Velnius (Greyhawk Action)

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Neutral Good, Second Generation Oerdian god

Velnius is the eldest and most respectable of Procan 's children, leader of the Oerdian wind gods and father of the four noble brothers. Deposed when he refused to become an empire-builder, he enjoys little respect from nobles but is loved among the common folk. He represents the time before the twin cataclysms when the Oerdians were a minor people.

Velnius (VEL-nee-us) is the most responsible member of his family. As Procan's oldest child, he is the leader of the Oeridian wind gods and is called in to support or take over for them when they are overwhelmed or lax in their duties. He is shown as tall man of middle age with white hair and a cloak of feathers from which pours water and lightning He is allied with his family members, friendly with neutral or druidic deities, and opposes Kurell. His symbol is a bird perched on a cloud.

The sky is the dome of heaven from which flow the necessities of life. The desert and the parched field cry out for rain while the road and swamp ask for the drying sun, and the request of each is answered. No matter which direction the wind blows, it is all part of the weather that Velnius controls. Weather is a blessing; for even if a storm or drought brings hardship, it will continue on its way to where it is needed.

Velnius's clerics are used to speaking on the behalf of others (even if such intervention is not needed). They prefer talk to conflict, but can be very aggressive when provoked. They pray for rain when crops need water and call for temperance when the weather deviates too far from the norm. As mobile as their god, they travel far, and adventure to counteract weather disruptions caused by heretical agents or when Velnius is too busy.

Alignment: Neutral (Good)

Weapon: Shortspear

Symbol: Bird perched on a cloud.

Action Domains

Air, Flux, Light, Order, Spiritual.

Pathfinder Domains

Air, Good (Agathion), Travel, Water, Weather.

Pathfinder Traits

Pathfinder Obedience

Wrap yourself in a robe of feathers and immerse yourself in water, holding your breath for as long as possible. Climb out of the water, kneel down, and pray until the robe dries. Gain a +4 sacred bonus on saving throws against effects with the water descriptor and effects from flying creatures.


  1. Winged Blessing (Sp) feather fall 3/day, levitate 2/day, or water breathing 1/day
  2. Aspect of the Wind (Su) Avian wings sprout from your back, granting you a fly speed of 30 feet with average maneuverability.
  3. Body of Water (Su) Your body becomes permanently fluid and malleable, making you immune to critical hits and sneak attacks. In addition, you can move through an area as small as one-quarter your space without squeezing or one-eighth your space when squeezing.