Quicksilver Alchemist (Apath)

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Unofficial rules compendium

The quicksilver alchemist makes has made metal his special interest—its nature, how to manipulate it, and how to use it. The quicksilver alchemist gives up much of his study of anatomy to focus on metal. This is a martial arts style of the way of the mind.

Class Information

This is a martial arts archetype, a fencing alchemist focused on metal.

Publisher: Purple Duck Games.

Class: Alchemist.

Starting Money: 2d6 × 10 gp (average 70 gp)

Hit Die: d8.

Class Features

The quicksilver alchemist has all the standard alchemist’s class features, except as noted below.

Weapon and Armor Proficiency

Quicksilver alchemists are proficient with all simple weapons, plus the cane sword, rapier, and short sword. They are not proficient with any armor or shields.

Canny Defense (Ex)

When wearing no armor and with light encumbrance, a quicksilver alchemist adds his Intelligence bonus as a dodge bonus to CMD and Armor Class while wielding a melee weapon. If a quicksilver alchemist is caught unarmed or is flat-footed or otherwise denied his Dexterity bonus to Armor Class, he also loses this bonus. Even a quicksilver alchemist using a natural attack or with the Improved Unarmed Combat feat cannot use this ability unless actually wielding a melee weapon. This replaces swift alchemy and instant alchemy.

Quicksilver Oil

A quicksilver alchemist can create extracts in the form of oils, which he can then apply to objects, most commonly weapons. Only the quicksilver alchemist himself can apply a quicksilver oil, but anyone can use an object so enhanced. A quicksilver alchemist with the Infusion discovery can make quicksilver oils than anyone can apply.

Add the following spells to the quicksilver alchemist's formula list at the indicated levels. A communal spell as an extract or oil can be shared between several drinkers or objects, but the duration is counted from when the first target is affected.

  1. Dazzling blade, fabricate bullets, magic weapon, reinforce armaments.
  2. Make whole, returning weapon, ricochet shot, unerring weapon, versatile weapon.
  3. Keen edge, magic weapon (greater), reinforce armaments (communal), returning weapon (communal).
  4. Align weapon, fabricate, named bullet.
  5. Hardening, rapid repair.
  6. Impart mind.

Remove the following formulas from the quicksilver alchemist's formula list at the indicated levels:

  1. Enlarge person, long arm.
  2. Alter self, extreme flexibility.
  3. Monstrous physique I, undead anatomy I.
  4. Elemental body I, monstrous physique II.
  5. Elemental body II, monstrous physique III, polymorph, undead anatomy II.
  6. Elemental body III, giant form I, monstrous physique IV, undead anatomy III.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Weapon and Armor Proficiency
  • Swift Alchemy
  • Instant Alchemy
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