Scarred Alchemist (Apath)
|Unofficial rules compendium|
Practicing alchemy was never easy for you. You had to fight every step of the way, and you suffered grievously for your art. But it was all worth it, you now understand alchemy like no other. Your time is now, and you will show them all!
The scarred alchemist is a tough survivor of dangerous experiments, scarred both physically and emotionally but with an unnatural toughness matched by few. This makes him a martial artist of the way of the body. Some consider the scarred alchemist a monster even in his natural form.
Publisher: Purple Duck Games and Legendary Games. Modified since publication; this version is a combination of the two published archetypes.
Publisher: Purple Duck Games, modified since publication.
Starting Money: 2d6 × 10 gp (average 70 gp)
Hit Die: d8.
The scarred alchemist has all the standard alchemist class features, except as noted below.
Weapon and Armor Proficiency
The scarred alchemist is proficient with all simple weapons, but not with any armor or shields.
Way of the Body Armor Bonus (Su)
As long as he is not wearing any armor, a scarred alchemist gains a natural armor bonus equal to his Constitution bonus. The bonus stacks with armor bonuses (as long as the armor bonus does not come from actual armor worn) and with enchantment bonuses to natural armor. It also stacks with natural armor gained from the mutagen ability, despite both being natural armor bonuses. It does not stack with natural armor, like that provided by polymorph spells.
Scarred Alchemist Doom
A scarred alchemist suffers under a doom warrior's doom. All references to the doom warrior levels apply to alchemist levels. All abilities of these curses based on Charisma are based on Constitution for the scarred alchemist. This replaces poison immunity and instant alchemy.
Summary of Lost Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Armor Proficiency
- Poison Immunity
- Instant Alchemy
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