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Governor Prestige ClassAn governor is a specialist in laws and rulership. A capable and charming courtier, a wise judge and ruler and a fair fighter, the governor prospers whenever provinces need to be ruled. Most governors are lawful. But some chaotics take the fight for freedom to the courts; they learn to use the system in order to fight the system as civil-rights activists. Most governors start out as bards, fighters, paladins or rogues. Clerics and wizards make rather good governors as well; barbarians, druids, rangers and sorcerers are usually too anti-social or anti-intellectual to prosper in this role. Hit Die: d10 RequirementsTo qualify as an governor, the character must fulfill all the following criteria. Diplomacy (2 ranks) Class SkillsAppraise (Int), Bluff (Cha), Craft (Int), Decipher Script (Int, restricted skill), Diplomacy (Cha), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Innuendo (Wis), Intimidate (Cha), Knowledge (all skills, taken individually) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis). Skill points at each level: 4 + Int modifier. Class FeaturesAll of the following are class features of the governor prestige class. Weapon and Armor Proficiency: Governors are proficient with all simple weapons and martial melee weapons as well as light armor and medium armor but not with shields. Lawyer: The governor is an expert at law. He may add his class level as a bonus to the knowledge (local) skill. In Birthright, he gains a +2 bonus to all actions where knowledge (local) is relevant skill at fifth level.. Calm Emotions: By speaking calmly and maintaining a cool demeanor, the governor can calm emotions, just like the spell. This is an extraordinary ability and can be used any number of times. The Will Saving throw DC is 10 + 1/2 Governor's class level + Charisma modifier. Enthrall: By orating, the governor can capture attention and enthrall, just like the spell. This is an extraordinary ability and can be used any number of times. The Will Saving throw DC is 10 + the governor's charisma modifier. Discern Lie: Through scrutiny and knowledge of character, the governor can discern lie, just like the spell. This is an extraordinary ability and can be used any number of times. The Will Saving throw DC is 10 + the governor's charisma modifier. Legend Lore: The governor accumulates an encyclopedia-like knowledge from all the details he hears and all sessions in court. Finally, he knows a little about just about everything and can legend lore, just like the spell, merely by ransacking his archives. He must have access to a library or a panel of advisors to use this ability. This is an extraordinary ability and can be used any number of times, but each attempt takes a lot of time, as per the spell.
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