Robe Magus (Apath)
|Unofficial rules compendium|
A robe magus considers himself elite, a true swordsmaster wizard, not encumbered by armor, a martial artist of the Way of Force.
Publisher: Purple Duck Games
This is a force armor archetype.
Publisher: Purple Duck Games.
Starting Wealth: 2d6 x 10 gp (average 70 gp.) In addition, each character begins play with an outfit worth 10 gp or less.
Hit Die: d8.
The robe magus has all the standard magus' class features, except as noted below.
Weapon and Armor Proficiency
A robe magus is proficient with all simple and martial weapons. Robe magi are not proficient with armor or shields and suffers normal arcane spell failure chance when casting magus spells while armored.
Mage Armor (Ex)
Add mage armor to the robe magus' spell list as a first level magus spell, and add it to his spell book as an additional starting spell. At 4th level, the robe magus becomes a master at using force armors, and the armor bonus of mage armor and bracers of armor stack when worn by a robe magus. In addition, a robe magus gains a +1 modifier to the armor bonus provided by mage armor at 7th level. This bonus increases by 1 for every six magus of the mind levels thereafter (+2 at 13th, +3 at 19th level) and only affects the magus himself.
This replaces the medium armor and heavy armor abilities.
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Armor Proficiency
- Medium Armor
- Heavy Armor
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