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Inquisitor Prestige ClassInquisitors ferret out the truth and find criminals and troublemakers. They are the medieval equivalent of private investigators and police detectives. Their methods are direct, they rely on infiltration, interrogation, fear or even torture more than on physical evidence. Once they think they know who the perpetrator is, they must try to capture him for judgement, preferably alive, so they are experts in disabling combat and surprise knockout attacks. Inquisitors are not glamorous. This is a dirty job, but someone's got to do it. When working for special interest groups, inquisitors will hunt heretics, witches, spies, and dissidents. Having no mystical abilities or modern forensic technology, inquisitors must rely on observation, interrogation and infiltration. Evil inquisitors choose the easy path of torture and violence to achieve their ends, and even good inquisitors tend to be ruthless in their service of justice. Common people fear inquisitors and want as little as possible to do with them. Adventurers of other classes may share this outlook, but must sometimes work with inquisitors to compliment skills. Inquisitors love working with spellcasters due to their divination abilities, but many secretly resent them and think using mystical abilities to root out the truth is cheating. An inquisitor can easily be mislead and become a bigoted persecutor of freedom, but many try to maintain their integrity and only persecute those who have provided just cause. Inquisitors are usually of lawful alignment, but private investigator type inquisitors are more neutral, and a very few chaotics seek the job because of the power it brings or to fulfil some personal goal. Most inquisitors were rogues or bards. Other classes can become inquisitors, but find the entry requirements cumbersome. Hit Die: d6 RequirementsTo qualify as a inquisitor, the character must fulfill all the following criteria. Skills: Gather Information: 6 ranks Class Skills: Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int, restricted skill), Disable Device (Int), Disguise (Cha), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Hide (Dex), Innuendo (Wis), Intimidate (Cha), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Wis), Open Lock (Dex), Profession (Wis), Read Lips (Int, restricted skill), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Use Rope (Dex). Skill points at each level: 8 + Int modifier. Class FeaturesWeapon and Armor Proficiency: Inquisitors are proficient with all simple weapons as well as with the sap, whip and net. If the mancatcher is used in the campaign, they are proficient with this weapon as well. They also have proficiency with light and medium armor and with shields. Sneak Attack: This is the same as the rogue's sneak attack, PH p. 47. If the inquisitor has any previous sneak attack bonus from another class, these bonuses stack. Special AbilitiesAt each level, the inquisitor gains one special ability from the following list. You can choose any ability whose number is equal to or lower than your class level plus intelligence modifier. These are all extraordinary abilities.
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