|Unofficial rules compendium|
Not all sacerdotes are religious – some view the divine from an entirely theoretical viewpoint. Studying astral powers as arcana rather than theology, these scholars are sometimes called astral magicians. They refuse the limitations faith would place on their powers and have a spellbook rather than divine inspiration. Religious institutions and especially inquisitors are often suspicious of theurgists and some condemn them as heretics.
Publisher: Purple Duck Games.
This is a sacerdote archetype.
Hit Dice: d6.
The theurgist's class skills (and the key ability for each skill) are Craft (Int), Heal (Wis), Knowledge (Any) (Int), Linguistics (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).
Skill Points per Level: 2 + Int modifier.
This archetype has all normal class abilities, except as noted.
Access All Domains
A theurgist has access to all spells on any domain's list of spells, and can learn and cast these spells as domain spells, in addition to mage armor. They can learn spells from any alignment domain. A theurgist must add the mage armor spell to his spellbook in the normal fashion, he does not automatically begin play knowing it but it is on the domain spell list and he can pick it as one of his starting domain spells if desired. This is a modification to the domains ability.
Note that a theurgist does not actually have any domains (he just has access to all domain spells), and thus cannot take any feats for which a specific domain is a prerequisite.
Alignment and Code of Conduct
A theurgist is not religious, follows no religious dogma, and has no code of conduct. They can use spells and domains regardless of alignment. Casting an aligned spell is still an action of that alignment, and doing so a lot can cause an alignment change, just as it can for any spellcaster. This replaces Chaotic, Evil, Good, and Lawful Spells.
Theurgists cast arcane spells. A theurgist can prepare and cast any spell in his spellbook. Otherwise this works exactly like a sacerdote's spellcasting. Because of the theurgist specializes in the study of the astral plane, their magic resembles that of clerics rather than wizards, but the way they study and use magic marks them as arcane casters. Theurgists are familiar with how divine magic works and can use both arcane and divine spell-completion items (scrolls) as long as the spell is on either their cleric or domain spell list.
Since he is an arcane spellcaster, a theurgist does not use a divine focus. He can use the divine wrath ability (often called arcane wrath by theurgists) without any special implement.
This replaces advanced spells.
The theurgist keeps two separate spellbooks, like the wizard class feature. A level one theurgist starts with a cleric spellbook with all of the standard level zero cleric spells (orisons) and three level one spells from the cleric spell list, plus a number of level one cleric spells equal to his Intelligence modifier from personal research and excellence as a student. He also starts with a domain spellbook with an equal number of first level spells from any domains of his choice or mage armor. Each level the theurgist advances, he learns two new cleric spells and two new domain spells for free, representing his theological study. Any additional spells must be scribed in the same manner a wizard does.
Theurgists can learn and use the Spell Mastery feat with their class spells and can prepare read magic from memory alone, just like a wizard.
If a theurgist records a spell that is both a domain spell and a cleric spell, he can prepare that spell in either type of spell slot, as long as the spell slot is of the appropriate level for each type.
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Advanced Spells
- Chaotic, Evil, Good, and Lawful Spells
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