Weapon Guide (Dragonstar)

From Hastur
Jump to: navigation, search
DragonstarDragonstar

Contents

Simple Weapons - Melee Cost Dmg (S) Dmg (M) Crit Range Wt Type
Light Weapons
Charge Mace 650 2d6 2d8 x2 - 8.0 Bludgeoning
Shatter Glove 1,000 +1d8 +1d10 - - 1.0 Sonic
Shock Palm 150 3d6 3d8 - - 1.0 Electricity
Martial Weapons - Melee Cost Dmg (S) Dmg (M) Crit Range Wt Type
Light Weapons

Executioner's Kiss

250 1d3 1d4 x3 - 1.0 Piercing + acid
... Canister (25) 100 0.5

Gun Butt (pistol)

- 1d3 1d4 x2 - - Bludgeoning

Multi Sword

500 1d4 1d6 19/x2 - 4.0 Slashing
One-Handed

Bayonet (carbine)

20 1d4 1d6 x3 - 1.0 Piercing/slashing

Gun Butt (carbine)

- 1d4 1d6 x2 - - Bludgeoning

Multi Rod

750 1d4 1d6 x2 10 2.0 Bludgeoning

Multi Sword

500 1d6 1d8 19/x2 - 4.0 Slashing

Power Fist

2,500 2d6 2d10 x4 - 20.0 Bludgeoning

Storm Hammer

1,200 2d8 4d6 x3 - 10.0 Bludgeoning
Two Handed

Bayonet (rifle)

20 1d6 1d8 x3 - 1.0 Piercing/slashing

Gun Butt (rifle)

- 1d6 1d8 x2 - - Bludgeoning

Multi Rod

750 1d4/1d4 1d6/1d6 x2 - 2.0 Bludgeoning

Multi Sword

500 1d10 2d6 19/x2 - 4.0 Slashing
Exotic Weapons - Melee Cost Dmg (S) Dmg (M) Crit Range Wt Type
One Handed

Afflox

1000 1d10 2d6 x2 - 5.0 Bludgeoning

Neuro Lash

600 1d8 1d10 x2 - 2.0 Bludgeoning or subdual
Simple Weapons - Ranged Cost Dmg (S) Dmg (M) Crit Range Wt Type
Light
Espionage Needler 500 1 1d2 x3 5.0 - Piercing
Firespray 250 2d3 2d4 x4 10 0.5 Fire
Holdout Gyrojet 200 1d8 1d12 x2 200 0.5 Fire/Piercing
...Magazine (3) 5 - - - - - -
Gyrojet Pistol 400 1d8 2d6 x2 300 2.0 Fire/Piercing
...Magazine (10) 20 - - - - 1.0 -
Railgun Pistol 600 2d6 2d8 x3 150 6.0 Piercing
...Magazine (10) 30 - - - - 0.5 -
One Handed
Blunderblast 500 3d8 3d10 x2 40 13.0 Piercing
Gyrojet carbine 500 2d8 2d10 x2 400 6.0 Fire/Piercing
...Magazine (20) 50 - - - - 2.0 -
Railgun carbine 700 2d8 2d12 x3 200 8.0 Piercing
...Magazine (20) 30 - - - - 1.0 -
Two Handed
Gyrojet rifle 700 3d8 3d10 x2 400 8.0 Fire/Piercing
...Magazine (20) 100 - - - - 2.0 -.0
Railgun rifle 900 3d8 3d12 x3 250 10.0 Piercing
...Magazine (30) 40 - - - - 1.0 -
Martial Weapons - Ranged Cost Dmg (S) Dmg (M) Crit Range Wt Type
Light

Blaster Machine Pistol

1,200 3d6 3d8 x2 100 4.0 Electricity
Minicell (30) 15 0.5

Laser Machine Pistol

1,000 2d8 2d10 x2 100 3.0 Fire
Minicell (30) 15 0.5

Needle Pistol

600 1d3 1d4 x3 20 2.0

Piercing + Poison

... Needle Clip (20) variable 0.5
One Handed

M63 Assault Blaster Carbine

1,800 4d6 4d8 x2 150 11.0 Electricity
... Minicell (25) 15 0.5

M40 Assault Laser Carbine

1,400 3d6 3d8 x2 150 9.0 Fire
... Minicell (25) 15 0.5

M88 Chemical Projector

1,200 30 15.0
... Acid Canister (50) 200 3d6 4d6 x2 6.0 Acid
... Fire Canister (50) 100 3d6 4d6 x2 6.0 Fire
... Tangleweb Canister (50) 250 - - - 6.0 Entangle
Hellfire Revolver 1,350 3 3 x2 150 7.0 Radiation
...Magazine (4) 100 - - - - 0.25 -
Two Handed

M31 Assault Laser Rifle

1,500 3d8 3d10 x2 200 12.0 Fire
... Minicell (20) 15 0.5

M32 Assault Laser Rifle

2,000 3d8 3d10 x2 200 18.0 Fire
M32 Grenade launcher * * * 200 Varies
... Minicell (20) 15 0.5
... Grenade * * * * 1.0

... Canister Ammunition

* * * * 1.0
Assault railgun 1,500 3d10 3d12 x3 250 14.0 Piercing
... Clip (50) 50 0.5

M54 CAW 'Ripper Gun'

1,000 3d8 3d10 x2 50 25.0 Bludgeoning
... Clip (50) 100 5.0
Heavy
Laser minigun 2,500 2d10 3d10 x2 500 25.0 Fire
...Heavy energy cell 50 5.0
Sniper cannon 1,800 3d10 3d12 x3 500 30.0 Piercing
...Magazine (12) 30 5.0
Rail cannon 4,000 4d10 4d12 x3 500 60.0 Piercing
...Magazine (15) 100 5.0

Notes

Heavy weapons require two hands. The weapon must have support in the form of a harness or bipod in order to fire them.


Marine Equipment | Equipment Guide | Magic Weapon Abilities | Special Ammunition

(...)