|Unofficial rules compendium|
Some sacerdotes strive to lead the faithful, be it to wage holy war, spread the faith, expunge sin or heresy, or some other grand project. Whatever the cause, the proselytizer involves other people and bolsters their efforts. Proselytizers strike allies and enemies with divine wrath indiscriminately, trusting their patron to sort friends from foes.
Publisher: Purple Duck Games.
This is a sacerdote archetype.
The proselytizer's class skills (and the key ability for each skill) are Bluff (Cha), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (Local) (Int), Knowledge (Religion) (Int), Perform (Cha), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).
Skill Points per Level: 2 + Int modifier.
This archetype has all normal class features, except as noted.
Blessed Charisma (Ex)
Replace all references to Intelligence in the calculated targeting ability, the divine wrath ability, and wrath feats to Charisma when used by a proselytizer.
A proselytizer must choose the Community domain (not a subdomain) and may do so even if his patron(s) do not ordinarily offer this domain. The proselytizer does not gain any domain powers from the community domain. This is a modification to the domains class feature.
Selective Wrath (Ex)
At third level the proselytizer gains Selective Wrath as a bonus feat. Note that the effect of all wrath feats are based on Charisma for the proselytizer, see blessed charisma, above. At level 5 and every two levels thereafter, add one to the number of targets the proselytizer can exclude when he uses divine wrath as an area effect. This replaces the sacerdote's third level bonus feat.
Flexible Manifestation (Ex)
At 5th level and every 4 levels thereafter when the proselytizer learns a new manifestation, he can choose to take a bonus feat instead. He can choose a metamagic feat, an item creation feat, or a wrath feat. The proselytizer must meet all prerequisites of each bonus feat.
Bolstering Wrath (Su)
At 7th allies in the area of the proselytizer's divine wrath ability and selected to be immune with Selective Wrath immediately gain a new Will saving throw against any lasting effect that allows a saving throw. If this saving throw is passed, the effect works as if the initial saving throw was successful. Spells with an instantaneous duration are not affected. This replaces the sacerdote's 7th level bonus feat.
Invigorating Wrath (Su)
At 11th level, the benefits of bolstering wrath extends to effects that allow a Fortitude or Reflex save as well. This replaces the sacerdote's 11th level bonus feat.
Heroic Wrath (Su)
At 15th level, bolstering wrath also gives each beneficiary one temporary hit point for each die of damage the divine wrath ability does to enemies. These temporary hit points last for 1 minute. Note that temporary hit points do not stack. This replaces the sacerdote's 15th level bonus feat.
Channel Zeal (Su)
At 19th level, the beneficiaries of bolstering wrath can take an immediate action to make either a move or a standard attack action. This is in addition to previous benefits and replaces the sacerdote's 19th level bonus feat.
|Special||Spells per Day|
|1st||+0||+0||+0||+2||Advanced spellcasting, divine wrath, charismatic wrath, domains, orisons||3||1+1||—||—||—||—||—||—||—||—|
|2nd||+1||+0||+0||+3||Divine wrath +1d6||4||2+2||—||—||—||—||—||—||—||—|
|4th||+2||+1||+1||+4||Divine wrath +2d6||5||3+3||2+2||—||—||—||—||—||—||—|
|6th||+3||+2||+2||+5||Divine wrath +3d6||5||3+3||3+3||2+2||—||—||—||—||—||—|
|8th||+4||+2||+2||+6||Divine wrath +4d6||6||4+4||3+3||3+3||2+2||—||—||—||—||—|
|10th||+5||+3||+3||+7||Divine wrath +5d6||6||4+4||4+4||3+3||3+3||2+2||—||—||—||—|
|12th||+6/+1||+4||+4||+8||Divine wrath +6d6||6||5+5||4+4||4+4||3+3||3+3||2+2||—||—||—|
|14th||+7/+2||+4||+4||+9||Divine wrath +7d6||6||5+5||5+5||4+4||4+4||3+3||3+3||2+2||—||—|
|16th||+8/+3||+5||+5||+10||Divine wrath +8d6||6||5+5||5+5||5+5||4+4||4+4||3+3||3+3||2+2||—|
|18th||+9/+4||+6||+6||+11||Divine wrath +9d6||6||5+5||5+5||5+5||5+5||4+4||4+4||3+3||3+3||2+2|
|20th||+10/+5||+6||+6||+12||Divine wrath +10d6||6||5+5||5+5||5+5||5+5||5+5||4+4||4+4||4+4||4+4|
In addition to the stated number of spells per day for 1st- through 9th-level spells, a sacerdote gets an equal number of domain spells for each spell level, starting at 1st. The "x+x" in the entries on this table represents these additional spells. Bonus spells the sacerdote may receive for having a high Wisdom score apply only to cleric spells and not to domain spells.
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Class Skills
- Calculated Targeting
- Bonus feats (All)
- Manifestations (All)
|The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Hastur copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Hastur administrators. Please note that images used in article may have different copyright than the text.|