Sotillion (Greyhawk Action)

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Chaotic Good, Second Generation Oerdian god

Sotillion is Queen of Summer, lady of ease, goddess of prosperity, wife to Zilchus, and one of the Oerdian wind gods. She is the most popular god among commoners in Oerdian lands. She is an ascended mortal sponsored by Pelor.

Sotillion (so-TIL-ee-on) is depicted as a beautiful woman in diaphanous clothes, reclining on a blanket with a bottle of wine, accompanied by a winged, pure-orange tiger (her holy symbol). With a wave of her hand she can afflict others with a careless stupor nearly unto slumber. Zilchus's wife, she can retain her favorite comforts because of her husband's prosperity. Ever a languid goddess, she often has to be prodded to her duties by her family.

When the wind blows from the south and when planting is done, it is time to rest and enjoy the warm weather with good food, pleasant folk, friendly gossip, and content quiet. Hard work and strain are things to be avoided. If your rewards are threatened, defend them with zeal like the great cat defends her young, for life without its comforts is a life not worth living.

Sotillion's clerics like to be pampered and enjoy casual parties and banquets where they can listen to soft music, engage in pleasant conversation with interesting people, and sample tasty foods and beverages. Her clerics make good diplomats because they are able make people so relaxed that they forget their quarrels and gripes. They travel in style, usually on horseback, in a carriage, or on a litter, in order to visit acquaintances or attend parties. Some are of the mindset that ease and comfort become stale and boring without times of distress and hardship to which it can be contrasted; these clergymen go adventuring, both for the purpose of roughing it and to acquire riches to allow them the comforts they desire.

Alignment: Chaotic Good

Weapon: Net

Action Domains

Fire, Life, Light, Plant, Spiritual.

Pathfinder Domains

Chaos (Azata), Good (Azata), Healing, Plant, Weather (Seasons).

Pathfinder Traits

Pathfinder Obedience

Pour half a glass of a drink you enjoy onto fertile earth. Drink the rest of the wine yourself while toasting Sotillion. Gain a +4 sacred bonus on saves against bleed and disease effects.


  1. Bountiful Spirit (Sp) goodberry 3/day, tears to wine 2/day, or daylight 1/day
  2. Touch of Wine (Su) Once per day, you can make a touch attack to cause a creature to become intoxicated. If your attack is successful, the target takes 1d6 points of Dexterity, Wisdom, and Charisma damage. The damage is halved with a successful Fortitude save (DC 10 + 1/2 your HD + your Wis modifier).
  3. Divine Gardener (Sp) You can cast control plants three times per day. This ability is the equivalent of an 8th-level spell.