Urban Barbarian (Apath)
|Unofficial rules compendium|
Every barbarian knows that city life can soften the spirit and the body, but some barbarians take on the trappings and ways of their adoptive homes and bend their savage powers to its challenges. While these urban barbarians’ rough edges are smoothed into civility, they can use their primal nature and upbringing to move with the ebb and flow of civilization’s natural rhythms.
Urban barbarians have either become savages by choice or savages adopted to urban life. Common in post-apocalyptic and dystropic settings
Role: The urban barbarian is a survivor of the urban jungle.
The urban barbarian's class skills (and the key ability for each) are Acrobatics (Dex), Climb (Str), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (local) (Int), Knowledge (nobility) (Int), Linguistics (Int), Perception (Wis), Profession (Wis), Ride (Dex), and Swim (Str).
Skill Ranks Per Level: 4 + Int modifier.
The urban barbarian has all barbarian class features, except as follows.
Crowd Control (Ex)
At 1st level, an urban barbarian gains a +1 bonus on attack rolls and a +1 dodge bonus to AC when adjacent to two or more enemies. In addition, her movement is not impeded by crowds, and she gains a bonus equal to 1/2 her barbarian level on Intimidate checks to influence crowds. This ability replaces fast movement.
Controlled Rage (Ex)
While in a rage, a barbarian gains a +2 bonus on attack rolls, damage rolls, Armor Class, and Reflex saving throws. This bonus increases to +3 when she gains greater rage and +4 when she gains mighty rage. When using a controlled rage, an urban barbarian gains no bonus on Will saves, takes no penalties to AC, and can still use Intelligence-, Dexterity-, and Charisma-based skills. This ability alters rage.
The following rage powers complement the urban barbarian archetype: boasting taunt, clear mind, deadly accuracy, guarded stance, intimidating glare, lethal accuracy, no escape, quick reflexes, perfect clarity, sharpened accuracy, surprise accuracy, and unexpected strike.
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Fast Movement
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