Tireless Rager (Apath)

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Unofficial rules compendium

The tireless rager has no control of her rage, instead raging when she suffers failures and setbacks. Once she does rage, she can do so forever.

Class Information

This is a Barbarian archetype

Hit Die: d12.

Class Abilities

The tireless rager has all the class abilities of the barbarian, except as noted below.

Tireless

The tireless rager gains Endurance as a bonus feat at first level.

Tireless Rage

This is the same as the rage ability, with the following exceptions.

  • There is no limit on the number of rounds per day a tireless rager can rage.
  • The tireless rager cannot enter a rage by spending a free action. Instead, she enters rage randomly under certain stressful conditions. With each condition that is fulfilled, there is half chance that she immediately enters rage. Check each time a condition applies; multiple rolls a round are certainly possible.
    • Her turn begins in a combat round.
    • She takes damage.
    • She misses an attack, fails an attribute roll, or fails a skill check.
    • She notices that she is the target of a hostile spell or spell-like ability.[1]
    • The barbarian or a friend can spend a standard action to provoke a rage by chewing her shield, battle cries, taunts, and so on.[2]
  • She can end a rage at will as a full-round action, and it ends after a minute out of action[3]

Avoiding Rage: Sometimes, particularly out of combat, the tireless rager may not want to enter a rage. In this case the chance to enter a rage is reduced to one in six for each trigger.

It is suggested that rage checks be made on 1d6. On a roll of 1-2, there is no rage. On ea roll of 4-5, the tireless rager has the option to enter rage. On a 6, the tireless rager enters a rage no matter what.

Notes

  1. ^ In most cases spell effects are obvious and automatically noted. Against subtle spells such as charm, you notice that something happened on a successful saving throw.
  2. ^ This action is Perception DC 0 to notice, about as noticeable as casting a spell with verbal components. Remember range and circumstance modifiers.
  3. ^ Combat or similar intense round-by-round action. Basically a rage continues as long as you count initiative.

Table: Tireless Rager

Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +2 +0 +0 Endurance, fast movement, tireless rage
2nd +2 +3 +0 +0 Rage power, uncanny dodge
3rd +3 +3 +1 +1 Trap sense +1
4th +4 +4 +1 +1 Rage power
5th +5 +4 +1 +1 Improved uncanny dodge
6th +6/+1 +5 +2 +2 Rage power, trap sense +2
7th +7/+2 +5 +2 +2 Damage reduction 1/—
8th +8/+3 +6 +2 +2 Rage power
9th +9/+4 +6 +3 +3 Trap sense +3
10th +10/+5 +7 +3 +3 Damage reduction 2/—, rage power
11th +11/+6/+1 +7 +3 +3 Greater rage
12th +12/+7/+2 +8 +4 +4 Rage power, trap sense +4
13th +13/+8/+3 +8 +4 +4 Damage reduction 3/—
14th +14/+9/+4 +9 +4 +4 Indomitable will, rage power
15th +15/+10/+5 +9 +5 +5 Trap sense +5
16th +16/+11/+6/+1 +10 +5 +5 Damage reduction 4/—, rage power
17th +17/+12/+7/+2 +10 +5 +5 Tireless rage
18th +18/+13/+8/+3 +11 +6 +6 Rage power, trap sense +6
19th +19/+14/+9/+4 +11 +6 +6 Damage reduction 5/—
20th +20/+15/+10/+5 +12 +6 +6 Mighty rage, rage power

Rage Powers

The following rage powers complement this archetype: Moment of Clarity.

The following rage powers do not work well with this archetype: Beast Totem, Beastial Climber, Guarded Stance.

Summary of Lost Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Rage
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