|Unofficial rules compendium|
A poltergeist is a kineticist whose abilities are not fully under her control. Suffering from random manifestations and weird coincidences, the poltergeist's power is almost as much of a hindrance as an asset.
This is a kineticist archetype that suffers under a doom and random power effects.
Publisher: Legendary Games.
Hit Die: d8.
The poltergeist has all the class features of the kineticist, except as noted below.
A poltergeist suffers under a doom warrior's doom. All references to the doom warrior levels apply to kineticist levels. All abilities of these curses based on Charisma are based on Constitution for the poltergeist.
Poltergeist Activity (Ex)
The poltergeist's powers sometimes manifest without her conscious control. This happens every time the poltergeist rolls a natural "1" when using a wild talent and once every hour regardless of what she does.
Random power activation strikes a random nearby target. Assign each ally and enemy within 30 ft. of the kineticist a number, starting with 1 for the kineticist herself and counting upwards up to 20. If there are more than 20 targets within 30 ft., only assign numbers to the closest 20 creatures. Roll 1d20 to see who is the target, if the die roll exceeds the number of creatures within 30 ft., the effect strikes a random object or an empty space instead.
At 1st level, and when using a wild talent that is not a blast, the effect is mostly an annoyance and only has the effect of the basic element wild talent of the element of the wild talent that triggered the poltergeist activity. Select a random element the poltergeist knows for the hourly poltergeist activity. This is mostly a nuisance, but is likely to seriously spook bystanders and might get witch-hunters involved.
At 11th level, when using a blast wild talent, the element basic wild talent always matches the element of the blast. In addition, the target of poltergeist activity suffers half the damage the blast that triggered the poltergeist activity causes. These attacks are not actions and always hit, but do allow a Reflex saving throw (DC 10 + 1/2 the poltergeist's level) for half damage. The poltergeist can limit her effective kineticist level when calculating the effects of blast wild talents to 10 in order to avoid triggering this ability.
Summary of Lost Class Abilities
These abilities of the original class are lost or modified in this archetype:
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