Tireless Rager (Apath)
|Unofficial rules compendium|
The tireless rager has no control of her rage, instead raging when she suffers failures and setbacks. Once she does rage, she can do so forever.
This is a Barbarian archetype
Hit Die: d12.
The tireless rager has all the class abilities of the barbarian, except as noted below.
The tireless rager gains Endurance as a bonus feat at first level.
This is the same as the rage ability, with the following exceptions.
- There is no limit on the number of rounds per day a tireless rager can rage.
- The tireless rager cannot enter a rage by spending a free action. Instead, she enters rage randomly under certain stressful conditions. With each condition that is fulfilled, there is half chance that she immediately enters rage. Check each time a condition applies; multiple rolls a round are certainly possible.
- Her turn begins in a combat round.
- She takes damage.
- She misses an attack, fails an attribute roll, or fails a skill check.
- She notices that she is the target of a hostile spell or spell-like ability.
- The barbarian or a friend can spend a standard action to provoke a rage by chewing her shield, battle cries, taunts, and so on.
- She can end a rage at will as a full-round action, and it ends after a minute out of action
Avoiding Rage: Sometimes, particularly out of combat, the tireless rager may not want to enter a rage. In this case the chance to enter a rage is reduced to one in six for each trigger.
It is suggested that rage checks be made on 1d6. On a roll of 1-2, there is no rage. On ea roll of 4-5, the tireless rager has the option to enter rage. On a 6, the tireless rager enters a rage no matter what.
- In most cases spell effects are obvious and automatically noted. Against subtle spells such as charm, you notice that something happened on a successful saving throw.
- This action is Perception DC 0 to notice, about as noticeable as casting a spell with verbal components. Remember range and circumstance modifiers.
- Combat or similar intense round-by-round action. Basically a rage continues as long as you count initiative.
Table: Tireless Rager
|Level||Base Attack Bonus||Fort Save||Ref Save||Will Save||Special|
|1st||+1||+2||+0||+0||Endurance, fast movement, tireless rage|
|2nd||+2||+3||+0||+0||Rage power, uncanny dodge|
|3rd||+3||+3||+1||+1||Trap sense +1|
|5th||+5||+4||+1||+1||Improved uncanny dodge|
|6th||+6/+1||+5||+2||+2||Rage power, trap sense +2|
|7th||+7/+2||+5||+2||+2||Damage reduction 1/—|
|9th||+9/+4||+6||+3||+3||Trap sense +3|
|10th||+10/+5||+7||+3||+3||Damage reduction 2/—, rage power|
|12th||+12/+7/+2||+8||+4||+4||Rage power, trap sense +4|
|13th||+13/+8/+3||+8||+4||+4||Damage reduction 3/—|
|14th||+14/+9/+4||+9||+4||+4||Indomitable will, rage power|
|15th||+15/+10/+5||+9||+5||+5||Trap sense +5|
|16th||+16/+11/+6/+1||+10||+5||+5||Damage reduction 4/—, rage power|
|18th||+18/+13/+8/+3||+11||+6||+6||Rage power, trap sense +6|
|19th||+19/+14/+9/+4||+11||+6||+6||Damage reduction 5/—|
|20th||+20/+15/+10/+5||+12||+6||+6||Mighty rage, rage power|
The following rage powers complement this archetype: Moment of Clarity.
The following rage powers do not work well with this archetype: Beast Totem, Beastial Climber, Guarded Stance.
Summary of Lost Class Abilities
These abilities of the original class are lost or modified in this archetype:
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