Starfox | Home | DnD | Classes
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Errant Warrior Prestige ClassThere are times when a great errant warrior decides to move on, when a fighter grows tired of serving his lord or a barbarian decides that grace and style is as important as rage. Some warriors strive for personal perfection and honor without regard to what is expected of them. And some people just like to show off. These are all reasons to elevate yourself to the errant warrior class. This is an existentialist warrior class, a free spirit that has taken her fate into her own hands and decided to forge her own way in the world. She ignores the strictures of society, religion and other expectations in favor of her own, self-imposed code of conduct. Relying on her own strength and abilities, she will stand or fall as she can, unfettered by any bonds. A errant warrior is proud and free, governed by nothing but her honor, responsible for nothing but the whole free world around her. Abandoning old ties and sins, striking out on her own, errant warriors wander the land in search of adventure. A chaotic bunch, they seldom use the same title, so an individual errant warrior might be known as a mendicant warrior, warrior princess, lone ranger, wandering warrior, errant knight, spirit quester or ronin, and they all embark on a personal quest to prove something, though they often do not know what. Anyone with the right mind set who has developed her individual fighting style can become an errant warrior. There is no society or guild to gain admittance to and you do not need to be trained by another. Instead, you select this path for yourself and strike out on your own. A errant warrior needs a wide range of previous experience to prepare her for the choice of prestige class, but these can not be quantified as simple restrictions. Most of it is part of the chaotic alignment restriction. Some errant warriors take the class to escape from something in their past, as a break with their old selves and bold statement that they will not repeat the mistakes they committed before. It is a way for those who failed in positions of responsibility to try and redeem themselves as individuals. Sadly, not all such dedications are successful. Any race and either sex qualifies, though dwarfs, gnomes and half-orcs are uncommon, to say the least. Fighters and barbarians are the most likely candidates, but monks, rangers, sorcerers and bards are not uncommon. Errant warriors fight, and fight well. Their style is lithe and acrobatic, their attacks powerful and stylish. While most claim not to be vain, they all have a distinctive style of their own, and benefit from the hesitation and doubt this creates in their opponents. In order to use their fighting advantages, the errant warrior must maintain her own distinctive style. What this entails varies from warrior to warrior, and is by no means formalized into a strict code, but for game purposes all styles must include the following:
Errant warriors also have a code of honor of sorts. She honors her own word and will take responsibility for her own actions. She enjoys testing herself, and needs to maintain her style at all times. The errant warrior is a wanderer and a seeker. She can have a home she returns to, but she will not stay there for long. Time between adventures is spent exploring the world and her destiny. She will not bind herself to duties or a schedule, and cannot accept an office or have holdings, with all the responsibility this brings. Large fortunes or heavy equipment likewise restricts this free lifestyle, so the errant warrior cannot own more gear or wealth than she can comfortably take along on her travels. She may gather followers and cohorts, but only for specific missions. She can be a member of an adventuring party of equals. If a errant warrior settles down, stops being chaotic or abandons her code, she can no longer advance in the class, but keeps all her class abilities as long as she adheres to her fighting style. Hit Die: d10 RequirementsTo qualify as an errant warrior, the character must fulfill all the following criteria. Base Attack Bonus: +7 Skills Alignment: Chaotic alignment only (chaotic good, chaotic neutral, chaotic evil) Class SkillsBalance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Jump (Str), Perform (Cha), Profession (Wis), Ride (Dex), Spot (Wis), Sense Motive (Wis), Swim (Str), Tumble (Dex), Wilderness Lore (Wis). Skill points at each level: 4 + Int modifier. Class FeaturesAll of the following are class features of the errant warrior prestige class. Weapon and Armor Proficiency: Errant warriors are proficient with all simple and martial melee weapons as well as light armor but not with shields. Fighting Panache: The errant warrior fights with style and grace, keeping foes of balance with unexpected moves and stunning displays. The errant warrior may add her charisma bonus as a morale bonus to her effective dexterity bonus when calculating armor class while fighting according to her fighting style. You lose this bonus when you would normally lose your dexterity bonus to AC. A raging barbarian can still use fighting panache. Warrior Tricks: As you advances in levels, you learn certain tricks of the trade. At each level after the first, you learn one trick. Unless noted otherwise, you may only pick each trick once, and may only use these tricks in combat if fighting according to your fighting style. Such a style always prohibits encumbrance and armor other than light.
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Starfox | Home | DnD | Classes |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||