Scout (D&D class)

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Unofficial rules compendium

This core class comes from Complete Adventurer, page 10. It combines speed and stealth.

Optional Rules

The trap sense ability of the Rogue and certain other classes has been modified.

Anyone can now looks for traps regardless of the Search DC.

Whenever a character with trapsense first moves within 5 ft. of a position where he could trigger or fall victim to a trap, he can make a Search roll as a free action. Success indicates the trap is found. Only one such free roll is allowed per trap per day.


Variants

Underground Scout Dungeoneering specialist.