Talk:Troop (Apath)

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This is the troop template reverse-engineered from Rasputin Must Die (Pathfinder #71). THis reverse engineering failed and seems to be much more based on simply 4x the base creatures HD than noted here. I decided to move the template in another direction, so this path was abandoned and is kept here for reference.

Troop Template

"Troop" is an acquired template that can be added to any Small or Medium creature. A troop uses all the base creature’s statistics and special abilities except as noted here.

A troop is a collection of creatures that acts as a single creature, similar to a swarm, but acting with precision and military unit drill.

A troop is never staggered or reduced to a dying state by damage.

Type: A troop retains all types and subtypes of the base creature and gains the troop subtype.

Size/Reach: A single troop occupies a 20-foot-by-20-foot square, equal in size to a Gargantuan creature, though the actual size category of the troop is the same as that of the component creatures. It has the same reach as the base creature.

Hit Points/Hit Dice: A troop hit points and hit dice equal to four times the base creature. Reducing a troop to 0 hit points or lower causes it to lose cohesion and break up into component creatures. When this happens, each creature that was in the troop is panicked for 1d6 minutes and must make a Constitution check (DC 5). Creatures that roll 15 on this check pass unharmed. Creatures that roll 5 or more on this check take half their current hit points in damage. Creatures that fail to roll 5 on this check take damage equal to their current hit points and are staggered and disabled. Constructs and undead are not immune to this effect.

Speed: A troop ’s speed is equal to that of the base creature.

Armor Class: As the base creature, with a +10 troop bonus.

CMB/CMD: +12/+12.

Melee Attacks: A troop has a troop attack that hits automatically and does four times the melee damage of the base creature.

Ranged Attacks: Troops equipped with ranged weapons can fire a salvo of missile fire as a standard action. This attack takes the form of up to four lines with a range equal to the range increment of the weapon. These lines can start from the corner of any square in the troop's space. All creatures in one of these lines' areas of effect take triple the ranged weapon's damage, Reflex half (DC 1+ +1/2 the troops Hit Dice + the troop's Dexterity modifier).

Saves: A troop makes saving throws as its component creatures, with a +5 troop bonus.

Skills: Same as the base creature.

Feats: Same as the base creature.

Organization: Patrol (1), platoon (2-10), battalion (11-50), or army (51-2000).

Challenge Rating: As base creature +8.