Siege Gunner (Apath)

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Unofficial rules compendium

Siege gunners specialize in the very largest—cannons, bombards, and firedrakes. A few siege gunners make a living renting out their services and the use of their personal collection of siege weaponry to causes in which they believe or to the highest bidder.

Weapon Proficiency

A siege gunner is proficient with all simple weapons, all firearms, and all cannon.

Grit (Ex)

A siege gunner relies less on luck and intuition and more on cold calculation and wit. The number of grit points a siege gunner gains each day and her maximum grit are based on the siege gunner's Intelligence modifier rather than her Wisdom modifier. Any effect of a deed that is based on Wisdom for a gunslinger is based on Intelligence for a siege gunner.

Engineer Training (Ex)

A siege gunner is trained in all aspects of siegecraft, including the workings of siege engines and knowledge of the structures that are often the target of their assaults. Starting at 2nd level, a siege gunner gains a bonus on Knowledge (engineering) checks equal to 1/2 her siege gunner level. When damaging an unattended object (including walls and constructions) with a firearm or explosive, a siege gunner adds her skill bonus in Knowledge (engineering) to the damage done. This replaces nimble.


A siege gunner can pick the following additional deeds. A siege gunner cannot pick the gunslinger's initiative deed.

Munitions Master

At 1st level, as a swift action, the siege gunner can spend 1 grit point to reduce the number of full-round actions (or move actions, if the siege gunner has the Master Siege Engineer feat) required to load a siege engine by 1.

Targeted Blast

At 1st level, when using a firearm or siege engine that targets an area rather than a specific creature, the siege gunner can spend 1 grit point to focus the brunt of the blast on a single creature within the target area. The target creature takes 1 additional point of damage for each level the siege gunner possesses. This is precision damage and is not multiplied on a critical hit. At 5th level and for every 5 levels the siege gunner possesses beyond that, she can select an additional creature to target with this bonus damage. Targets must be selected before any attack rolls or saving throws are made.


At 3rd level, if the siege gunner has at least 1 grit point, she can increase the effectiveness of scattering shots from hand-held firearms and blast shots from siege engines. The cone radius of scattering shots or blast shots increases by 5 feet for every three levels the siege gunner possesses (to a maximum of 30 feet at 18th level).

Skeleton Crew

At 3rd level, as long as the siege gunner has at least 1 grit point, she treats all siege engines as requiring a crew of one fewer than normal to operate (minimum 1).

Bonus Feats

At 4th level, a siege gunner gains Siege Engineer as a bonus feat. At 8th level, she gains Master Siege Engineer as a bonus feat. She does not need to meet the prerequisites for these feats. At 12th level and for every 4 levels thereafter, the siege gunner gains a bonus feat in addition to those gained by normal advancement. These additional bonus feats must be combat or grit feats, and she must meet the prerequisites as normal. This replaces the gunslinger's normal bonus feats.

Heavy Weaponry(Ex)

At 6th level, the siege gunner can treat a siege weapon as a firearm for the purpose of using deeds.

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