Noble Savage (Apath)
|Unofficial rules compendium|
A warrior whose honor and integrity have been honed by the struggle for survival, he has as much self-control as any lord from civilized lands. Protected by his confidence and the favor of the spirits, the noble savage is a practitioner of way of life martial arts.
This is a martial arts archetype
Publisher: Purple Duck Games.
Starting Money: 2d6 × 10 gp (average 70 gp)
Hit Die: d12.
Add Diplomacy, Perform, and Use Magic Device as class skills to this archetype.
The noble savage's class skills become Acrobatics (Dex), Climb (Str), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (nature) (Int), Perception (Wis), Perform (Cha), Ride (Dex), Survival (Wis), Swim (Str), and Use Magic Device (Cha). Skills in italics are new.
The noble savage has all the abilities of the barbarian, except as noted below.
Weapon and Armor Proficiency
The noble savage is proficient with all simple and martial weapons and with shields (excluding tower shields) but not with any armor. When wearing armor, the noble savage cannot use his way of life armor bonus or fast movement abilities.
A noble savage can call upon his integrity to use rage powers without actually raging. Every two rounds (or part thereof) of disciplined rage counts as a round of normal rage against daily rage limits and for how long the fatigue lasts afterwards. During this time, the noble savage can use rage powers as if raging, but there is no other effect and no restrictions on his actions. The noble savage can switch between using disciplined rage and normal rage as a free action. Powers limited to a certain number of uses per rage count any continuous use of rage and disciplined rage as a single use of rage. If a use of rage involved only disciplined rage and no regular rage, the noble savage is not fatigued at the end of it.
At 5th level, each minute of disciplined rage counts as one round of raging. At 9th level, each ten minutes of disciplined rage counts as one round of raging. At 13th level, every hour using disciplined rage counts as one round of raging. At 19th level, the noble savage can use rage powers at any time.
This ability replaces danger sense.
Way of Life Armor Bonus (Ex)
When unarmored and unencumbered, the noble savage adds his Charisma bonus (if positive) as a dodge modifier to armor class and CMD. He loses this bonus when he wears any armor, when he carries a medium or heavy load, or when he is denied his Dexterity bonus to armor class. This replaces damage reduction. The noble savage can use his way of life armor bonus with a shield.
Uncanny Dodge (Ex)
This is the same as the barbarian ability of the same name, but gained at 3rd level.
Improved Uncanny Dodge (Ex)
This is the same as the barbarian ability of the same name, but gained at 7th level.
Indomitable Will (Ex)
This is the same as the barbarian ability of the same name, but gained at 15th level.
The following rage powers complement this archetype: auspicious mark, beastial climber, beastial leaper, beastial swimmer, boasting taunt, internal fortitude, intimidating glare, low-light vision, night vision, scent.
The following rage powers do not work well with this archetype: Moment of Clarity.
Table: Noble Savage
|Level||Base Attack Bonus||Fort Save||Ref Save||Will Save||Special|
|1st||+1||+2||+0||+0||Disciplined rage, fast movement, rage, way of life|
|5th||+5||+4||+1||+1||Disciplined rage (minutes)|
|7th||+7/+2||+5||+2||+2||Improved uncanny dodge|
|9th||+9/+4||+6||+3||+3||Disciplined rage (10 minutes)|
|13th||+13/+8/+3||+8||+4||+4||Disciplined rage (hours)|
|19th||+19/+14/+9/+4||+11||+6||+6||Disciplined rage (constant)|
|20th||+20/+15/+10/+5||+12||+6||+6||Mighty rage, rage power|
Summary of Lost Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Class Skills
- Armor Proficiency
- Trap Sense
- Damage Reduction (all)
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