Skilled Cleric (Apath)

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Unofficial rules compendium

A skilled cleric is focused less on general miracles and more on how to relate to physical reality through domains and skills.

Class Features

The skilled cleric has all the standard cleric's class features except as noted below.

Class Skills

Appraise (Int), Climb (Str), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (All) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Sleight Of Hand (Dex), Spellcraft (Int), Swim (Str), and Use Magic Device (Cha).

6 skill points per level.

Diminished Spellcasting

A skilled cleric may cast one fewer spell of each level than normal. If this reduces the number to 0, he may cast spells of that level only if his Wisdom allows bonus spells of that level.

Spontaneous Domains

In addition to being able to substitute for cure/inflict spells, a skilled cleric can substitute for domain spells from either of her domains in a similar manner. This is a modification of spontaneous casting.

Table: Skilled Cleric

Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
0+1 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +2 +0 +2 Aura, channel energy 1d6, domains, orisons, spontaneous domains 2 0+1
2nd +1 +3 +0 +3 3 1+1 — — — — — — — —
3rd +2 +3 +1 +3 Channel energy 2d6 3 1+1 0+1 — — — — — — —
4th +3 +4 +1 +4 4 2+1 1+1 — — — — — — —
5th +3 +4 +1 +4 Channel energy 3d6 4 2+1 1+1 0+1 — — — — — —
6th +4 +5 +2 +5 4 2+1 2+1 1+1 — — — — — —
7th +5 +5 +2 +5 Channel energy 4d6 5 3+1 2+1 1+1 0+1 — — — —
8th +6/+1 +6 +2 +6 5 3+1 2+1 2+1 1+1 — — — — —
9th +6/+1 +6 +3 +6 Channel energy 5d6 5 3+1 3+1 2+1 1+1 0+1 — — — —
10th +7/+2 +7 +3 +7 5 3+1 3+1 2+1 2+1 1+1 — — — —
11th +8/+3 +7 +3 +7 Channel energy 6d6 5 4+1 3+1 3+1 2+1 1+1 0+1 — — —
12th +9/+4 +8 +4 +8 5 4+1 3+1 3+1 2+1 2+1 1+1 — — —
13th +9/+4 +8 +4 +8 Channel energy 7d6 5 4+1 4+1 3+1 3+1 2+1 1+1 0+1 — —
14th +10/+5 +9 +4 +9 5 4+1 4+1 3+1 3+1 2+1 2+1 1+1 — —
15th +11/+6/+1 +9 +5 +9 Channel energy 8d6 5 4+1 4+1 4+1 3+1 3+1 2+1 1+1 0+1 —
16th +12/+7/+2 +10 +5 +10 5 4+1 4+1 4+1 3+1 3+1 2+1 2+1 1+1 —
17th +12/+7/+2 +10 +5 +10 Channel energy 9d6 5 4+1 4+1 4+1 4+1 3+1 3+1 2+1 1+1 0+1
18th +13/+8/+3 +11 +6 +11 5 4+1 4+1 4+1 4+1 3+1 3+1 2+1 2+1 1+1
19th +14/+9/+4 +11 +6 +11 Channel energy 10d6 5 4+1 4+1 4+1 4+1 4+1 3+1 3+1 2+1 2+1
20th +15/+10/+5 +12 +6 +12 5 4+1 4+1 4+1 4+1 4+1 3+1 3+1 3+1 3+1

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Class Skills
  • Skill points per level
  • Spells
  • Spontaneous casting
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