Breakdown
 
Complication
Curve
May not raise PEP
Cliffhanger
 
A C
Curve
May not raise PEP
Dangerous Opportunity
 
A C D
Curve
May not raise PEP
Escape
 
A B
Concealed Branch
Perception roll + PEP diff
False Alarm
Negate a card
A B D
Obstacle
Drive roll to avoid obstacle
Monologue
 
A B D
Branching Road
Quarry choose from two new cards
No Escape
 
B C
Curve
May not raise PEP
One Man Stand
 
A B D
Grueling
Fix-it roll
Setback
 
Possible Setback
Dead End
Quarry is caught
Sudden Death
Time limit
A C D
Fire Lane
No modification to fire
Tables Turned
 
A C
Attack Vector
No mod. on pursuers fire
Tete-a-Tete
 
A C
Bombs Away
Quarry get + PEP dif when firing
That Old Chestnut
 
A C
Close Terrain
 
Blackmail
 
A B
Straight Ahead
May not lower PEP
Campaign
 
A B D
Not a Clue
Fortune roll - PEP dif. or loose quarry
Kidnapping
 
A B D
Double Back
 
Martyr
 
A B D
Maze
+3 if local knowledge
Mistaken Identity
 
B C
Rough Road
Lowest toughness loose PEP
Nemesis
 
B C
Sudden Obstacle
Quarry -3
Personal Stake
 
B C
Worsening Obstacle
Pursuer -3
Phobia
 
A C
Ambush site
Quarry ambush pursuer
Romance
 
A C
Alleyway
If different sized vehicles pursuer loose PEP
Romance
 
A C
Roundabout
If different sized vehicles quarry loose PEP
True Identity
 
A B
Change of Pace
Both must change vehicles
Vice
 
A B D
Goal
Quarry reaches destination
The Professional
 
A B D
Mishap
Fortune roll lowest get -3
Clue
 
A B D
Interference
If anyone has local allies other loose PEP
Connection
 
B C
Overboard
Fortune roll looser lose gear or passenger
Flashback
 
B C
Branching Road
Quarry choose from two new cards
Gadget
 
B C
Straight Ahead
May not lower PEP
Hidden Talent
 
A C D
Straigt Ahead
May not lower PEP
Idea
 
A C
Close Terrain
 
Premonition
 
A C
Rough Road
Lowest toughness loose PEP
Redemption
 
A B
Mishap
Fortune roll lowest get -3
Reinforcements
 
A B D
Interference
If anyone has local allies other loose PEP
Rumors
 
A B D
Curve
May not raise PEP
Secret Masters
 
A B D
Curve
May not raise PEP
Secret Passage
 
B C
Curve
May not raise PEP
Secrets Overheard
 
B C
Straight Ahead
May not lower PEP
Vehicle
 
Possible Setback
Curve
May not raise PEP
Beautiful Foil
 
A B
Sudden Branch
Roll Speed instead of driving
Innocent Bystander
 
A C
Branching Road
Quarry choose from two new cards
Honetst Joe
 
A C
Obstacle
Drive roll to avoid obstacle
Law Dogs
 
A C D
 
Mysterious Stranger
 
A B D
 
Sage Advisor
 
A B D
 
The Fool
 
A B D
 
Poetic Justice
 
B C
 
I'm not through Yet
Halve wound points
Complication
Obstacle
Drive roll to avoid obstacle
Inspiration
Other player get to draw two cards
Possible setback
Opponent Fails
 
A C D
Ramp
May jump at driving -5. If Quarry jumps Pursuer must do too or loose Quarry
Haste
 
A C
Downslope
+3 on increase PEP
Second Chance
 
A C
Comeback
Earlier eliminated pursuer is back on new/repaired vehicle
Artefact
 
A B
Uphill
+3 on lower others PEP
Hidden Greatness
Use any Pulp schtick this scene
A B D
Shortcut
If PEP dif > 2 Pursuer may roll unmodified driving roll to get same PEP
Common Ground
 
A B D
Blocking Terrain
If not same PEP no firing allowed
Qualms
Honor requires strange actions
B C
Parralell Roads
Draw different cards for Pursuer and Quarry
 
A B D
?
Alertness
 
B C
?
 
Weapon
Complication
?
 
Last modified: Mon Aug 21 10:41:42 MET DST 2000