Zodal (Greyhawk Action)

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The martyr and messenger of peace among the Flan, Zodal is an ascended human, a disciple of Rao, and a victim and enemy of Vecna. He was a tribal chieftain at the time of the Ur-Flan. Only Zodal had no dirty secrets Vecna could use to control him, but was still dethroned by Vecna's intrigue and forced to live as a wanderer.

Zodal (ZOH-dal) is a servant power of Rao. He espouses kindness and compassion in situations of anger and vengeance, and diffuses negative emotions of those around him. Depicted as a man in simple gray robes with large careworn hands, he considers even the most hateful and destructive gods his friends, for he believes that with enough effort on his part they might change their ways. He continues his ministrations despite the evil and pain in the world, believing that his efforts will eventually make change happen. His symbol is a man's hand partially wrapped in gray cloth.

Only by experiencing kindness and mercy can evil be turned from its path, whether in a single goblin or an entire nation. Despite the world's troubles, press on with faith that your actions bring about a better place. Let the Zodal guide you when you would be pulled into the sea of blood, pain, anger, and despair. You are the master of your feelings and by acting upon your positive ones you set an example for those who have known only misery.

Zodal's clerics spend their lives in simple circumstances, using their knowledge and abilities helping people in need and alleviating pain. They are drawn to warfare, to minister to the wounded and convince evildoers to change their ways. They adventure to bring attention to their cause, discover artifacts of good like the Crook of Rao, and destroy items that promote woe.

Alignment: Neutral Good.

Weapon: Unarmed (Gains Improved Unarmed Combat feat)

Action Domains

Life, Light, Mind, Order, Spiritual.

Pathfinder Domains

Charm, Good (Agathion), Healing, Nobility (Martyr), Protection.

Pathfinder Traits

Pathfinder Obedience

Sit cross-legged in a quiet place. Fill your mind with thoughts of those who have harmed you or your loved ones. Strive to find forgiveness in your heart. Maintain your pose for an hour, rising above any physical discomfort you experience. Gain a +4 sacred bonus on saves against effects with the chaotic or evil descriptor.

Boons

  1. Harmonic (Sp) bless 3/day, augury 2/day, or mad monkeys 1/day
  2. Steady Hand (Su) Three times per day as a swift action, you can choose to deal nonlethal damage with a weapon that normally deals lethal damage for 1 minute. When you use this ability, you do not take the normal –4 penalty on attack rolls for dealing nonlethal damage with a lethal weapon, and the damage die of your weapon increases by one step as long as you deal nonlethal damage with it.
  3. Quietude (Su) You maintain an aura of utter peace. A continual sanctuary effect surrounds you, requiring enemies to succeed at a Will save (DC 10 + 1/2 your HD + your Wis modifier) to directly attack you. Extraplanar creatures that manage to attack you directly must succeed at an additional Will save (same DC) or return to their plane of origin as though affected by a dismissal spell. If you attack another creature, the sanctuary effect temporarily subsides for 1d4+1 rounds.