|Unofficial rules compendium|
A solo is a rogue that focuses less on teamwork and more on individual acheivement.
This is a rogue archetype.
Publisher: Purple Duck games.
Hit Dice: d8.
This archetype has all rogue class features, except as noted.
A solo cannot use the sneak attack ability against a flanked enemy. Instead, she can use sneak attack against an adjacent creature, as long as her target are not adjacent to any other of the rogue's allies and the rogue is not adjacent to any other enemy.
A solo that takes the duelist rogue talent regains the ability to sneak attack flanked creatures instead of gaining the normal benefit of that talent.
This is a modification of the sneak attack ability.
Solo Confidence (Ex)
At 4th level, the solo rogue gains a +2 bonus on attack rolls. When she makes a sneak attack, this bonus is doubled. This bonus increases by one at level 10 and 16. This replaces debilitating injury.
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Debilitating Injury
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