Dwarves
These are the bare bone roles fot this race. For a more general description, see the Birthright Rulebook, p 5.
- +4 Constitution, -2 Dexterity, -2 Charisma
- Medium-size; base speed of 20 feet.
- Darkvision: Dwarves can see in the dark up to 60 feet (in black and white).
- Stonecunning: +2 to notice unusual stonework; automatically sense depth underground.
- Increased density: A dwarf's dense body suffers only half damage from bludgeoning attacks.
- Enduring strength: Dwarves can carry amazing burdens. Dwarves receive a +4 bonus to strength when determining carrying capacity.
- +2 racial bonus on saves vs. poison & spells.
- +2 dodge bonus against giants, orogs and ogres.
- +2 racial bonus to appraise and craft checks related to stone and metal objects.
- Class restriction: Cerilian dwarfs cannot be rangers, wizards or druids.
- Automatic Languages: Karamhul.
- Bonus Languages: Anuirean, Low Brecht, Basarji, Rjuven, Vos, Sidhelien, Giant, Gnoll, Ork, Orog.
- Favored Class: Fighter.
Special Realm Rules
Trade routes to dwarven provinces give one extra GB of income.
Dwarven provinces have a maximum level or 9 in any mountain or hill province, otherwise half the level of the maximum province level for humans. See the Birthright Rulebook, p 96, round all fractions up. To go over level 7, a dwarven province must have a trade route to an agricultural province near by.
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