The villains in North America are:
- Psyren, Psychic Seductress
- Upgrader, Gadgeteer
- Mister Jones, Mastermind
- Asia Sparrow, Murderous Scrapper
Psyren is a psychic seductress and a former henchwoman of Upgrader.
Attributes: Agility d8, Smarts d6, Spirit d10, Strength d4, Vigor d6
Skills: Fighting d4, Guts d6, Notice d6, Shooting d6, Streetwise d6, Persuasion d10, Intimidate d6
Charisma: +4 Pace: 6; Parry: 4; Toughness: 5
Hindrances: Overconfident (Major), Curious (Major), Distinctive Appearance (minor), Greedy (minor)
Edges: Arcane Background (Super Powers), Attractive, Very Attractive, Strong Willed
- Mind Control (3)
- Mind Wipe (3)
- Armour (1) (Psi Force Field, needs activation)
- Telepathy (2)
- Broadcast (1)
- Super Attribute (2) Spirit +2
- Mind Reading (3)
Upgrader was once a technician in the U.S. Army. He gained his powers when he was sent to adjust a machine for physical and mental upgrading of soldiers to create an elite unit. The soldiers would receive physical as well as mental enhancements as well as predatory instincts, thus creating super-soldiers. Unfortunately, only one of the security systems wad deactived when he went in to make adjustments, and he got a double dose of the mental boost which made his already brilliant brain even more focused. As an unfortunate side effect of the accident, most of the Upgraders social skills were deleted and his conscience is also relatively reduced. This led him to use his brilliant mind to commit crimes, which he excuses as need to finance the construction of new machines and gadgets that he needs to commit more crimes. Upgrader has worked with Psyren who functioned as a connection to society and conscience for him.
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d4
Skills: Fighting d4, Investigation d8, Knowledge (Engineerings) d10, Lockpicking d6, Notice d6, Repair d10, Shooting d6, Stealth d4, Streetwise d8
Charisma: 0; Pace: 6/Fly 6; Parry: 4; Toughness: 4
Hindrances: Gloater, Overconfident, Greedy, Cautious
Edges: Arcane Background (Super Powers), Braniac, Investigator
- Super Skills (3)
- Invent (4) (Lvl 2)
- Armor (1): +3, Partial
- Darkvision (1)
- Flight (1): Pace
- Heightened Senses (1): Eagle Eyes
- Interface (2): Code Breaker
- Stun (1)
- Speak Languages (1)
Attributes: Agility d8, Strength d6, Smarts d8, Spirit d10, Vigor d6
Charisma: +2; Pace: 6; Parry: 2; Toughness: 5
Skills: Fighting d6, Shooting d6, Intimidate d10, Taunt d6, Streetwise d8, Persuasion d10, Stealth d8, Notice d6, Stealth d8
Gear: $1000, minus cost of some sort of armor and HK Hero-Killer handgun
Hindrances: Vengeful (major), Greedy (major), Cautious (minor), Quirk (leave no witnesses).
Edges: Arcane Background (Super Powers), Power Points, Connections, Strong Willed (+2 to intimidate and Taunt, as well as Smarts and Spirit rolls to resist Test of Wills.
- Awareness(8): Danger Sense. Ignores penalties for bad lighting and other obscurement. All attacks against him are at –4 (intuition).
- Fearless (2): Cannot be intimidated. No need for Guts skill.
- Heightened Senses (1): +2 to Notice rolls (paranoia).
- Super Attributes (4): Agility +1 step, Smarts +1 step, Spirit +2 steps (school of hard knocks)
- Super Skill (5): 10 extra skill points.
Attributes: Agility: d10, Smarts: d6, Spirit: d8, Strength: d6, Vigor: d8
Skills: Fighting d12, Notice: d6, Shooting: d6, Stealth: d8, Streetwise: d6, Intimidate: d8
Charisma: 0 Pace: 8 Parry: 8 Toughness: 7(1)
Hindrances:' Enemy (Former ninja clan), Vengeful, Mean, Stubborn
Edges: Arcane Background (Super Powers), Fast Healer, First Strike, Fleet Footed
- Attack Melee (5): Device, Str +2d6+4 (Jade Katana), Focus
- Regeneration (5)
- Super Attributes (4): (Extreme Training)
- Super Skills (1)
Gear: Duraweave Suite, M2 Hero Killer w/ laser sight, 50 rounds of Hero Killer ammo, $90 cash
See also: Campaign Log for North America
Team Terror is a group based in an undisclosed location in South America. The villains are:
- Cobra Commander, mastermind
- Decibelle, sonic blaster
- Doctor Mekano, gadgeteer
- Major Maxim, brick
Major Maxim is an officer in the Hammer Empire’s military forces. Once but a wounded soldier of those very forces, Maxim became an unwilling volunteer to Doctor Kharnov von Kripplor’s Übermensch program. The only success of the strange procedure, Maxim soon became dependent on the mysterious blue Serum X that supplies and sustains his size and strength. Major Maxim wears a black greatcoat and cap with a mask and red low-light goggles. He is very tall and boasts superhuman strength and vitality.
The forces of the Hammer Empire was severely weakened by the alien attacks, and most major bases (including the base on the dark side of the Moon) were destroyed. Major Maxim knows the locations and access codes for some remaining Hammer bases. He takes his orders from Doctor von Kipplor and General Natalia Kassle.
Quote: Hail, the mighty Hammer!
Attributes: Agility d8, Smarts d4, Spirit d8, Strength d12+5, Vigor d12
Skills: Fighting d8, Intimidate d8, Notice d4, Shooting d8, Stealth d6, Throwing d8
Charisma: –4; Pace: 6; Parry: 6; Toughness: 13 (3) Heavy Armor; Load Limit: 2 tons; Max Weight: 8 tons
Hindrances: Arrogant, Distinctive Appearance, Habit: Combat Drugs (Major), Heartless
Edges: Arcane Background (Super Powers), Brawny, Power Points, Take the Hit!
Gear: Greatcoat, cap, mask, passive low-light goggles, 50 Doses Met-Z (“Serum X”) random assortment, Mauser Hero-Killer.
- Attack, Melee: +1d6 (2)
- Fearless (2)
- Growth: Size +1, Monster (1)
- Super Attributes: Strength and Vigor (11)
- Armor: +3 Heavy Armor (4)