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Corsair Variant Fighter Class


This is a variant of the fighter class, with different lists of skills and feats.

Corsairs are warriors born to the sea, unencumbered by bulky armour, accustomed to swift moves and running battles over open water. She is the daring merchant-princess, he the cunning rogue; together they are bold explorers. While the early Zakharan peoples were born to the desert, they soon became practised in the ways of the sea, and dominated trade (and piracy) in the waters surrounding their empire.

Role: Corsairs successfully bring to the sea lanes the same virtues that have worked so well for their desert born cousins—bravery, honesty among allies, leadership by example, and advancement by merit. However, Corsairs are not tethered to land-based organisations or leaders; they are the master of their own universe when at the helm of a ship.

Corsairs exist on the borders of society. They are continual travellers between the great seaports, with no single place to call their home. Many are explorers, seeking out new lands and adventures. Others are pirates and freebooters, looking to loot as much as possible from their prey. Upon "retiring," Corsairs often become simple sea merchants, following common routes and carrying traditional cargoes. Yet even in the hearts of these old sea dogs a fire burns—a passion that may lead them to accept one "last" great adventure.

Equipment: Corsairs may not begin play with armour heavier than studded leather. They prefer the short sword and/or scimitar.

Restrictions: All races except ghul and jann may become Corsairs. Some sailors consider women to bring bad luck, but in general female corsairs are as successful as males.

Class Skills: Balance (Dex), Climb (Str), Craft (carpenter) (Int), Craft (tailor) (Int), Intuit Direction (Wis), Jump (Str), Profession (boater) (Wis), Profession (sailor) (Wis), Use Rope (Dex).

Bonus Feats:

  1. Ambidexterity
  2. Bravery (from the Netbook of Feats)
  3. Climate Sense (from the Netbook of Feats)
  4. Dirty Fighting (from Sword and Fist)
  5.   Improved Disarm
  6.   Improved Trip
  7.   Whirlwind Attack
  8. Improved Initiative
  9. Point Blank Shot
  10.   Far Shot
  11.   Precise Shot
  12. Power Attack
  13.   Cleave
  14.   Improved Bull Rush
  15.   Sunder
  16.   Improved Sunder (from Sword and Fist)
  17.   Great Cleave
  18. Quick Draw
  19. Rapid Reload (from Sword and Fist)
  20. Two-Weapon Fighting
  21.   Improved Two-Weapon Fighting
  22. Weapon Finesse*
  23. Weapon Focus*
  24.   Weapon Specialization*

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