| Obstacle |
| Drive roll to avoid obstacle |
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| Branching Road |
| Quarry choose from two new cards |
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| Dead End |
| Quarry is caught |
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| Fire Lane |
| No modification to fire |
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| Attack Vector |
| No mod. on pursuers fire |
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| Bombs Away |
| Quarry get + PEP dif when firing |
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| Straight Ahead |
| May not lower PEP |
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| Not a Clue |
| Fortune roll - PEP dif. or loose quarry |
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| Maze |
| +3 if local knowledge |
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| Rough Road |
| Lowest toughness loose PEP |
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| Sudden Obstacle |
| Quarry -3 |
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| Worsening Obstacle |
| Pursuer -3 |
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| Ambush site |
| Quarry ambush pursuer |
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| Alleyway |
| If different sized vehicles pursuer loose PEP |
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| Roundabout |
| If different sized vehicles quarry loose PEP |
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| Change of Pace |
| Both must change vehicles |
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| Goal |
| Quarry reaches destination |
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| Mishap |
| Fortune roll lowest get -3 |
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| Interference |
| If anyone has local allies other loose PEP |
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| Overboard |
| Fortune roll looser lose gear or passenger |
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| Branching Road |
| Quarry choose from two new cards |
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| Straight Ahead |
| May not lower PEP |
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| Straigt Ahead |
| May not lower PEP |
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| Rough Road |
| Lowest toughness loose PEP |
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| Mishap |
| Fortune roll lowest get -3 |
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| Interference |
| If anyone has local allies other loose PEP |
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| Straight Ahead |
| May not lower PEP |
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| Sudden Branch |
| Roll Speed instead of driving |
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| Branching Road |
| Quarry choose from two new cards |
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| Obstacle |
| Drive roll to avoid obstacle |
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| I'm not through Yet |
| Halve wound points |
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| Obstacle |
| Drive roll to avoid obstacle |
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| Inspiration |
| Other player get to draw two cards |
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| Ramp |
| May jump at driving -5. If Quarry jumps Pursuer must do too or loose Quarry |
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| Downslope |
| +3 on increase PEP |
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| Comeback |
| Earlier eliminated pursuer is back on new/repaired vehicle |
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| Uphill |
| +3 on lower others PEP |
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| Hidden Greatness |
| Use any Pulp schtick this scene |
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| Shortcut |
| If PEP dif > 2 Pursuer may roll unmodified driving roll to get same PEP |
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| Blocking Terrain |
| If not same PEP no firing allowed |
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| Qualms |
| Honor requires strange actions |
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| Parralell Roads |
| Draw different cards for Pursuer and Quarry |
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