Talk:Monster Channeler (Apath)

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Table: Medium

Class
Level
Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1 2 3 4
1st +0 +0 +0 +2 Knacks, spirit, spirit bonus +1, spirit power (lesser), spirit surge 1d6
2nd +1 +0 +0 +3 Shared seance, taboo
3rd +2 +1 +1 +3 Haunt channeler
4th +3 +1 +1 +4 Spirit bonus +2 1
5th +3 +1 +1 +4 Location channel 1
6th +4 +2 +2 +5 Spirit power (intermediate) 1
7th +5 +2 +2 +5 Connection channel 1 1
8th +6/+1 +2 +2 +6 Spirit bonus +3 1 1
9th +6/+1 +3 +3 +6 Propitiation 2 1
10th +7/+2 +3 +3 +7 Spirit surge 1d8 2 1 1
11th +8/+3 +3 +3 +7 Spirit power (greater) 2 1 1
12th +9/+4 +4 +4 +8 Spirit bonus +4 2 2 1
13th +9/+4 +4 +4 +8 Ask the spirits 3 2 1 1
14th +10/+5 +4 +4 +9 Astral journey 3 2 1 1
15th +11/+6/+1 +5 +5 +9 Trance of three 3 2 2 1
16th +12/+7/+2 +5 +5 +10 Spirit bonus +5 3 3 2 1
17th +12/+7/+2 +5 +5 +10 Spirit power (supreme) 4 3 2 1
18th +13/+8/+3 +6 +6 +11 Spacious soul 4 3 2 2
19th +14/+9/+4 +6 +6 +11 Spirit mastery 4 3 3 2
20th +15/+10/+5 +6 +6 +12 Astral beacon, spirit bonus +6, spirit surge 1d10 4 4 3 2

Possible Alternate Controlled Possession

This writing was abandoned before it was finished, its only worked-through to the first paragraph.

Controlled Possession (Su)

The language of controlled possession is somewhat convoluted, to make it work similarly to the greater possession spell. What really happens in the game world is that you act as a portal for the creature to enter, and then you trap the creature in your body, which changes to the creature's form and gains all the creature's abilities.

Whenever you summon or call a creature, that creature manifests inside your body. The works like a combination of a summon/calling spell and greater possession, the creature is summoned and you possess it. This applies to all creatures called or summoned trough spells or spell-like abilities as well as to your eidolon. Protection from evil and similar effects cannot prevent this possession. You have the normal degree of control over the creature, depending on how it was controlled or called. In effect, you now play the creature instead of your normal character. You can perceive what the possessing creature perceives and can communicate telepathically with it. This telepathy transcends language barriers, but this only applies to communication between you and the creature. You can order the creature to speak, but only in languages it knows.

When the effect ends or the creature is defeated, the creature disappears and you return to the world in the same space the creature occupied. Any damage the creature took disappears with it.

You and the creature do not necessarily have the same space, and sometimes you may have different movement modes that would prevent you from occupying the same space as the other when you change spaces. In every case, you are moved as little as possible, squeezing or being displaced to the closest legal space.

When you become possessed or return to control, any spells or effects transfer to the one outside the extra-dimensional space. This means that any beneficial and debilitating effects effects whoever is the active part, you or the creature. If an effect that could not affect its new target is transferred in this way, it ends instead. The share spells ability allows your spells to say in effect as if you initially cast them at your eidolon.

Gear normally merges with your body when you are possessed; the creature appears with whatever gear is in its description instead. When you are possessed by your eidolon, any armor merges, as does gear that the eidolon cannot use, but other items can remain in physical space and continue to function or merge, at your option.

While possessed, you can take no actions other than to cast spells on yourself (you are considered to be in an extra-dimensional space for this purpose, and can satisfy any components the spell has using any gear melded into your form), use your Life Link ability, and communicate with and control the creature possessing you. If you have some way to communicate that does not involve your body, such as telepathy, you can use that means to communicate with others. No action you take while possessed can trigger an attack of opportunity.

A medium can only control one summoned/called creature at a time, and further summons merely replace the current one. You can never control more than one creature at a time, and this applies to your eidolon as well (but see Separate Forms below).

If the possession ends for some reason, such as if the creature is exorcised, this power immediately ends and you return to your normal shape. A summoned creature is immediately dismissed, while a called creature is affected normally depending on the power that forced it out of your body.

This ability replaces Bond Senses.