|Unofficial rules compendium|
A rager whose blood burns with monstrous power , the rageblood is halfway beast and a practitioner of way of life martial arts.
This is a martial arts archetype
Starting Money: 3d6 × 10 gp (average 105 gp)
Hit Die: d10.
The rageblood has all the class abilities of the bloodrager, except as noted below.
Weapon and Armor Proficiency
A rageblood is proficient with all simple and martial weapons and with shields (except tower shields) but not with any armor.
Way of Life Armor Bonus (Ex)
When unarmored and unencumbered, the rageblood adds his Charisma bonus (if positive) as a dodge modifier to armor class and CMD. He loses this bonus when he wears any armor, when he carries a medium or heavy load, or when he is denied his Dexterity bonus to armor class. The rageblood can use his way of life armor bonus with a shield.
Summary of Lost Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Armor Proficiency
- Damage Reduction (all)
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