Granted Power: A continous endure elements effect protecting the cleric from cold.
Cold Domain Spells
- Chill Touch. Does damage, drains strength.
- Chill Metal. Cold metal damages those who touch it.
- Sleet Storm. Hampers vision and movement
- Ice Storm. Hail deals 5d6 damage in cylinder 40ft. across.
- Wall of Ice. Ice plane creates wall with 15 hp + 1/level, or hemisphere can trap creatures inside.
- Cone of Cold. 1d6 cold damage/level.
- Control Weather.* Changes weather in local area.
- Otilukes Freezing Sphere. Freezes water or deals cold damage.
- Elemental Swarm.* Summons 2d4 Large, 1d4 Huge elementals.
* Cast as a ice/cold spell only.