Void Fighter (Apath)
|Unofficial rules compendium|
The void fighter is a specialist in unarmed combat, practicing the way of the void. Unlike the true monk, they do not live to perfect an inner force or spiritual purity—the power of his fists and the skills he masters are enough for a void fighter.
This is a martial arts archetype
Publisher: Purple Duck Games.
Starting Money: 2d6 × 10 gp (average 70 gp)
Hit Die: d10.
Acrobatics, Climb, Craft, Escape Artist, Heal, Jump, Perform, and Swim.
The void fighter has all fighter class features, except as noted.
Weapon and Armor Proficiency
The void fighter is proficient with all simple and martial weapons, but has no proficiency with shields or any kind of armor.
AC Bonus (Ex)
When unarmored and unencumbered, the void fighter adds his Wisdom bonus (if any) to his Armor Class and combat maneuver defense. In addition, a void fighter gains a +1 bonus to AC at 1st level. This bonus increases by 1 at level 4 and for every four void fighter levels thereafter (+2 at 4th, +3 at 8th, and so on).
These bonuses to AC apply even against touch attacks or when the void fighter is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.
This replaces armor proficiencies.
Starting at 2nd level, a void fighter gains a +1 bonus on Reflex saves. This bonus increases by +1 for every four levels beyond 2nd. This ability replaces bravery.
Unarmed Attacks (Ex)
The void fighter gains the Improved Unarmed Combat feat as a bonus feat at level 1. The damage of the void fighter increases with base attack bonus; when base attack bonus reaches +4, unarmed damage becomes 1d8. At base attack +8 unarmed damage becomes 1d10, at +12 it becomes 2d6 and at +16 it becomes 2d8 and at +20 it becomes 2d10. The void fighter can select to do either lethal or subdual damage with unarmed attacks and when grappling.
This damage is for a Medium character. For Small and Large characters, see martial arts strikes.
This ability replaces the armor training gained at level 7, 11, and 15.
At 3nd level and higher, a void fighter can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the void fighter is not wearing armor. A helpless void fighter does not gain the benefit of evasion. This ability replaces the Armor Training ability gained at level 3.
Unarmored Mastery (Ex)
At 19th level, a void fighter gains Damage Reduction 5/— whenever he is not wearing armor or using a shield. This replaces armor mastery.
Void Mastery (Ex)
At 20th level, a void fighter chooses either unarmed attack or one weapon, such as the longsword, greataxe, or longbow. Whichever his choice is, any attacks made with the choice automatically confirm all critical threats. If he chooses unarmed attack, it gains a critical rating of (18-20 x3). If he chooses a weapon, have their damage multiplier increased by 1 (×2 becomes ×3, for example). In addition, he cannot be disarmed while wielding a weapon of this type. This replaces weapon mastery.
Table: Void Fighter
|Level||Base Attack Bonus||Fort Save||Ref Save||Will Save||Special||Unarmed Damage||AC Bonus|
|2nd||+2||+3||+0||+0||Bonus feat, agile||1d6||+1|
|20th||+20/+15/+10/+5||+12||+6||+6||Bonus feat, void mastery||2d10||+6|
Summary of Lost Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Class Skills
- Armor Proficiency
- Weapon Training
- Armor Training
- Armor Mastery
- Weapon Mastery
|The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Hastur copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Hastur administrators. Please note that images used in article may have different copyright than the text.|