|Heroic Action Role-Play|
Reflexes is a measure of speed, coordination, agility, and strength compared to weight. High Reflexes means you carry yourself quickly and gracefully; you are not hindered by your bulk.
The most important use of Reflexes is in Initiative. It is also used as the default value for some Skills and to see how much Outcome is needed to get a Setback result on a stunt against these skills.
Reflexes has some effect on movement; the more actions you have, the further you can move in a round, but Move really is the attribute for movement speed.
You can try to slip out of ropes, manacles or other restraints, as well as openings to small for you to ordinarily move through. The difficulty depends on the mode of restraint used. Regardless of the method employed, the minimum difficulty is the binder's Melee skill. Certain methods of restraint have other set difficulties.
|Simple handcuffs, hole wider than your shoulders but too narrow to crawl.||6|
|Manacles, hole as wide as your hips but not your shoulders.||9|
|Straightjacket, foot cuffs, hole as wide as your head but not your hips||12|
|Bonds custom-adjusted for you||15|
You are a physical paragon and well beyond the norm of your people, which shows in your appearance and mannerisms. Your Reflexes can be up to two points higher than the normal racial maximum.
You can freely exceed the normal Reflexes limit based on your race.
This schtick is considered a Power even tough it lacks a Form. To take it, you have to have a Tradition, and if the Methods of your tradition or a Power Loss Limitation makes you lose your powers, your attribute is reduced to the normal maximum value until your powers return.
Note that this is mostly a problem for Folk - more exotic creatures don't have attribute maxima anyway.
Quicker than the Eye
If your Reflexes are higher than your opponent's, you can announce a Trigger Action (Defense) which is normally announced before the attack or stunt roll after you know the result of that roll.