Planar Animist (Apath)
|Unofficial rules compendium|
A planar animist has a tie to the planes rather than to nature. Some planar animists are tied to a specific plane and strive to master that plane, others see themselves as guardians of planar barriers and seek to keep planar creatures in check, yet others act as guides for planar travelers or invasions.
This is a animist archetype.
Hit Dice: d8.
The planar animist man has all animist class abilities, except as noted.
Remove all summon nature's ally spells from the planar animst's spell list. Add all summon monster spells to the planar animst's spell list. A planar animst always gains the latest summon monster as known spells as they gain access to a new spell level. These spells cannot be exchanged for different spells at higher levels. Allied monsters replaces allied spirits.
The planar animist's spirit guide is a spirit that travels and embodies the planes. It's goals and ideals are foreign to the material plane. If the animist uses this as a prerequisite for the Summon Quick Ally, that feat can be used with summon monster spells, but if the planar animist chooses outsiders, it only works for outsiders who lack an alignment subtype.
At 7th level the planar animist can use banishment (sp) once per day at level seven, plus one time per day for every 4 additional animist levels. This has a save DC of 10 + half the planar animist's level + his Charisma modifier. At 15th level, a banished creature cannot enter the plane it was banished it from without the animist's (or one of his descendant's) permission for a hundred years and a day. At level 19, this becomes a thousand years and a day. This replaces seal spirit.
Planar Adaption (Sp)
At 11th level you can use planar adaption as a spell-like ability at will. This replaces banish spirit.
At level 14 you can use forbiddance as a spell-like ability once per day at level 14 and an additional time per day for every 3 levels after that. As a spell-like ability this has no component cost. Unlike the spell, this ability has no alignment-specific effect, it merely stops planar travel and teleport. This replaces shadow walk.
Table: Planar Animist
| Base Attack
|Special||Spells per Day|
|1st||+0||+0||+0||+2||Allied monsters, animist taboo, detect spirits, orisons, spirit channel 1d6, planar guide||3||—||—||—||—||—||—||—||—|
|3rd||+2||+1||+1||+3||Spirit protection, spirit channel 2d6||5||—||—||—||—||—||—||—||—|
|5th||+3||+1||+1||+4||See the unseen, spirit channel 3d6||6||4||—||—||—||—||—||—||—|
|7th||+5||+2||+2||+5||Banishment, spirit channel 4d6||6||6||4||—||—||—||—||—||—|
|9th||+6/+1||+3||+3||+6||Spirit channel 5d6, spirit quest||6||6||6||4||—||—||—||—||—|
|11th||+8/+3||+3||+3||+7||Spirit channel 6d6, planar adaption||6||6||6||6||4||—||—||—||—|
|12th||+9/+4||+4||+4||+8||Greater spirit protection||6||6||6||6||5||3||—||—||—|
|13th||+9/+4||+4||+4||+8||Guide concentration, spirit channel 7d6||6||6||6||6||6||4||—||—||—|
|15th||+11/+6/+1||+5||+5||+9||Guide walk, spirit channel 8d6||6||6||6||6||6||6||4||—||—|
|16th||+12/+7/+2||+5||+5||+10||Tie down spirits||6||6||6||6||6||6||5||3||—|
|17th||+12/+7/+2||+5||+5||+10||Spirit destination, spirit channel 9d6||6||6||6||6||6||6||6||4||—|
|19th||+14/+9/+4||+6||+6||+11||Ghost general, spirit channel 10d6||6||6||6||6||6||6||6||6||4|
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Summon Allied Spirits
- Spirit Guide
- Seal Spirit
- Banish Spirit
- Guide Walk
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