Spellbook Sorcerer (Apath)

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Unofficial rules compendium

The spellbook sorcerer is conceptually very close to a wizard and may work best in a setting that for some reason lacks wizards.

A spellbook sorcerer is very close to a wizard in outlook and method. Like a wizard, the spellbook sorcerer has a spellbook and prepares a number of spells from his spellbook each day. Where a wizard plans which spells he is to cast how many times, loading up the spell and leaving a few short syllables unspoken, the spellbook sorcerer memorizes a magical spell pattern through which he can channel energy again and again, just like a regular sorcerer. This means that while a wizard prepares an exact selection of spells for the day, the spellbook sorcerer selects a palette of spells, and can decide exactly what spells to cast as the opportunity presents itself.

Class Features

This archetype has all normal class features, except as noted.

Bonus feats:

  • Level 1:
    • Scribe Scroll
  • Level 7, 13, 19: select from this list:
    • Any metamagic feat
    • Any item creation feat
    • Spell Mastery

This replaces the bonus feats sorcerers gain from their bloodline, as well as the Eschew Materials feat normally gained at first level.

Spell Preparation

The spellbook sorcerer has a spellbook, just like a wizard. A level one spellbook sorcerer starts with all of the standard level zero spells (cantrips) and three level one spells. In addition he has a number of level one spells equal to his Intelligence modifier from personal research and excellence as a student. If the sorcerer has a negative Intelligence modifier, he does not receive fewer spells. Each level the sorcerer advances, he learns two new spells for free, representing his magical study. Any additional spells must be scribed in the same manner a wizard does.

When a spellbook sorcerer prepares spells, he selects which spells to use for that day up to the limit of his "known spells" class feature. In other words, a spellbook sorcerer has access to the same palette of spells a regular sorcerer has, but can change the exact spells in his mind from day to day. It takes a spellbook sorcerer an hour to prepare spells.

There are some possible complications to this:

  • A multiclass wizard/spellbook sorcerer only needs to maintain one spellbook for both his classes. Any spell in this book can be prepared by either class, subject to normal spell slot limits.
  • Spellbook sorcerers can learn and use the Spell mastery feat, just like a wizard can. Like a wizard, a spellbook sorcerer can prepare read magic from memory alone.
  • It is possible to have too few spells of a certain level to prepare the full number of spells for that level. Such spells known can still be used for spells of a lower level. Keep this in mind when adding new spells to the spellbook.

Arcane Bond

Arcane Bond (Su): At 1st level, you gain an arcane bond, as a wizard equal to your sorcerer level. Your sorcerer levels stack with any other class levels in a class that grants either a familiar or a bonded object. This ability does not allow you to have both a familiar and a bonded item.

Bloodline

A spellbook sorcerer does not have a bloodline and gains neither bloodline spells, bloodline arcana, bloodline powers, or bloodline feats - the later are replaced with bonus feats.

Table: The Spellbook Sorcerer

Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +0 +2 Arcane bond, cantrips, Scribe Scroll 3
2nd +1 +0 +0 +3 4
3rd +1 +1 +1 +3 5
4th +2 +1 +1 +4 6 3
5th +2 +1 +1 +4 6 4
6th +3 +2 +2 +5 6 5 3
7th +3 +2 +2 +5 Bonus feat 6 6 4
8th +4 +2 +2 +6 6 6 5 3
9th +4 +3 +3 +6 6 6 6 4
10th +5 +3 +3 +7 6 6 6 5 3
11th +5 +3 +3 +7 6 6 6 6 4
12th +6/+1 +4 +4 +8 6 6 6 6 5 3
13th +6/+1 +4 +4 +8 Bonus feat 6 6 6 6 6 4
14th +7/+2 +4 +4 +9 6 6 6 6 6 5 3
15th +7/+2 +5 +5 +9 6 6 6 6 6 6 4
16th +8/+3 +5 +5 +10 6 6 6 6 6 6 5 3
17th +8/+3 +5 +5 +10 6 6 6 6 6 6 6 4
18th +9/+4 +6 +6 +11 6 6 6 6 6 6 6 5 3
19th +9/+4 +6 +6 +11 Bonus feat 6 6 6 6 6 6 6 6 4
20th +10/+5 +6 +6 +12 6 6 6 6 6 6 6 6 6


Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Bloodline
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