Thief Catcher (Apath)

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Unofficial rules compendium

The thief catcher is streetwise and talented, but lacks alchemical training. Often a reformed criminal himself, the thief catcher exemplifies the adage to "let a thief catch a thief". Some are actually criminals with an honest facade.

Class Information

This is an investigator archetype that replaces alchemy with extra talents.

Starting Age: The thief catcher is an intuitive archetype, and thief catchers start at the youngest age bracket for his race.

Hit Die: d8.

Class Skills

The thief catcher's class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), Survival, Use Magic Device (Cha), and Swim (Str).

Skill Ranks per Level: 8 + Int modifier. Crafty talents and the additional class skills and skill points replace alchemy.

Class Features

The thief catcher has all the standard investigator’s class features, except as noted below.

Weapon and Armor Proficiency

Thief catchers are proficient with simple weapons, plus the hand crossbow, rapier, sap, and short sword. They are proficient in light armors, but not shields.

Crafty Talents

The thief catcher gains more talents than a normal investigator, learning a new talent at each investigator level, including level one. Add the following rogue talents to the talents available to the thief catcher: animal pet, cat's charge, disarming talent, disease use, escaping stunt, face in the crowd, false friend, flying stunt, getaway artist, magetrap, last ditch effort, obfuscate story, outsmart traps, philologist, positioning attack, quick scrounge, quick steal, riding stunt, rumormonger, sacrifice self, sapping, scavenger, shock tactics, sleight of hand stunt, slippery mind, snap shot, steal the story, strong impression, thoughtful reexamining, and uncanny dodge.

At second level, a thief catcher can pick a feat he fulfills the prerequisites for instead of a talent, but no more than half the talents selected can be feats. Crafty talents and the additional class skills and skill points replace alchemy. A thief catcher cannot take the alchemist discovery talent or any investigator talent that affects alchemy.

Uncanny Dodge (Ex)

At 5th level the thief catcher gains the barbarian's uncanny dodge ability. Count thief catcher levels as barbarian levels for this ability. Uncanny dodge replaces swift alchemy and keen recollection.

Improved Uncanny Dodge (Ex)

At 7th level the thief catcher gains the barbarian's improved uncanny dodge ability. Count thief catcher levels as barbarian levels for this ability. Improved uncanny dodge replaces poison resistance.

Advanced Talents

At 10th level, add the following to the list of rogue talents the thief catcher can learn: another day, deadly cocktail, familiar, frugal trapsmith, getaway master, hard mind, hide in plain sight, master of disguise, redirect attack, and skill mastery. This replaces poison immunity.

Table: Thief Catcher

Level Base
1st +0 +0 +2 +2 Inspiration, crafty talent, trapfinding
2nd +1 +0 +3 +3 Crafty talent, poison lore
3rd +2 +1 +3 +3 Crafty talent, trap sense +1
4th +3 +1 +4 +4 Crafty talent, studied combat, studied strike +1d6
5th +3 +1 +4 +4 Crafty talent, uncanny dodge
6th +4 +2 +5 +5 Crafty talent, studied strike +2d6, trap sense +2
7th +5 +2 +5 +5 Crafty talent, improved uncanny dodge
8th +6/+1 +2 +6 +6 Crafty talent, studied strike +3d6
9th +6/+1 +3 +6 +6 Crafty talent, trap sense +3
10th +7/+2 +3 +7 +7 Advanced talents, crafty talent, studied strike +4d6
11th +8/+3 +3 +7 +7 Crafty talent
12th +9/+4 +4 +8 +8 Crafty talent, studied strike +5d6, trap sense +4
13th +9/+4 +4 +8 +8 Crafty talent
14th +10/+5 +4 +9 +9 Crafty talent, studied strike +6d6
15th +11/+6/+1 +5 +9 +9 Crafty talent, trap sense +5
16th +12/+7/+2 +5 +10 +10 Crafty talent, studied strike +7d6
17th +12/+7/+2 +5 +10 +10 Crafty talent
18th +13/+8/+3 +6 +11 +11 Crafty talent, studied strike +8d6, trap sense +6
19th +14/+9/+4 +6 +11 +11 Crafty talent
20th +15/+10/+5 +6 +12 +12 Crafty talent, studied strike +9d6, true inspiration

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Skill Points
  • Class Skills
  • Weapon Proficiency
  • Alchemy
  • Keen Recollection
  • Swift Alchemy
  • Poison Resistance
  • Poison Immunity
  • Poison Resistance

External Links

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