Thief Catcher (Apath)
|Unofficial rules compendium|
The thief catcher is streetwise and talented, but lacks alchemical training. Often a reformed criminal himself, the thief catcher exemplifies the adage to "let a thief catch a thief". Some are actually criminals with an honest facade.
This is an investigator archetype that replaces alchemy with extra talents.
Starting Age: The thief catcher is an intuitive archetype, and thief catchers start at the youngest age bracket for his race.
Hit Die: d8.
The thief catcher's class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), Survival, Use Magic Device (Cha), and Swim (Str).
Skill Ranks per Level: 8 + Int modifier. Crafty talents and the additional class skills and skill points replace alchemy.
The thief catcher has all the standard investigator’s class features, except as noted below.
Weapon and Armor Proficiency
Thief catchers are proficient with simple weapons, plus the hand crossbow, rapier, sap, and short sword. They are proficient in light armors, but not shields.
The thief catcher gains more talents than a normal investigator, learning a new talent at each investigator level, including level one. Add the following rogue talents to the talents available to the thief catcher: animal pet, cat's charge, disarming talent, disease use, escaping stunt, face in the crowd, false friend, flying stunt, getaway artist, magetrap, last ditch effort, obfuscate story, outsmart traps, philologist, positioning attack, quick scrounge, quick steal, riding stunt, rumormonger, sacrifice self, sapping, scavenger, shock tactics, sleight of hand stunt, slippery mind, snap shot, steal the story, strong impression, thoughtful reexamining, and uncanny dodge.
At second level, a thief catcher can pick a feat he fulfills the prerequisites for instead of a talent, but no more than half the talents selected can be feats. Crafty talents and the additional class skills and skill points replace alchemy. A thief catcher cannot take the alchemist discovery talent or any investigator talent that affects alchemy.
Uncanny Dodge (Ex)
At 5th level the thief catcher gains the barbarian's uncanny dodge ability. Count thief catcher levels as barbarian levels for this ability. Uncanny dodge replaces swift alchemy and keen recollection.
Improved Uncanny Dodge (Ex)
At 7th level the thief catcher gains the barbarian's improved uncanny dodge ability. Count thief catcher levels as barbarian levels for this ability. Improved uncanny dodge replaces poison resistance.
At 10th level, add the following to the list of rogue talents the thief catcher can learn: another day, deadly cocktail, familiar, frugal trapsmith, getaway master, hard mind, hide in plain sight, master of disguise, redirect attack, and skill mastery. This replaces poison immunity.
Table: Thief Catcher
|1st||+0||+0||+2||+2||Inspiration, crafty talent, trapfinding|
|2nd||+1||+0||+3||+3||Crafty talent, poison lore|
|3rd||+2||+1||+3||+3||Crafty talent, trap sense +1|
|4th||+3||+1||+4||+4||Crafty talent, studied combat, studied strike +1d6|
|5th||+3||+1||+4||+4||Crafty talent, uncanny dodge|
|6th||+4||+2||+5||+5||Crafty talent, studied strike +2d6, trap sense +2|
|7th||+5||+2||+5||+5||Crafty talent, improved uncanny dodge|
|8th||+6/+1||+2||+6||+6||Crafty talent, studied strike +3d6|
|9th||+6/+1||+3||+6||+6||Crafty talent, trap sense +3|
|10th||+7/+2||+3||+7||+7||Advanced talents, crafty talent, studied strike +4d6|
|12th||+9/+4||+4||+8||+8||Crafty talent, studied strike +5d6, trap sense +4|
|14th||+10/+5||+4||+9||+9||Crafty talent, studied strike +6d6|
|15th||+11/+6/+1||+5||+9||+9||Crafty talent, trap sense +5|
|16th||+12/+7/+2||+5||+10||+10||Crafty talent, studied strike +7d6|
|18th||+13/+8/+3||+6||+11||+11||Crafty talent, studied strike +8d6, trap sense +6|
|20th||+15/+10/+5||+6||+12||+12||Crafty talent, studied strike +9d6, true inspiration|
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Skill Points
- Class Skills
- Weapon Proficiency
- Keen Recollection
- Swift Alchemy
- Poison Resistance
- Poison Immunity
- Poison Resistance
- Jonathan Wild, Thief-taker General @ Wikipedia
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