Tepictoton (D&D creatures)

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Unofficial rules compendium
Size/Type: Tiny Fey
Hit Dice: 1d6+2 (5 hp)
Initiative: +6
Speed: 20 ft. (4 squares), burrowing 20 ft. (4 squares)
Armor Class: 15 (+2 Dex, +2 Size, +1 Dodge), touch 15, flat-footed 12
Base Attack/Grapple: +0/-10
Attack: +4 sickle (1d3 -2)
Space/Reach: 2.5 ft./0 ft.
Special Attacks: Spell-like abilities
Special Qualities: DR 5/cold iron, low-light vision, spell resistance 14
Saves: Fort +3, Ref +4, Will +3
Abilities: Str 7, Dex 15, Con 14, Int 8, Wis 13, Cha 11
Skills: Concentration +6, Knowledge (local, nature) +3, Listen +5, Profession (Farmer) +5.
Feats: Dodge (B), Improved Initiative, Weapon Finesse (B)
Environment: Any populated or ruins
Organization: Crew (1-8), posse (6-25), or work detachement (20-120)
Challenge Rating: 1
Advancement: By class
Treasure: Standard
Alignement: Usually lawful neutral
Level Adjustment: +1


This small brown humanoid has an angular, oversize head and appears very self-important as he surveys the surroundings with a proud demeanor.

Tepictoton are faeries of maize fields. Appearing as miniature caricatures of people from the past and present, they go through the motions of farming, surveying the land, and seasonal rituals. Tepictoton are not tied to a particular area but rarely move of their own volition; if forced to move they generally become unhappy vagabonds until they find a new farm to inhabit. If kept happy with offerings of food, spirits, and tobacco, they can be very helpful and ensure a good harvest. But they adhere very strictly to tradition and demand that others do so too; breaking a tradition the tepictoton holds sacred turns them into nasty pranksters.

Tepictoton make their homes in burrows beneath the fields. They get very angry if these dwellings are discovered, seemingly ashamed of their simple circumstances.

Combat

Tepictoton are not good fighters, preferring to flee, only to take revenge with pranks and spoiled harvests. If forced to, they use their sickles to defend themselves or turn into spiders or scorpions.

Alternate form (Su)

A tepictoton has the ability to assume the shape of a tiny monstrous scorpion or monstrous spider at will.

Spell-Like Abilities

A tepictoton can use the following spell-like abilities at will: entangle (DC 11), invisibility. A tepictoton can use plant growth and summon swarm, once per day each. It uses these spell-like abilities as a level 3 sorcerer, save DCs are Charisma-based.

Skills

Skills: Tepictoton can use their Dexterity bonus instead of their Strength bonus on Climb, Jump and Swim checks.

Tepictoton as Familiars

A character with the Improved Familiar feat of at least 5th level and compatible alignment can gain a Tepictoton as a familiar.